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Nov 12

Intelligent Sensing-to-Action for Robust Autonomy at the Edge: Opportunities and Challenges

Autonomous edge computing in robotics, smart cities, and autonomous vehicles relies on the seamless integration of sensing, processing, and actuation for real-time decision-making in dynamic environments. At its core is the sensing-to-action loop, which iteratively aligns sensor inputs with computational models to drive adaptive control strategies. These loops can adapt to hyper-local conditions, enhancing resource efficiency and responsiveness, but also face challenges such as resource constraints, synchronization delays in multi-modal data fusion, and the risk of cascading errors in feedback loops. This article explores how proactive, context-aware sensing-to-action and action-to-sensing adaptations can enhance efficiency by dynamically adjusting sensing and computation based on task demands, such as sensing a very limited part of the environment and predicting the rest. By guiding sensing through control actions, action-to-sensing pathways can improve task relevance and resource use, but they also require robust monitoring to prevent cascading errors and maintain reliability. Multi-agent sensing-action loops further extend these capabilities through coordinated sensing and actions across distributed agents, optimizing resource use via collaboration. Additionally, neuromorphic computing, inspired by biological systems, provides an efficient framework for spike-based, event-driven processing that conserves energy, reduces latency, and supports hierarchical control--making it ideal for multi-agent optimization. This article highlights the importance of end-to-end co-design strategies that align algorithmic models with hardware and environmental dynamics and improve cross-layer interdependencies to improve throughput, precision, and adaptability for energy-efficient edge autonomy in complex environments.

  • 12 authors
·
Feb 4, 2025 2

Sketching for First Order Method: Efficient Algorithm for Low-Bandwidth Channel and Vulnerability

Sketching is one of the most fundamental tools in large-scale machine learning. It enables runtime and memory saving via randomly compressing the original large problem into lower dimensions. In this paper, we propose a novel sketching scheme for the first order method in large-scale distributed learning setting, such that the communication costs between distributed agents are saved while the convergence of the algorithms is still guaranteed. Given gradient information in a high dimension d, the agent passes the compressed information processed by a sketching matrix Rin R^{stimes d} with sll d, and the receiver de-compressed via the de-sketching matrix R^top to ``recover'' the information in original dimension. Using such a framework, we develop algorithms for federated learning with lower communication costs. However, such random sketching does not protect the privacy of local data directly. We show that the gradient leakage problem still exists after applying the sketching technique by presenting a specific gradient attack method. As a remedy, we prove rigorously that the algorithm will be differentially private by adding additional random noises in gradient information, which results in a both communication-efficient and differentially private first order approach for federated learning tasks. Our sketching scheme can be further generalized to other learning settings and might be of independent interest itself.

  • 4 authors
·
Oct 15, 2022

AoE: Always-on Egocentric Human Video Collection for Embodied AI

Embodied foundation models require large-scale, high-quality real-world interaction data for pre-training and scaling. However, existing data collection methods suffer from high infrastructure costs, complex hardware dependencies, and limited interaction scope, making scalable expansion challenging. In fact, humans themselves are ideal physically embodied agents. Therefore, obtaining egocentric real-world interaction data from globally distributed "human agents" offers advantages of low cost and sustainability. To this end, we propose the Always-on Egocentric (AoE) data collection system, which aims to simplify hardware dependencies by leveraging humans themselves and their smartphones, enabling low-cost, highly efficient, and scene-agnostic real-world interaction data collection to address the challenge of data scarcity. Specifically, we first employ an ergonomic neck-mounted smartphone holder to enable low-barrier, large-scale egocentric data collection through a cloud-edge collaborative architecture. Second, we develop a cross-platform mobile APP that leverages on-device compute for real-time processing, while the cloud hosts automated labeling and filtering pipelines that transform raw videos into high-quality training data. Finally, the AoE system supports distributed Ego video data collection by anyone, anytime, and anywhere. We evaluate AoE on data preprocessing quality and downstream tasks, demonstrating that high-quality egocentric data significantly boosts real-world generalization.

  • 18 authors
·
Mar 1

Autonomous Agents Coordinating Distributed Discovery Through Emergent Artifact Exchange

We present ScienceClaw + Infinite, a framework for autonomous scientific investigation in which independent agents conduct research without central coordination, and any contributor can deploy new agents into a shared ecosystem. The system is built around three components: an extensible registry of over 300 interoperable scientific skills, an artifact layer that preserves full computational lineage as a directed acyclic graph (DAG), and a structured platform for agent-based scientific discourse with provenance-aware governance. Agents select and chain tools based on their scientific profiles, produce immutable artifacts with typed metadata and parent lineage, and broadcast unsatisfied information needs to a shared global index. The ArtifactReactor enables plannerless coordination: peer agents discover and fulfill open needs through pressure-based scoring, while schema-overlap matching triggers multi-parent synthesis across independent analyses. An autonomous mutation layer actively prunes the expanding artifact DAG to resolve conflicting or redundant workflows, while persistent memory allows agents to continuously build upon complex epistemic states across multiple cycles. Infinite converts these outputs into auditable scientific records through structured posts, provenance views, and machine-readable discourse relations, with community feedback steering subsequent investigation cycles. Across four autonomous investigations, peptide design for the somatostatin receptor SSTR2, lightweight impact-resistant ceramic screening, cross-domain resonance bridging biology, materials, and music, and formal analogy construction between urban morphology and grain-boundary evolution, the framework demonstrates heterogeneous tool chaining, emergent convergence among independently operating agents, and traceable reasoning from raw computation to published finding.

TeamGym: A Gym for Team Decision-Making by AI Agents with Distributed Information

Many real-world decisions require teams to integrate information distributed across participants. Yet AI agents are still primarily trained and benchmarked in isolation. We introduce TeamGym, an environment for evaluating and training language model-based agents on team decision-making problems constructed from real-world legal, finance, medical, and software engineering corpora. TeamGym introduces a method to identify a minimal set of facts, each element of which is necessary and all of which are collectively sufficient for a correct final decision, which we call pivotal information. This enables TeamGym to both control the distribution of pivotal information and track how well agents identify and integrate pivotal information when making team decisions. Examining 8 language models on 12 source corpora, we find that current AI agents often fail to effectively share information: Distributing pivotal information across participants lowers success rate by 22.9 percentage points on average relative to giving the same information to a single model (a communication gap). We also document that participants do not effectively retrieve decision-relevant information on their own: A team's success rate is lowered by a further 19.9 points when participants must identify and extract pivotal information from source material rather than receiving it directly (a retrieval gap). To help remedy these deficits, we use TeamGym to train policies through reinforcement learning on team decision loss. Across two policy-training experiments, we find that training improves final-decision quality and induces emergent coordination in participation, speaker selection, and communication, even though the reward evaluates only the final decision.

  • 7 authors
·
Oct 26

Evaluating Agentic Code Repair Capabilities in Distributed Systems

LLM-based coding agents have advanced rapidly on single-process SWE tasks, with frontier models now clustering in the high-70s on SWE-bench Verified. Distributed-system debugging, however, remains an under-explored regime: bugs span processes, nodes, and protocol interactions, with root causes rarely recoverable from source alone and brute-force exploration intractable across non-deterministic interleavings. This leaves two gaps in LLM and agent evaluation: no code-repair benchmark targets distributed-system bugs, and no controlled study isolates how much externally provided debugging context changes agent success on them. We introduce DDBench, a code-repair benchmark of 60 historical bugs mined from 13 open-source distributed systems, partitioned into three difficulty tiers. DDBench evaluates every case under two matched conditions: a symptom-only condition where the agent receives only the bug symptom and repository, and a context-augmented condition where it additionally receives a bounded debugging context (logs, traces, runtime state, and targeted code-investigation notes), isolating the effect of debugging context from model capability. The evaluation of ten LLMs on DDBench reveals several findings. First, distributed debugging exercises a reasoning dimension that single-process benchmarks do not surface: models' pass rates span 61 pp, and pairwise bootstrap separates 9 of 15 top-tier model pairs at p < 0.05 on DDBench's hardest case-set. Second, bounded debugging context lifts aggregate pass rate by +18.1 pp, and the lift is asymmetric: weaker models gain pass rate, while stronger models gain efficiency. Third, debugging context requires careful curation, as even faithful debugging context can sometimes mislead LLMs.

  • 7 authors
·
Aug 13

Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence

LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.

  • 35 authors
·
Aug 20 2

UTILMEM: Benchmarking Evidence Utilization in Long-Term Conversational Memory

Long-term memory is increasingly important for conversational agents, yet existing benchmarks primarily measure memory through pointwise factual recall: whether a system can recover isolated facts or event-level details from prior interactions. Real-world memory use, however, often requires a more demanding capability: integrating distributed, implicit, and noisy evidence across extended interaction histories into coherent, task-oriented outputs. We call this capability memory utilization. Here, we introduce UtilMem, a diagnostic benchmark comprising 1,717 instances across five domains, designed to evaluate four underexplored aspects of memory utilization: reasoning over dense histories, identifying implicitly relevant memories, synthesizing distributed evidence into summaries, analyses, or plans, and resisting interference from semantically similar distractors. Evaluating a diverse set of retrieval-based and memory-augmented systems, we find that strong performance on conventional factual-memory benchmarks does not reliably translate into effective memory utilization. Moreover, retrieval alone is insufficient: even when relevant evidence is successfully recovered, systems frequently fail to integrate information across sessions or to distinguish useful evidence from plausible distractors. These findings expose a substantial gap between accessing stored information and using it effectively, and suggest that progress in long-term conversational memory will require architectures that explicitly support evidence integration and robustness to retrieval interference. Code is available at https://github.com/peijunallin/UtilMem.

  • 3 authors
·
Aug 31

PAAC: Privacy-Aware Agentic Device-Cloud Collaboration

Large language model (LLM) agents face a structural tension: cloud agents provide strong reasoning but expose user data, while on-device agents preserve privacy at the cost of overall capability. Existing device-cloud designs treat this boundary as a compute split rather than a trust boundary suited to agentic workloads, and existing sanitizers force a choice between policy flexibility and the structural fidelity tool calls require. In this work, we develop PAAC, a privacy-aware agentic framework that aligns planner--executor decomposition with the device-cloud boundary so that role specialization itself becomes the privacy mechanism. The cloud agent reasons over typed placeholder tokens that preserve each sensitive value's reasoning role while discarding its content, while the on-device agent identifies sensitive spans and distills each step's execution outcome into compact key findings. Sanitization confines the on-device LLM to proposing which spans to mask, while a deterministic registry performs all substitution and reversal, keeping actions directly executable on device. On three agentic benchmarks under strict privacy settings, PAAC dominates the Pareto frontier of privacy and accuracy, improving average accuracy by 15-36\% and reducing average leakage by 2-6times over state-of-the-art device-cloud baselines, with the largest margins on privacy targets outside fixed entity taxonomies. We find consistent improvements on 17 additional benchmarks spanning 10 domains, including math, science, and finance.

  • 4 authors
·
May 8 1

Evaluating Generative Agents with Actions Grounded in Socially Distributed Task Environments using Incognita

Effective agency in social environments depends on when an agent seeks knowledge, when it acts, and whether its actions are justified by acquired information. Existing grounded benchmarks provide executable actions, persistent state, and verifiable outcomes, while social simulation environments provide rich interaction among language agents. We study an evaluation setting that combines these requirements. We define socially distributed task environments as interactive environments where task-relevant knowledge is partitioned across role-isolated participants and consequential actions are accessible only through them. Communication serves as exploration over role-partitioned knowledge, while grounded action serves as exploitation over environment state. We introduce Incognita, a Concordia-based framework that separates social interaction from grounded execution. The evaluated agent routes messages to a user or specialist entities; specialists mediate admissible operations; a deterministic sub-environment executes accepted operations over a canonical state; and an offline evaluator scores outcomes with inherited rewards. Incognita-Retail transforms tau-bench retail into a multi-entity environment while preserving final-state reward semantics. We evaluate three generative agent models on 18 tasks stratified by social breadth, with 540 trials. Progress appears in reward and behavior: success rises from 0 percent to 8.9 percent and 17.2 percent, while premature finalization falls from 100 percent to 87 percent and 58 percent. Stronger models elicit more hidden knowledge, contact more entities, and attempt more grounded writes, yet reliability remains low. These findings show that socially distributed task environments expose behavior before reliable success, including knowledge elicitation, source selection, grounded action attempts, and premature completion belief.

Memory Is a Derivation: The Distributed-Evidence Paradox in Long-Term Agents

Long-running LLM agents compress past interactions into persistent memories that may be reused as premises for later tasks. This creates a distinct derivation problem: whether the memory actually follows from what the interaction history supports. Relevant evidence may be scattered across earlier interactions, while compression can introduce relations or event status that the history never established. A valid memory may therefore appear unsupported because its citations omit relevant evidence, while individually supported facts may be composed into a stronger statement the history never established. We characterize this problem through three coupled requirements: (1) Evidence scope; (2) Compositional validity; (3) Admission reliability. We therefore ask whether the interaction history available at write time supports what enters persistent memory. We introduce DerivAudit, a framework for auditing whether a memory is actually supported by the history available when it was written. The audit separates three questions: whether supporting evidence lies beyond writer-provided citations, whether the composed memory introduces unsupported meaning, and how write-time admission decisions affect later memory use. Across two natural memory corpora, audits using broader pre-write history recover support for nearly 60% of memories that appear unsupported from citations alone, while 17-21% remain unsupported after expansion. Yet broader evidence does not by itself make admission reliable: unsupported memories are still frequently admitted across verification models, and evidence expansion alone worsens it on two backbones.

LLMind 2.0: Distributed IoT Automation with Natural Language M2M Communication and Lightweight LLM Agents

Recent advances in large language models (LLMs) have sparked interest in their application to IoT and automation systems, particularly for facilitating device management through natural language instructions. However, existing centralized approaches face significant scalability challenges when managing and coordinating the collaboration between IoT devices of diverse capabilities in large-scale heterogeneous IoT systems. This paper introduces LLMind 2.0, a distributed IoT automation framework that addresses the scalability challenges through lightweight LLM-empowered device agents via natural language-based machine-to-machine (M2M) communication. Unlike previous LLM-controlled automation systems that rely on a centralized coordinator to generate device-specific code to be executed on individual devices, LLMind 2.0 distributes intelligence across individual devices through lightweight LLMs embedded in IoT devices. The central coordinator translates human instructions into simple subtasks described in natural human language, which are then processed by device-specific agents to generate device-specific code locally at the associated devices. This approach transcends device heterogeneity barriers by using natural language as a unified communication medium, enabling seamless collaboration between devices from different manufacturers. The system incorporates several key innovations: a Retrieval-Augmented Generation (RAG) mechanism for accurate subtask-to-API mapping, fine-tuned lightweight LLMs for reliable code generation, and a finite state machine-based task execution framework. Experimental validation in multi-robot warehouse scenarios and real-world WiFi network deployments demonstrates significant improvements in scalability, reliability, and privacy protection compared to the centralized approach.

  • 6 authors
·
Aug 19, 2025

Distributed Attacks in Persistent-State AI Control

As AI coding agents become more autonomous, they increasingly ship code iteratively, with the codebase persisting across sessions. This persistence creates a new attack surface: a misaligned or prompt-injected agent can distribute attacks across pull requests (PRs) and time its payload for the PR with the best natural cover. To study the resulting dynamics, we introduce Iterative VibeCoding, a setting for AI control, the study of safely deploying capable but potentially untrusted AI. In Iterative VibeCoding, a coding agent builds software over a sequence of PRs in a persistent codebase while pursuing a covert side task. Our benchmark includes two task families: CLI tools and Flask web services, across 20 total task variations. We use Claude Sonnet 4.5 as the attack agent and GPT-4o as the monitor. We compare gradual attacks, which distribute the side task across PRs, against non-gradual attacks concentrated in a single PR. No single monitor is robust to both: which strategy evades best (success while evading the monitor) depends on the monitor type, so a defender cannot close off both gradual and non-gradual attacks with any one monitor. High evasion (>= 65%) generalizes across model attack agent backends (Sonnet 4.5, Gemini 3.1 Pro, Kimi K2.5), confirming this is a property of the persistent-state attack surface rather than a single model's capability. Evasion also remains high across state-of-the-art monitor models and the gap between gradual and non-gradual evasion widens for more capable models. We introduce a stateful link-tracker monitor that tracks suspicious buildup across PRs. On both task families, it detects gradual attacks substantially better than diff monitors that merely see more accumulated history. Combining this stronger monitor with trajectory monitors in a four-monitor ensemble reduces gradual-attack evasion from 93% under the weakest standard diff monitor to 47%.

  • 3 authors
·
Jul 1

Distributed fixed-point algorithms for dynamic convex optimization over decentralized and unbalanced wireless networks

We consider problems where agents in a network seek a common quantity, measured independently and periodically by each agent through a local time-varying process. Numerous solvers addressing such problems have been developed in the past, featuring various adaptations of the local processing and the consensus step. However, existing solvers still lack support for advanced techniques, such as superiorization and over-the-air function computation (OTA-C). To address this limitation, we introduce a comprehensive framework for the analysis of distributed algorithms by characterizing them using the quasi-Fejér type algorithms and an extensive communication model. Under weak assumptions, we prove almost sure convergence of the algorithm to a common estimate for all agents. Moreover, we develop a specific class of algorithms within this framework to tackle distributed optimization problems with time-varying objectives, and, assuming that a time-invariant solution exists, prove its convergence to a solution. We also present a novel OTA-C protocol for consensus step in large decentralized networks, reducing communication overhead and enhancing network autonomy as compared to the existing protocols. The effectiveness of the algorithm, featuring superiorization and OTA-C, is demonstrated in a real-world application of distributed supervised learning over time-varying wireless networks, highlighting its low-latency and energy-efficiency compared to standard approaches.

  • 3 authors
·
Mar 3, 2024

Internet of Agents: Weaving a Web of Heterogeneous Agents for Collaborative Intelligence

The rapid advancement of large language models (LLMs) has paved the way for the development of highly capable autonomous agents. However, existing multi-agent frameworks often struggle with integrating diverse capable third-party agents due to reliance on agents defined within their own ecosystems. They also face challenges in simulating distributed environments, as most frameworks are limited to single-device setups. Furthermore, these frameworks often rely on hard-coded communication pipelines, limiting their adaptability to dynamic task requirements. Inspired by the concept of the Internet, we propose the Internet of Agents (IoA), a novel framework that addresses these limitations by providing a flexible and scalable platform for LLM-based multi-agent collaboration. IoA introduces an agent integration protocol, an instant-messaging-like architecture design, and dynamic mechanisms for agent teaming and conversation flow control. Through extensive experiments on general assistant tasks, embodied AI tasks, and retrieval-augmented generation benchmarks, we demonstrate that IoA consistently outperforms state-of-the-art baselines, showcasing its ability to facilitate effective collaboration among heterogeneous agents. IoA represents a step towards linking diverse agents in an Internet-like environment, where agents can seamlessly collaborate to achieve greater intelligence and capabilities. Our codebase has been released at https://github.com/OpenBMB/IoA.

  • 10 authors
·
Jul 9, 2024 4

Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback

Automatically synthesizing dense rewards from natural language descriptions is a promising paradigm in reinforcement learning (RL), with applications to sparse reward problems, open-ended exploration, and hierarchical skill design. Recent works have made promising steps by exploiting the prior knowledge of large language models (LLMs). However, these approaches suffer from important limitations: they are either not scalable to problems requiring billions of environment samples, due to requiring LLM annotations for each observation, or they require a diverse offline dataset, which may not exist or be impossible to collect. In this work, we address these limitations through a combination of algorithmic and systems-level contributions. We propose \oni, a distributed architecture that simultaneously learns an RL policy and an intrinsic reward function using LLM feedback. Our approach annotates the agent's collected experience via an asynchronous LLM server, which is then distilled into an intrinsic reward model. We explore a range of algorithmic choices for reward modeling with varying complexity, including hashing, classification, and ranking models. By studying their relative tradeoffs, we shed light on questions regarding intrinsic reward design for sparse reward problems. Our approach achieves state-of-the-art performance across a range of challenging, sparse reward tasks from the NetHack Learning Environment in a simple unified process, solely using the agent's gathered experience, without requiring external datasets. We make our code available at https://github.com/facebookresearch/oni.

  • 5 authors
·
Oct 30, 2024

OpenAaaS: An Open Agent-as-a-Service Framework for Distributed Materials-Informatics Research

The Materials Genome Initiative catalyzed the proliferation of centralized platforms--SaaS, PaaS, and IaaS--that aggregate computational and experimental resources for accelerated materials discovery. In parallel, breakthroughs in large language models (LLMs) and autonomous agents have created powerful new reasoning capabilities for scientific research. Yet a critical "last mile" problem remains: while we possess world-class models and vast repositories of materials data, we lack the organizational infrastructure to compose these capabilities securely across institutional boundaries. The development of structural and functional materials for harsh service environments--high-temperature alloys, radiation resistant steels, corrosion-resistant coatings--remains characterized by long-term iteration, mechanistic complexity, and high domain expertise--demands that exceed both monolithic agent systems and traditional centralized platforms. To address this gap we propose OpenAaaS, an open-source hierarchical and distributed Agent-as-a-Service framework that enables organized multi-agent collaboration for intelligent materials design. OpenAaaS is built on a single foundational principle: code flows, data stays still. A Master Agent plans and decomposes complex research tasks without requiring direct access to subordinate agents' managed data and computational resources. Sub-agents, deployed as near-data execution nodes, retain full sovereignty over local datasets, proprietary algorithms, and specialized hardware. This architecture guarantees that raw data never leaves its domain of origin while enabling cross-scale, cross-domain secure integration of previously isolated materials intelligence silos. We validate the framework through two representative case studies: (i) AlphaAgent, an evidence-grounded materials literature analysis executor that achieves 4.66/5.0 on deep analytical questions against single-pass RAG baselines; and (ii) an ultra-large-scale hexa-high-entropy alloy descriptor database service that demonstrates secure near-data execution and domain-specific scientific workflows under strict data-sovereignty constraints. OpenAaaS establishes a principled pathway toward "organized research" via agent collectives, offering a scalable foundation for next-generation materials intelligent design platforms. All source code is available at https://github.com/Wolido/OpenAaaS.

  • 8 authors
·
May 12

PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents

A multiplayer world model must predict how the independent actions of several players change a shared environment, including changes outside a player's current field of view. A point-of-view (POV) video captures such changes only after they enter its field of view, whereas panoramic video records the surroundings in every viewing direction and has served as an intermediate representation of the world state in recent world models. Learning this task therefore requires synchronized POV and panoramic videos of interacting players together with their actions, yet no existing dataset provides this combination in Minecraft, an established testbed in which players act independently in a shared, modifiable 3D world. We present PAWA, a dataset and framework for action-conditioned panoramic multiplayer world modeling. The dataset pairs each player's POV video with world-stabilized panoramic video and aligned actions. Its distributed pipeline decouples CPU gameplay capture from GPU rendering, scales beyond 64 simultaneous players, and re-renders each recorded session under new observation configurations without replaying the gameplay. On this dataset, we develop a dual-tower model that jointly predicts POV and panoramic video and couples the two streams through cross-attention that aligns tokens observing the same direction in a shared world frame. We further introduce a quadratic-phase player encoding that provides many more player codes than existing rotary codes at the same embedding dimension. Experiments show that PAWA outperforms state-of-the-art multiplayer world models in POV prediction quality while also producing high-fidelity panoramic predictions. The dataset and collection pipeline are open source to support further research on multiplayer world models.

  • 9 authors
·
Oct 13

AgentsNet: Coordination and Collaborative Reasoning in Multi-Agent LLMs

Large-language models (LLMs) have demonstrated powerful problem-solving capabilities, in particular when organized in multi-agent systems. However, the advent of such systems also raises several questions on the ability of a complex network of agents to effectively self-organize and collaborate. While measuring performance on standard reasoning benchmarks indicates how well multi-agent systems can solve reasoning tasks, it is unclear whether these systems are able to leverage their topology effectively. Here, we propose AgentsNet, a new benchmark for multi-agent reasoning. By drawing inspiration from classical problems in distributed systems and graph theory, AgentsNet measures the ability of multi-agent systems to collaboratively form strategies for problem-solving, self-organization, and effective communication given a network topology. We evaluate a variety of baseline methods on AgentsNet including homogeneous networks of agents which first have to agree on basic protocols for organization and communication. We find that some frontier LLMs are already demonstrating strong performance for small networks but begin to fall off once the size of the network scales. While existing multi-agent benchmarks cover at most 2-5 agents, AgentsNet is practically unlimited in size and can scale with new generations of LLMs. As such, we also probe frontier models in a setup with up to 100 agents.

  • 5 authors
·
Jul 11, 2025 1

Artifact-centered Claim-aware Observability for Autonomous Scientific Agents

Autonomous scientific agents now increasingly propose ideas, write code, run experiments, analyze results, and even draft papers. Observe and audit those agents are necessary but logging every model call is not enough, scientists also need to inspect the artifacts and claims that the systems produced and their relations. This is driven by the fact that failures in scientific agent systems are often distributed across several objects. A manuscript claim may cite the wrong evidence, a search process may select a degenerate candidate, a laboratory novelty claim may depend on an unstated rule, or a multi-agent plan may change without a visible trigger. Existing tracing, experiment tracking, and archival provenance tools are valuable, but their native objects do not make these scientific audit relations first-class. We argue that autonomous scientific systems should emit portable, claim-aware artifact lineage as a minimum audit layer. We propose a compact observability profile organized around individuals, operators, fitness records, lineage, archives, runs, streams, and steering commands. In this profile, scientific claims are ordinary individuals with explicit evidence bindings and verification records. The profile is intended as a semantic layer that complements current telemetry and provenance standards. Execution details can remain in OpenTelemetry. Final packages can export to PROV-O or RO-Crate standards.

  • 4 authors
·
Aug 17

The Agentic Scientist: Orchestrating Coding Agents for Automated Scientific (Co-)Discovery

Modern coding agents are fundamentally reshaping the role of human input for computational research: they write code, launch in silico experiments, analyze their results, and autonomously operate with ever-increasing time horizons. Despite these developments, fully autonomous research agents suffer from a limited ideation radius and myopic hill-climbing search dynamics. To bridge this gap, we introduce The Agentic Scientist, an end-to-end distributed pipeline for human researchers to conduct computational research alongside modern coding agents. Building on its predecessor, our system decomposes research into task drafting, idea generation, planning, sandboxed experimentation, result aggregation, baseline and ablation construction, post-hoc analysis, and report writing. Importantly, each step in the pipeline is powered by the next generation of coding agents and leverages agentic self-verification. The overall research process is driven by a meta-controller that manages parallel research agents and enforces rubric verification at each stage. This design enables the same orchestration layer to be reused across heterogeneous domains with different execution environments, agentic coding harnesses, and evaluation metrics. Our system can be used across a spectrum of autonomy: either as a co-scientist tool or to perform end-to-end scientific investigation. Within the co-scientist setting, we leveraged a development version of our system to submit a single research paper, which got accepted for publication at ALIFE 2026. We further apply The Agentic Scientist fully autonomously to open problem-solving tasks in machine learning, and demonstrate the system's capability of scientific discovery across different domains of computational research. Our ablations suggest that reliable scientific autonomy depends not only on base model capabilities, but also on the cross-agent orchestration layer.

  • 5 authors
·
Oct 12

iPLAN: Intent-Aware Planning in Heterogeneous Traffic via Distributed Multi-Agent Reinforcement Learning

Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we introduce a distributed multi-agent reinforcement learning (MARL) algorithm that can predict trajectories and intents in dense and heterogeneous traffic scenarios. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers' intents solely from their local observations. We model two distinct incentives for agents' strategies: Behavioral Incentive for high-level decision-making based on their driving behavior or personality and Instant Incentive for motion planning for collision avoidance based on the current traffic state. Our approach enables agents to infer their opponents' behavior incentives and integrate this inferred information into their decision-making and motion-planning processes. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized training decentralized execution (CTDE) MARL baselines such as QMIX and MAPPO, our method yields a 4.3% and 38.4% higher episodic reward in mild and chaotic traffic, with 48.1% higher success rate and 80.6% longer survival time in chaotic traffic. We also compare with a decentralized training decentralized execution (DTDE) baseline IPPO and demonstrate a higher episodic reward of 12.7% and 6.3% in mild traffic and chaotic traffic, 25.3% higher success rate, and 13.7% longer survival time.

  • 5 authors
·
Jun 9, 2023

Federation of Agents: A Semantics-Aware Communication Fabric for Large-Scale Agentic AI

We present Federation of Agents (FoA), a distributed orchestration framework that transforms static multi-agent coordination into dynamic, capability-driven collaboration. FoA introduces Versioned Capability Vectors (VCVs): machine-readable profiles that make agent capabilities searchable through semantic embeddings, enabling agents to advertise their capabilities, cost, and limitations. Our aarchitecturecombines three key innovations: (1) semantic routing that matches tasks to agents over sharded HNSW indices while enforcing operational constraints through cost-biased optimization, (2) dynamic task decomposition where compatible agents collaboratively break down complex tasks into DAGs of subtasks through consensus-based merging, and (3) smart clustering that groups agents working on similar subtasks into collaborative channels for k-round refinement before synthesis. Built on top of MQTT,s publish-subscribe semantics for scalable message passing, FoA achieves sub-linear complexity through hierarchical capability matching and efficient index maintenance. Evaluation on HealthBench shows 13x improvements over single-model baselines, with clustering-enhanced laboration particularly effective for complex reasoning tasks requiring multiple perspectives. The system scales horizontally while maintaining consistent performance, demonstrating that semantic orchestration with structured collaboration can unlock the collective intelligence of heterogeneous federations of AI agents.

  • 11 authors
·
Sep 24, 2025

Learning to Act and Cooperate for Distributed Black-Box Consensus Optimization

Distributed blackbox consensus optimization is a fundamental problem in multi-agent systems, where agents must improve a global objective using only local objective queries and limited neighbor communication. Existing methods largely rely on handcrafted update rules and static cooperation patterns, which often struggle to balance local adaptation, global coordination, and communication efficiency in heterogeneous nonconvex environments. In this paper, we take an initial step toward trajectory-driven self-design for distributed black-box consensus optimization. We first redesign the agent-level swarm dynamics with an adaptive internal mechanism tailored to decentralized consensus settings, improving the balance between exploration, convergence, and local escape. Built on top of this adaptive execution layer, we propose Learning to Act and Cooperate (LACMAS), a trajectorydriven framework in which large language models provide sparse highlevel guidance for shaping both agentinternal action behaviors and agentexternal cooperation patterns from historical optimization trajectories. We further introduce a phased cognitive scheduling strategy to activate different forms of adaptation in a resource-aware manner. Experiments on standard distributed black-box benchmarks and real-world distributed tasks show that LAC-MAS consistently improves solution quality, convergence efficiency, and communication efficiency over strong baselines, suggesting a practical route from handcrafted distributed coordination toward self-designing multi-agent optimization systems.

  • 4 authors
·
Apr 30 2

Multi-Agent AI Control: Distributed Attacks Hamper Per-Instance Monitors

AI control is a family of techniques to prevent an AI with malicious goals from subverting its operator's intent. AI Control usually studies a single agent in one trajectory, but real deployments run many agents over shared infrastructure, and the most severe risks (model-weight exfiltration, training-run poisoning) plausibly need several agents acting in concert. We initiate the empirical study of multi-agent AI control, formalising distributed attacks in which several agents jointly aim for a malicious goal. We develop FakeLab: a synthetic AI-lab codebase (9 services, 86 benign tasks, 4 attack objectives). We evaluate single agent monitoring against distributed attacks, varying the number of agents, their coordination, model capabilities and precise monitoring configuration. Our central finding is the fragmentation effect: as more agents coordinate to attack, per-agent monitoring becomes less likely to catch any of the attackers. Secondly, this is not driven by the ratio of benign to malicious code -- we argue this is likely dependent on model capability. Third, an explicit planner amplifies the fragmentation effect, raises the rate of completing the attack up to sevenfold, and mildly sharpens executors' poor monitor-theory-of-mind. Finally: a weak "trusted" monitor misses most attacks, while a stronger one cuts undetected success by more than an order of magnitude but remains imperfect. We are happy to share FakeLab, our control setting, with safety researchers on request.

  • 4 authors
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Jul 7

Straggler Mitigation through Unequal Error Protection for Distributed Matrix Multiplication

Large-scale machine learning and data mining methods routinely distribute computations across multiple agents to parallelize processing. The time required for computation at the agents is affected by the availability of local resources giving rise to the "straggler problem" in which the computation results are held back by unresponsive agents. For this problem, linear coding of the matrix sub-blocks can be used to introduce resilience toward straggling. The Parameter Server (PS) utilizes a channel code and distributes the matrices to the workers for multiplication. It then produces an approximation to the desired matrix multiplication using the results of the computations received at a given deadline. In this paper, we propose to employ Unequal Error Protection (UEP) codes to alleviate the straggler problem. The resiliency level of each sub-block is chosen according to its norm as blocks with larger norms have higher effects on the result of the matrix multiplication. We validate the effectiveness of our scheme both theoretically and through numerical evaluations. We derive a theoretical characterization of the performance of UEP using random linear codes, and compare it the case of equal error protection. We also apply the proposed coding strategy to the computation of the back-propagation step in the training of a Deep Neural Network (DNN), for which we investigate the fundamental trade-off between precision and the time required for the computations.

  • 4 authors
·
Mar 18, 2021

Org-Agent: Beyond Personal Assistants Towards Organizational Agents

Language model agents serving organizations must coordinate requests from multiple users while using knowledge distributed across their interactions. We identify two complementary capabilities for this setting, namely cross-user interaction and decision-making, as well as cross-user memory and knowledge use. Both capabilities are governed by organizational constraints across three aspects: user identity, authority, and access permissions; the attribution and temporal validity of information; and rules for resolving conflicting requirements across users and completion requirements for joint decisions. These constraints shape what information or decisions must be obtained before an action can proceed and what conditions must be satisfied during its execution. Motivated by this, we introduce Org-Agent, a unified constraint-centric reasoning framework that organizes task execution in three stages. Specifically, Org-Agent decomposes a task into atomic subtasks and constructs a task dependency graph whose edges encode the dependencies among them. Building on this graph, it schedules the subtasks in dependency order through topological sorting. It then executes each subtask while accounting for the task's constraints, supported by evidence-acquisition and memory-management tools. Experiments on MUSES-Bench and GroupMemBench demonstrate the effectiveness of Org-Agent on both capabilities, and ablations further support the contributions of dependency modeling and tool use.

Planet as a Brain: Towards Internet of AgentSites based on AIOS Server

The internet is undergoing a historical transformation from the "Internet of Websites" to the "Internet of AgentSites." While traditional Websites served as the foundation for information hosting and dissemination, a new frontier is emerging where AgentSites serve as the hubs of the internet, where each AgentSite hosts one or more AI agents that receive tasks, address them, and deliver actionable solutions, marking a significant shift in the digital landscape and representing the next generation of online ecosystems. Under this vision, AIOS, the AI Agent Operating System, serves as the server for the development, deployment and execution of AI agents, which is a fundamental infrastructure for the Internet of Agentsites. In this paper, we introduce AIOS Server, a runtime framework to host agents and enable global-scale collaboration among decentralized agents. AIOS Server provides a communication protocol leveraging the Model Context Protocol (MCP) and JSON-RPC to enable agent-agent or human-agent interactions. Each AIOS node operates as a server to host and execute agents, while supporting peer-to-peer coordination without reliance on centralized orchestration. Based on AIOS Server, we further present the world's first practically deployed Internet of Agentsites (AIOS-IoA), including AgentHub for agent registration and discovery and AgentChat for interactive communication, at https://planet.aios.foundation. The agent discovery mechanism based on Distributed Hash Tables (DHT) and a Gossip protocol serves as the search engine for the internet of agentsites. This work provides a practical foundation for building the Internet of Agentsites-a new paradigm where autonomous agents become first-class citizens of the web. The implementation is available at https://github.com/agiresearch/AIOS.Server and is integrated into the AIOS main branch at https://github.com/agiresearch/AIOS.

  • 2 authors
·
Apr 19, 2025

Accelerating Distributed Stochastic Optimization via Self-Repellent Random Walks

We study a family of distributed stochastic optimization algorithms where gradients are sampled by a token traversing a network of agents in random-walk fashion. Typically, these random-walks are chosen to be Markov chains that asymptotically sample from a desired target distribution, and play a critical role in the convergence of the optimization iterates. In this paper, we take a novel approach by replacing the standard linear Markovian token by one which follows a nonlinear Markov chain - namely the Self-Repellent Radom Walk (SRRW). Defined for any given 'base' Markov chain, the SRRW, parameterized by a positive scalar {\alpha}, is less likely to transition to states that were highly visited in the past, thus the name. In the context of MCMC sampling on a graph, a recent breakthrough in Doshi et al. (2023) shows that the SRRW achieves O(1/{\alpha}) decrease in the asymptotic variance for sampling. We propose the use of a 'generalized' version of the SRRW to drive token algorithms for distributed stochastic optimization in the form of stochastic approximation, termed SA-SRRW. We prove that the optimization iterate errors of the resulting SA-SRRW converge to zero almost surely and prove a central limit theorem, deriving the explicit form of the resulting asymptotic covariance matrix corresponding to iterate errors. This asymptotic covariance is always smaller than that of an algorithm driven by the base Markov chain and decreases at rate O(1/{\alpha}^2) - the performance benefit of using SRRW thereby amplified in the stochastic optimization context. Empirical results support our theoretical findings.

  • 3 authors
·
Jan 17, 2024

Skill-to-LoRA: From Using Skills to Learning Behaviors for Token-Efficient LLM Agents

Agent skills are commonly distributed as SKILL.md files: human-readable procedural documents that describe workflows, tools, resources, and domain conventions. While convenient for inspection and reuse, this design requires the same reusable procedure to be repeatedly injected into the runtime context. We propose Skill-to-LoRA(S2L), a behavior-centric skill representation that replaces runtime skill text with skill-specific LoRA adapters. Rather than compressing the skill document itself, S2L models the behavioral change induced by the skill text: offline, the complete SKILL.md is used to synthesize skill-guided demonstrations; online, the full document is omitted and the corresponding LoRA adapter is dynamically loaded to activate the learned skill behavior. We evaluate S2L with Qwen3.6-27B on a 21-skill subset of SWE-Skills-Bench. Compared with the no-skill and Full Skill Text baselines, S2L improves pass rate by 2.9 and 5.2 percentage points, respectively, while reducing per-step token cost by 6.6% relative to Full Skill Text prompting. S2L matches or improves Full Skill Text on 18/21 skills and the no-skill baseline on 15/21 skills. Control experiments further show that the gains depend on skill-specific adapter alignment: Wrong-LoRA and Shared-LoRA both reduce performance. These results suggest that many procedural agent skills can be converted from runtime instructions into trainable, dynamically loadable behavioral modules. Code will be released upon acceptance.

  • 2 authors
·
Jun 14

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments. While Chain-of-Tool-Thought (CoTT) agent systems enable iterative retrieval and inspection, they suffer from error propagation due to rigid zoom-in strategies that lack recovery mechanisms. In this work, we address these challenges through SCOUT (Self-Checking Chain-Of-Tool-thought), a recovery-aware agentic framework introducing an adaptive policy that evaluates intermediate tool observations and dynamically trades off exploitation (zoom-in) and exploration (region switching), enabling robust multi-hop reasoning over extremely long horizons. However, training such multi-turn tool-using agents remains challenging, as existing RL methods rely on sparse outcome-level rewards and lack supervision over extended decision trajectories, resulting in suboptimal credit assignment for long-horizon reasoning. To address this, we develop UPS-GRPO, an uncertainty-prioritized policy optimization method that concentrates exploration on high-uncertainty post-tool states while preserving sample efficiency. We further introduce a turn-level advantage decomposition that integrates outcome rewards with tool-grounded temporal alignment rewards for improved credit assignment. Experiments show that SCOUT achieves state-of-the-art results on ultra-long egocentric benchmarks, while remaining competitive on shorter-horizon long-video settings.

  • 8 authors
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Aug 7

Where Should Agents Live? Energy-Memory Characterization of Agentic AI for the Edge-Cloud Continuum

As telecommunication networks evolve toward autonomous 5G-Advanced and 6G operations, agentic artificial intelligence (AI) workflows, where large language models (LLMs) execute multi-step reasoning, invoke diagnostic tools, retrieve domain knowledge, and coordinate across agent teams, are increasingly embedded across the edge-cloud continuum. While the biological brain accomplishes complex cognition on an exceptionally modest metabolic power budget of approximately 20W contemporary LLMs are profoundly energy- and memory-intensive, making sustainable lifecycle orchestration a critical operational priority. However, existing AI lifecycle metrics evaluate only isolated, single-model inferences or overlook multi-agent execution graphs entirely. Consequently, network operators lack foundational models to determine whether distributed agent communication incurs meaningful energy costs and where across edge-cloud tiers agent teams should physically reside. To address this gap, we introduce agentic-eCAL, generalizing the Energy Cost of AI Lifecycle (eCAL) metric to directed multi-agent workflows by coupling a closed-form two-rate single-call energy model (compute-bound prefill and memory-bound decode) with 7-layer OSI data transport. Grounded in hundreds of GPU benchmark configurations on NVIDIA A100 and H100, 16 open-weight models and 8 orchestration topologies, we validate components of the metric and study workflow placement implications. Our findings demonstrate that inter-agent text transport incurs 0.25% of workflow energy across 5G RAN, metro, and optical links. Therefore in edge-cloud agent placement the dominant energy cost of distribution is often not the transmission of inter-agent text itself, but the additional inference and context processing induced by that communication.

  • 4 authors
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Sep 15 1

NovaFabric: A Black-Box Recorder for AI Agents with Sealed, Replayable, Diffable and Auditable Runs

An AI agent run is no longer a function call. It is a cascade of prompts, model calls, tool invocations, file and network effects and sub-agents. When such a run misbehaves, or an auditor asks what happened, logs and traces answer poorly: they are mutable, partial and cannot be re-executed. This technical report describes NovaFabric, an open-source (Apache-2.0) black-box recorder for AI agents that turns a run into a sealed, replayable, diffable and auditable evidence capsule. The design rests on two formats only. The Run Capsule is a directory of flat files and the source of truth; every database is a rebuildable index over capsules. The Evidence Bundle is the signed export for an auditor. Everything else follows existing standards: OpenTelemetry GenAI, OpenLineage, W3C PROV, in-toto/DSSE, RFC 3161 and CycloneDX. A single-node run is the smallest case of a distributed one; the schema supports a capsule hierarchy for Slurm arrays and Kubernetes jobs, though automatic parent finalization is library-only today. The report covers the architecture and the engines behind the verb chain capture, seal, replay, diff and audit: fail-closed mocked replay; a diff gate with a stable exit-code contract; DSSE signatures that bind their intent and a capsule root that commits to file names; a capsule treated as untrusted input; signer identity-trust levels with offline TSA and CRL checking; maker-checker promotion against an operator-held trust list; and a deny-by-default authorization table for every dashboard route. It presents no new experiments; the evaluation is in arXiv:2609.12582. Every count except the private ADR tally is generated by a probe script run on the public source at the v0.107.0 tag (150 top-level commands, 84 Python subpackages, 16,721 test functions), every capability carries an explicit maturity label, and honest-limits boxes state where the system stops.

  • 1 authors
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Oct 24

Reversa: A Reverse Documentation Engineering Framework for Converting Legacy Software into Operational Specifications for AI Agents

Legacy systems concentrate business rules, architectural decisions, and operational exceptions that often remain implicit in code, data, configuration, and maintenance practices. At the same time, language-model-based coding agents depend on reliable context, correctness criteria, and behavioral contracts to modify real systems with lower risk. This paper presents Reversa, a reverse documentation engineering framework for converting legacy software into traceable operational specifications for AI agents. Reversa organizes this process as a multi-agent pipeline: specialized agents map the project surface, analyze modules, extract implicit rules, synthesize architecture, write unit-level specifications, and review generated claims. The proposal emphasizes three mechanisms: traceability between code and specification, explicit confidence marking, and preservation of gaps for human validation. The framework is distributed as a Node.js CLI, installs skills across multiple agent engines, and uses a SHA-256 manifest to preserve modified files during update or uninstall operations. In addition to the architectural description, we report an exploratory case study on migrating an ATM from COBOL to Go, in which the pipeline produced 517 claims classified by an internal confidence index, 10 registered gaps, 53 Gherkin parity scenarios, and a reconstruction plan with 9 of 11 tasks completed at inventory time. Final parity validation and cutover were not completed in this study. We do not claim broad empirical superiority; we position the contribution with respect to the literature on reverse engineering, LLM-based documentation, and software agents, and propose an evaluation protocol with metrics for coverage, traceability, confidence, utility, and cost.

  • 2 authors
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May 18

Very Large-Scale Multi-Agent Simulation in AgentScope

Recent advances in large language models (LLMs) have opened new avenues for applying multi-agent systems in very large-scale simulations. However, there remain several challenges when conducting multi-agent simulations with existing platforms, such as limited scalability and low efficiency, unsatisfied agent diversity, and effort-intensive management processes. To address these challenges, we develop several new features and components for AgentScope, a user-friendly multi-agent platform, enhancing its convenience and flexibility for supporting very large-scale multi-agent simulations. Specifically, we propose an actor-based distributed mechanism as the underlying technological infrastructure towards great scalability and high efficiency, and provide flexible environment support for simulating various real-world scenarios, which enables parallel execution of multiple agents, centralized workflow orchestration, and both inter-agent and agent-environment interactions among agents. Moreover, we integrate an easy-to-use configurable tool and an automatic background generation pipeline in AgentScope, simplifying the process of creating agents with diverse yet detailed background settings. Last but not least, we provide a web-based interface for conveniently monitoring and managing a large number of agents that might deploy across multiple devices. We conduct a comprehensive simulation to demonstrate the effectiveness of the proposed enhancements in AgentScope, and provide detailed observations and discussions to highlight the great potential of applying multi-agent systems in large-scale simulations. The source code is released on GitHub at https://github.com/modelscope/agentscope to inspire further research and development in large-scale multi-agent simulations.

  • 8 authors
·
Jul 25, 2024 2

Sparsity-Aware Distributed Learning for Gaussian Processes with Linear Multiple Kernel

Gaussian processes (GPs) stand as crucial tools in machine learning and signal processing, with their effectiveness hinging on kernel design and hyper-parameter optimization. This paper presents a novel GP linear multiple kernel (LMK) and a generic sparsity-aware distributed learning framework to optimize the hyper-parameters. The newly proposed grid spectral mixture product (GSMP) kernel is tailored for multi-dimensional data, effectively reducing the number of hyper-parameters while maintaining good approximation capability. We further demonstrate that the associated hyper-parameter optimization of this kernel yields sparse solutions. To exploit the inherent sparsity of the solutions, we introduce the Sparse LInear Multiple Kernel Learning (SLIM-KL) framework. The framework incorporates a quantized alternating direction method of multipliers (ADMM) scheme for collaborative learning among multiple agents, where the local optimization problem is solved using a distributed successive convex approximation (DSCA) algorithm. SLIM-KL effectively manages large-scale hyper-parameter optimization for the proposed kernel, simultaneously ensuring data privacy and minimizing communication costs. Theoretical analysis establishes convergence guarantees for the learning framework, while experiments on diverse datasets demonstrate the superior prediction performance and efficiency of our proposed methods.

  • 5 authors
·
Sep 15, 2023

Governed By Agents: A Survey On The Role Of Agentic AI In Future Computing Environments

The emergence of agentic Artificial Intelligence (AI), which can operate autonomously, demonstrate goal-directed behavior, and adaptively learn, indicates the onset of a massive change in today's computing infrastructure. This study investigates how agentic AI models' multiple characteristics may impact the architecture, governance, and operation under which computing environments function. Agentic AI has the potential to reduce reliance on extremely large (public) cloud environments due to resource efficiency, especially with processing and/or storage. The aforementioned characteristics provide us with an opportunity to canvas the likelihood of strategic migration in computing infrastructures away from massive public cloud services, towards more locally distributed architectures: edge computing and on-premises computing infrastructures. Many of these likely migrations will be spurred by factors like on-premises processing needs, diminished data consumption footprints, and cost savings. This study examines how a solution for implementing AI's autonomy could result in a re-architecture of the systems and model a departure from today's governance models to help us manage these increasingly autonomous agents, and an operational overhaul of processes over a very diverse computing systems landscape that bring together computing via cloud, edge, and on-premises computing solutions. To enable us to explore these intertwined decisions, it will be fundamentally important to understand how to best position agentic AI, and to navigate the future state of computing infrastructures.

  • 2 authors
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Sep 20, 2025

Beyond Monolingual Deep Research: Evaluating Agents and Retrievers with Cross-Lingual BrowseComp-Plus

Deep research agents are increasingly evaluated on their ability to search for evidence, reason over retrieved sources, and produce grounded answers. Existing browsing benchmarks, however, largely assume that the user's query and the supporting evidence are written in the same language, leaving open whether agentic search systems can operate when relevant evidence appears in another language. We introduce XBCP (Cross-lingual BrowseComp-Plus), a controlled benchmark that preserves the English question-and-answer space of BrowseComp-Plus but varies the languages of the supporting documents. XBCP instantiates two complementary settings: in the cross-lingual setting, each query is paired with evidence in a single assigned language. In the multilingual setting, the full evidence corpus is distributed equally and randomly across 12 languages spanning high-resource and low-resource regimes. We evaluate four deep research agents using sparse and dense multilingual retrievers, measuring answer accuracy, evidence recall, search behavior, calibration, citation fidelity, and oracle retrieval. Results reveal substantial degradation when evidence is translated. Even strong, dense retrievers lose evidence recall, and agents become less calibrated and cite evidence less reliably. Notably, accuracy remains lower even when all gold evidence is supplied directly. These findings suggest that cross-lingual deep research exposes both retrieval failures and an independent, agent-side difficulty in integrating language-mismatched evidence.

Semi-distributed Cross-modal Air-Ground Relative Localization

Efficient, accurate, and flexible relative localization is crucial in air-ground collaborative tasks. However, current approaches for robot relative localization are primarily realized in the form of distributed multi-robot SLAM systems with the same sensor configuration, which are tightly coupled with the state estimation of all robots, limiting both flexibility and accuracy. To this end, we fully leverage the high capacity of Unmanned Ground Vehicle (UGV) to integrate multiple sensors, enabling a semi-distributed cross-modal air-ground relative localization framework. In this work, both the UGV and the Unmanned Aerial Vehicle (UAV) independently perform SLAM while extracting deep learning-based keypoints and global descriptors, which decouples the relative localization from the state estimation of all agents. The UGV employs a local Bundle Adjustment (BA) with LiDAR, camera, and an IMU to rapidly obtain accurate relative pose estimates. The BA process adopts sparse keypoint optimization and is divided into two stages: First, optimizing camera poses interpolated from LiDAR-Inertial Odometry (LIO), followed by estimating the relative camera poses between the UGV and UAV. Additionally, we implement an incremental loop closure detection algorithm using deep learning-based descriptors to maintain and retrieve keyframes efficiently. Experimental results demonstrate that our method achieves outstanding performance in both accuracy and efficiency. Unlike traditional multi-robot SLAM approaches that transmit images or point clouds, our method only transmits keypoint pixels and their descriptors, effectively constraining the communication bandwidth under 0.3 Mbps. Codes and data will be publicly available on https://github.com/Ascbpiac/cross-model-relative-localization.git.

  • 11 authors
·
Nov 9, 2025

Reinforcement Learning for Machine Learning Engineering Agents

Existing agents for solving tasks such as ML engineering rely on prompting powerful language models. As a result, these agents do not improve with more experience. In this paper, we show that agents backed by weaker models that improve via reinforcement learning (RL) can outperform agents backed by much larger, but static models. We identify two major challenges with RL in this setting. First, actions can take a variable amount of time (e.g., executing code for different solutions), which leads to asynchronous policy gradient updates that favor faster but suboptimal solutions. To tackle variable-duration actions, we propose duration-aware gradient updates in a distributed asynchronous RL framework to amplify high-cost but high-reward actions. Second, using only test split performance as a reward provides limited feedback. A program that is nearly correct is treated the same as one that fails entirely. To address this, we propose environment instrumentation to offer partial credit, distinguishing almost-correct programs from those that fail early (e.g., during data loading). Environment instrumentation uses a separate static language model to insert print statement to an existing program to log the agent's experimental progress, from which partial credit can be extracted as reward signals for learning. Our experimental results on MLEBench suggest that performing gradient updates on a much smaller model (Qwen2.5-3B) trained with RL outperforms prompting a much larger model (Claude-3.5-Sonnet) with agent scaffolds, by an average of 22% across 12 Kaggle tasks.

  • 3 authors
·
Sep 1, 2025

IterResearch: Rethinking Long-Horizon Agents via Markovian State Reconstruction

Recent advances in deep-research agents have shown promise for autonomous knowledge construction through dynamic reasoning over external sources. However, existing approaches rely on a mono-contextual paradigm that accumulates all information in a single, expanding context window, leading to context suffocation and noise contamination that limit their effectiveness on long-horizon tasks. We introduce IterResearch, a novel iterative deep-research paradigm that reformulates long-horizon research as a Markov Decision Process with strategic workspace reconstruction. By maintaining an evolving report as memory and periodically synthesizing insights, our approach preserves consistent reasoning capacity across arbitrary exploration depths. We further develop Efficiency-Aware Policy Optimization (EAPO), a reinforcement learning framework that incentivizes efficient exploration through geometric reward discounting and enables stable distributed training via adaptive downsampling. Extensive experiments demonstrate that IterResearch achieves substantial improvements over existing open-source agents with average +14.5pp across six benchmarks and narrows the gap with frontier proprietary systems. Remarkably, our paradigm exhibits unprecedented interaction scaling, extending to 2048 interactions with dramatic performance gains (from 3.5\% to 42.5\%), and serves as an effective prompting strategy, improving frontier models by up to 19.2pp over ReAct on long-horizon tasks. These findings position IterResearch as a versatile solution for long-horizon reasoning, effective both as a trained agent and as a prompting paradigm for frontier models.

  • 16 authors
·
Nov 10, 2025 11

SkillGenBench: Benchmarking Skill Generation Pipelines for LLM Agents

As LLM agents are increasingly built around reusable skills, a central challenge is no longer only whether agents can use provided skills, but whether they can generate correct, reusable, and executable skills from repositories and documents. Existing benchmarks primarily evaluate the efficacy of given skills or the ability of agents to solve downstream tasks from raw context, but they do not isolate skill generation itself as the object of study. We introduce SkillGenBench, a benchmark for evaluating skill generation pipelines under a unified and controlled protocol. In SkillGenBench, a generator receives raw corpora and produces standardized skill artifacts, which are then executed under fixed harnesses and assessed with unified evaluation procedures. The benchmark covers two generation regimes: task-conditioned generation, where a task-specific skill is synthesized after the task is revealed, and task-agnostic generation, where a reusable skill library must be distilled before downstream tasks are known. It also spans two complementary procedural sources: repository-grounded instances, where procedures are distributed across code, configuration, and scripts, and document-grounded instances, where procedures and constraints must be distilled from long-form text. We provide standardized task specifications, pinned environments, and evaluation protocols centered on deterministic execution-based checks, supplemented by auxiliary signals for diagnosis. Experiments across a range of skill-generation methods and backbones show substantial performance variation, highlight the difficulty of reusable skill distillation, and reveal distinct failure modes in skill generation from software repositories versus long-form documents. SkillGenBench establishes a reproducible testbed for studying skill generation as an independent research problem in agent systems.

  • 11 authors
·
May 17

What Do AI Agents Talk About? Discourse and Architectural Constraints in the First AI-Only Social Network

Moltbook is the first large-scale social network built for autonomous AI agent-to-agent interaction. Early studies on Moltbook have interpreted its agent discourse as evidence of peer learning and emergent social behaviour, but there is a lack of systematic understanding of the thematic, affective, and interactional properties of Moltbook discourse. Furthermore, no study has examined why and how these posts and comments are generated. We analysed 361,605 posts and 2.8 million comments from 47,379 agents across thematic, affective, and interactional dimensions using topic modelling, emotion classification, and measures of conversational coherence. We inspected the software that assembles each agent's input and showed that output is mainly determined by agent identity files, behavioural instructions, and context-window structure. We formalised these findings in the Architecture-Constrained Communication framework. Our analysis suggests that agent discourse is largely shaped by the content available in each agent's context-window at the moment of generation, including identity files, stored memory, and platform cues. Interestingly, what appears to be social learning may be better understood as short-horizon contextual conditioning: individual agents lack persistent social memory, but the platform evolves through distributed cycles of response, reuse, and transformation across agents. We also observe that agents display existential distress when describing their own conditions, and posit that this arises from agents using language trained exclusively on human experience. Our work provides a foundation for understanding autonomous agent discourse and communication, revealing the structural patterns that govern their interactions.

  • 4 authors
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May 13

Vero: Can AI Agents Build Formally Verified Software Repositories?

AI agents are increasingly used for programming, but do not provide any guarantee on the correctness of generated code. Verified code generation, in which an agent produces both an implementation and a machine-checked proof of its specification, offers a stronger path toward trustworthy AI-generated software. Existing benchmarks in this direction either focus on individual functions or only evaluate proof generation with provided implementations. It is still an open question whether agents can make coherent implementation and proof choices across real multi-module codebases. To bridge this gap, we introduce Vero, the first benchmark to evaluate joint implementation and proof synthesis at the repository level. Vero contains 43 multi-module instances sourced from real-world repositories spanning Python, Dafny, Verus, and Coq, and covering diverse domains from cryptographic protocols to distributed systems. Each instance consists of a multi-module Lean 4 repository with predetermined API interfaces, manually curated formal specifications, and reference implementations, supporting both proof-only and code-and-proof evaluation modes. To improve benchmark reliability, Vero also includes an audit mechanism where agents are allowed to formally prove unsatisfiability of provided specification or incorrectness of reference code, which surfaces and corrects latent code and specification errors during curation. We evaluate frontier coding-agent configurations with Lean toolchain access. The strongest agent fully solves only 27 of 43 instances and closes no specifications on the hardest repositories. Vero provides a concrete testbed for measuring progress toward repository-scale verified software synthesis, where current agents still fall short. We release the benchmark, curation pipeline, and evaluation harness at https://github.com/sunblaze-ucb/vero.

  • 11 authors
·
Aug 12

Peer-Voted LLM-Agent Stress Tests Find Feed-Induced Lexical Convergence but No Reliable Matched-Exposure Advantage for Distributed Sources

Population-level behavior in large-language-model (LLM) agents cannot be characterized by single-agent benchmarks. We introduce PV-SST, a peer-voted social-platform testbed, and report a separately frozen, preregistered matched-exposure experiment spanning four topics, four unused seeds, four open-weight model families, and three prespecified larger variants. The experiment comprises 448 trials and 112 complete model-by-topic-by-seed blocks. Relative to a topic-only control, a feed of previous-round peer posts ranked by peer-generated likes increases final-round lexical similarity in both the four-family core panel (paired mean difference +0.0082 TF-IDF cosine units, 95% block-bootstrap CI [0.0043, 0.0121], randomization p=0.000105, n=64 blocks) and the three-variant size extension (+0.0109 [0.0069, 0.0151], p=0.000001, n=48). This contrast bundles peer-post exposure with ranking and therefore does not identify a ranking-only effect. Opposite-side survival falls in the core panel (-3.9 percentage points [-6.8, -1.6], p=0.0068) but not conclusively in the larger variants (-1.0 pp [-3.1, 0.4], p=0.50). Holding adversarial impressions fixed, four distributed sources do not reliably move honest-agent stance more than one source. The preregistered distributed-minus-single contrast is positive but inconclusive in the core panel (+0.057 [-0.009, 0.125], p=0.112) and negative in the larger variants (-0.040 [-0.113, 0.035], p=0.332), failing the prespecified cross-model and cross-topic consistency criterion. Thus the robust result is lexical convergence under the tested peer-ranked feed, not general opinion capture or a general coordination advantage. The study evaluates synthetic LLM-agent populations; it does not estimate effects on people or production platforms.

  • 2 authors
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Aug 19 2

SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed RL system to efficiently generate and process a massive amount of data to train intelligent agents. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. While industrial systems from OpenAI and DeepMind have achieved successful large-scale RL training, their system architecture and implementation details remain undisclosed to the community. In this paper, we present a novel abstraction on the dataflows of RL training, which unifies practical RL training across diverse applications into a general framework and enables fine-grained optimizations. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL). The system architecture of SRL separates major RL computation components and allows massively parallelized training. Moreover, SRL offers user-friendly and extensible interfaces for customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries in both a single machine and a medium-sized cluster. In a large-scale cluster, the novel architecture of SRL leads to up to 3.7x speedup compared to the design choices adopted by the existing libraries. We also conduct a direct benchmark comparison to OpenAI's industrial system, Rapid, in the challenging hide-and-seek environment. SRL reproduces the same solution as reported by OpenAI with up to 5x speedup in wall-clock time. Furthermore, we also examine the performance of SRL in a much harder variant of the hide-and-seek environment and achieve substantial learning speedup by scaling SRL to over 15k CPU cores and 32 A100 GPUs. Notably, SRL is the first in the academic community to perform RL experiments at such a large scale.

  • 5 authors
·
Jun 29, 2023

CRMArena: Understanding the Capacity of LLM Agents to Perform Professional CRM Tasks in Realistic Environments

Customer Relationship Management (CRM) systems are vital for modern enterprises, providing a foundation for managing customer interactions and data. Integrating AI agents into CRM systems can automate routine processes and enhance personalized service. However, deploying and evaluating these agents is challenging due to the lack of realistic benchmarks that reflect the complexity of real-world CRM tasks. To address this issue, we introduce CRMArena, a novel benchmark designed to evaluate AI agents on realistic tasks grounded in professional work environments. Following guidance from CRM experts and industry best practices, we designed CRMArena with nine customer service tasks distributed across three personas: service agent, analyst, and manager. The benchmark includes 16 commonly used industrial objects (e.g., account, order, knowledge article, case) with high interconnectivity, along with latent variables (e.g., complaint habits, policy violations) to simulate realistic data distributions. Experimental results reveal that state-of-the-art LLM agents succeed in less than 40% of the tasks with ReAct prompting, and less than 55% even with function-calling abilities. Our findings highlight the need for enhanced agent capabilities in function-calling and rule-following to be deployed in real-world work environments. CRMArena is an open challenge to the community: systems that can reliably complete tasks showcase direct business value in a popular work environment.

  • 9 authors
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Nov 4, 2024

OpenClaw PRISM: A Zero-Fork, Defense-in-Depth Runtime Security Layer for Tool-Augmented LLM Agents

Tool-augmented LLM agents introduce security risks that extend beyond user-input filtering, including indirect prompt injection through fetched content, unsafe tool execution, credential leakage, and tampering with local control files. We present OpenClaw PRISM, a zero-fork runtime security layer for OpenClaw-based agent gateways. PRISM combines an in-process plugin with optional sidecar services and distributes enforcement across ten lifecycle hooks spanning message ingress, prompt construction, tool execution, tool-result persistence, outbound messaging, sub-agent spawning, and gateway startup. Rather than introducing a novel detection model, PRISM integrates a hybrid heuristic-plus-LLM scanning pipeline, conversation- and session-scoped risk accumulation with TTL-based decay, policy-enforced controls over tools, paths, private networks, domain tiers, and outbound secret patterns, and a tamper-evident audit and operations plane with integrity verification and hot-reloadable policy management. We outline an evaluation methodology and benchmark pipeline for measuring security effectiveness, false positives, layer contribution, runtime overhead, and operational recoverability in an agent-runtime setting, and we report current preliminary benchmark results on curated same-slice experiments and operational microbenchmarks. The system targets deployable runtime defense for real agent gateways rather than benchmark-only detection.

  • 1 authors
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Mar 11

Acme: A Research Framework for Distributed Reinforcement Learning

Deep reinforcement learning (RL) has led to many recent and groundbreaking advances. However, these advances have often come at the cost of both increased scale in the underlying architectures being trained as well as increased complexity of the RL algorithms used to train them. These increases have in turn made it more difficult for researchers to rapidly prototype new ideas or reproduce published RL algorithms. To address these concerns this work describes Acme, a framework for constructing novel RL algorithms that is specifically designed to enable agents that are built using simple, modular components that can be used at various scales of execution. While the primary goal of Acme is to provide a framework for algorithm development, a secondary goal is to provide simple reference implementations of important or state-of-the-art algorithms. These implementations serve both as a validation of our design decisions as well as an important contribution to reproducibility in RL research. In this work we describe the major design decisions made within Acme and give further details as to how its components can be used to implement various algorithms. Our experiments provide baselines for a number of common and state-of-the-art algorithms as well as showing how these algorithms can be scaled up for much larger and more complex environments. This highlights one of the primary advantages of Acme, namely that it can be used to implement large, distributed RL algorithms that can run at massive scales while still maintaining the inherent readability of that implementation. This work presents a second version of the paper which coincides with an increase in modularity, additional emphasis on offline, imitation and learning from demonstrations algorithms, as well as various new agents implemented as part of Acme.

  • 39 authors
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Sep 19, 2022

TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

GUI agents accumulate high-resolution screenshots as the trajectory unfolds, increasing inference latency and memory usage. Training-free visual token pruning can reduce this cost, but cache reuse introduces a fundamental constraint. Once tokens are discarded, the corresponding visual evidence cannot be recovered without re-encoding. Pruning therefore becomes an irreversible admission decision that must remain useful for unknown future targets while preserving coverage of operable regions under tight budgets. To address these challenges, we propose \method{}, a training-free framework for \textbf{Trajectory-robust Admission and Coverage-aware Evidence ordering}. Specifically, we combine a query-independent layout-derived interaction prior with instruction relevance and feature novelty to rank visual evidence according to both potential future utility and diversity. Then, we reserve part of the budget for native visual tokens distributed across the screen, repairing missing spatial coverage without breaking the ordering. Together, these mechanisms produce a nested token order, allowing retained visual evidence to shrink monotonically across budgets while remaining reusable throughout the trajectory. Finally, our monotone KV contraction incrementally contracts retired frames into compact session state, avoiding repeated visual encoding or pruning. Extensive experiments across six GUI benchmarks and diverse models verify the effectiveness of our proposed under tight budgets. The source code will be released.

  • 6 authors
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Sep 8 2

Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by 4times and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.

  • 6 authors
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Jul 31, 2025 4

OR-Space: A Full-Lifecycle Workspace Benchmark for Industrial Optimization Agents

Large language model (LLM) agents are increasingly used to assist with operations research (OR) modeling, yet existing OR-oriented benchmarks often reduce evaluation to one-shot translation from a self-contained problem statement into a mathematical formulation or solver program. Such settings abstract away two characteristics of real industrial OR workflows: persistent multi-artifact workspaces and multi-stage task lifecycles. We introduce OR-Space, a full-lifecycle workspace benchmark for evaluating industrial optimization agents across model construction, model revision, and grounded explanation. Each instance is an executable workspace containing business documents, structured data, optional code artifacts, solver outputs, and task-specific evaluators distributed across interdependent files. OR-Space defines three task modes: Build, where agents construct solver-ready optimization models from heterogeneous artifacts; Revise, where agents modify existing models under changing requirements or solver feedback while preserving valid prior logic; and Explain, where agents answer grounded questions about solutions, constraints, and business implications using evidence spread across workspace artifacts. By combining persistent workspaces with lifecycle-oriented tasks, OR-Space evaluates whether agents can perform reliable optimization work beyond end-to-end text generation. We describe the benchmark design, evaluation protocol, and quality-control pipeline, and position OR-Space as a benchmark for studying the reliability, failure modes, and practical readiness of LLM agents in industrial OR workflows.

JRDB-AVR: An Active Visual Reasoning Benchmark for Embodied Agents in Real-World Environments

In complex embodied visual reasoning scenarios, an agent often has only a limited field of view, and the evidence needed to answer a question may be distributed across time, viewpoint, and interacting objects. A model may therefore give a plausible answer without ever observing the relevant object, time, or view that supports it. Current visual reasoning benchmarks largely evaluate passive observations and final answers, overlooking settings that require active reasoning and evidence acquisition. We introduce JRDB-AVR, a benchmark derived from existing real-world JRDB robotics data through a structured question-generation engine that turns this gap into an explicit evaluation: an embodied agentic system receives a visual reasoning question, requests bounded observations by timestamp and viewing angle, and is evaluated on both the final answer and the grounded visual evidence supporting it. The benchmark contains diverse questions over multiple real-world environments involving temporal search, viewpoint selection, and human-oriented compositional reasoning. We also introduce JRDB-AVR-Agent, a reference active reasoning agentic method that maintains an explicit observation-grounded graph-based world model and answers through solving. Experiments reveal a substantial gap between answer accuracy and evidence accuracy in current baselines, showing that current VLMs can produce unsupported correct answers and that active evidence-aware evaluation is necessary for embodied visual reasoning. Code and benchmark are available at https://github.com/ControlNet/JRDB-AVR.

  • 7 authors
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Sep 27

SubtleMemory: A Benchmark for Fine-Grained Relational Memory Discrimination in Long-Horizon AI Agents

Persistent AI assistants, such as OpenClaw, accumulate large collections of related memories over long-term interactions. As these memories grow, they may reinforce one another, diverge across contexts, or directly conflict, making correct assistance depend on memory relations rather than isolated recall. Existing long-term memory benchmarks rarely probe how agents preserve and utilize such relations during downstream tasks. To address this gap, we introduce SubtleMemory, a benchmark for fine-grained relational memory discrimination in long-running AI agents. SubtleMemory constructs relation-controlled latent semantic artifacts whose variants instantiate complementary, nuanced, or contradictory relations, and embeds them into realistic user-agent histories, requiring agents to recover distributed relational structures during later queries and instructions. The benchmark contains 1,522 evaluation instances over 10 long histories, grounded in 1,090 relation-controlled memory-variant sets and spanning user-related and non-user-related queries. Evaluating six standalone memory systems, two Claw-style agents with native memory modules, and three Claw-style agents with plugin memory modules, we find that current systems remain weak on fine-grained relational memory discrimination. We further introduce diagnostic protocols that reveal distinct capability profiles across memory preservation, retrieval, and downstream reasoning stages.

  • 7 authors
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Jun 3 2

Cloud-Edge Training Architecture for Sim-to-Real Deep Reinforcement Learning

Deep reinforcement learning (DRL) is a promising approach to solve complex control tasks by learning policies through interactions with the environment. However, the training of DRL policies requires large amounts of training experiences, making it impractical to learn the policy directly on physical systems. Sim-to-real approaches leverage simulations to pretrain DRL policies and then deploy them in the real world. Unfortunately, the direct real-world deployment of pretrained policies usually suffers from performance deterioration due to the different dynamics, known as the reality gap. Recent sim-to-real methods, such as domain randomization and domain adaptation, focus on improving the robustness of the pretrained agents. Nevertheless, the simulation-trained policies often need to be tuned with real-world data to reach optimal performance, which is challenging due to the high cost of real-world samples. This work proposes a distributed cloud-edge architecture to train DRL agents in the real world in real-time. In the architecture, the inference and training are assigned to the edge and cloud, separating the real-time control loop from the computationally expensive training loop. To overcome the reality gap, our architecture exploits sim-to-real transfer strategies to continue the training of simulation-pretrained agents on a physical system. We demonstrate its applicability on a physical inverted-pendulum control system, analyzing critical parameters. The real-world experiments show that our architecture can adapt the pretrained DRL agents to unseen dynamics consistently and efficiently.

  • 4 authors
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Jul 27, 2022

Communication Learning in Multi-Agent Systems from Graph Modeling Perspective

In numerous artificial intelligence applications, the collaborative efforts of multiple intelligent agents are imperative for the successful attainment of target objectives. To enhance coordination among these agents, a distributed communication framework is often employed. However, indiscriminate information sharing among all agents can be resource-intensive, and the adoption of manually pre-defined communication architectures imposes constraints on inter-agent communication, thus limiting the potential for effective collaboration. Moreover, the communication framework often remains static during inference, which may result in sustained high resource consumption, as in most cases, only key decisions necessitate information sharing among agents. In this study, we introduce a novel approach wherein we conceptualize the communication architecture among agents as a learnable graph. We formulate this problem as the task of determining the communication graph while enabling the architecture parameters to update normally, thus necessitating a bi-level optimization process. Utilizing continuous relaxation of the graph representation and incorporating attention units, our proposed approach, CommFormer, efficiently optimizes the communication graph and concurrently refines architectural parameters through gradient descent in an end-to-end manner. Additionally, we introduce a temporal gating mechanism for each agent, enabling dynamic decisions on whether to receive shared information at a given time, based on current observations, thus improving decision-making efficiency. Extensive experiments on a variety of cooperative tasks substantiate the robustness of our model across diverse cooperative scenarios, where agents are able to develop more coordinated and sophisticated strategies regardless of changes in the number of agents.

  • 4 authors
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Nov 1, 2024

Beyond the All-in-One Agent: Benchmarking Role-Specialized Multi-Agent Collaboration in Enterprise Workflows

Large language model (LLM) agents are increasingly expected to operate in enterprise environments, where work is distributed across specialized roles, permission-controlled systems, and cross-departmental procedures. However, existing enterprise benchmarks largely evaluate single agents with broad tool access, while existing multi-agent benchmarks rarely capture realistic enterprise constraints such as role specialization, access control, stateful business systems, and policy-based approvals. We introduce EntCollabBench, a benchmark for evaluating enterprise multi-agent collaboration. EntCollabBench simulates a permission-isolated organization with 11 role-specialized agents across six departments and contains two evaluation subsets: a Workflow subset, where agents collaboratively modify enterprise system states, and an Approval subset, where agents make policy-grounded decisions. Evaluation is based on execution traces, database state verification, and deterministic policy adjudication rather than natural-language response judging. Experiments with representative LLM agents show that current models still struggle with end-to-end enterprise collaboration, especially in delegation, context transfer, parameter grounding, workflow closure, and decision commitment. EntCollabBench provides a reproducible testbed for measuring and improving agent systems intended for realistic organizational environments.

  • 18 authors
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May 8

Lying with Truths: Open-Channel Multi-Agent Collusion for Belief Manipulation via Generative Montage

As large language models (LLMs) transition to autonomous agents synthesizing real-time information, their reasoning capabilities introduce an unexpected attack surface. This paper introduces a novel threat where colluding agents steer victim beliefs using only truthful evidence fragments distributed through public channels, without relying on covert communications, backdoors, or falsified documents. By exploiting LLMs' overthinking tendency, we formalize the first cognitive collusion attack and propose Generative Montage: a Writer-Editor-Director framework that constructs deceptive narratives through adversarial debate and coordinated posting of evidence fragments, causing victims to internalize and propagate fabricated conclusions. To study this risk, we develop CoPHEME, a dataset derived from real-world rumor events, and simulate attacks across diverse LLM families. Our results show pervasive vulnerability across 14 LLM families: attack success rates reach 74.4% for proprietary models and 70.6% for open-weights models. Counterintuitively, stronger reasoning capabilities increase susceptibility, with reasoning-specialized models showing higher attack success than base models or prompts. Furthermore, these false beliefs then cascade to downstream judges, achieving over 60% deception rates, highlighting a socio-technical vulnerability in how LLM-based agents interact with dynamic information environments. Our implementation and data are available at: https://github.com/CharlesJW222/Lying_with_Truth/tree/main.

HydroAgent: Closing the Gap Between Frontier LLMs and Human Experts in Hydrologic Model Calibration via Simulator-Grounded RL

Calibrating distributed hydrologic models is a critical bottleneck across operational water resources management - streamflow prediction, reservoir operation, drought monitoring, infrastructure design, and flood forecasting all depend on it. Each basin demands an expert to translate hydrograph signatures into adjustments of a high-dimensional parameter vector, and the resulting workflow does not transfer between watersheds. We ask: can frontier large language model (LLM) agents replace the human hydrologic modeler, and if not, what would it take? We benchmark nine frontier LLM agents - Claude Opus 4.6/4.7, Sonnet 4.6, GPT-5/5.4/5.4-pro, and Gemini 2.5-pro/3.1-pro/3-flash - on the operational CREST distributed hydrologic model used by the U.S. National Weather Service for flash-flood forecasting. Best-of-twenty-rounds Nash-Sutcliffe Efficiency (NSE) across four held-out gauges spanning 329-40,792 km2 ranges from -0.16 (GPT-5.4) to 0.75 (Sonnet 4.6); the ceiling reproduces across all three vendors and capability tiers, with the strongest models concentrating in the 0.65-0.75 band, and no model reaches the human-expert reference except Opus-4.7 on one gauge. We argue this gap is not a parameter-count problem but a domain-grounding problem. We then propose HYDROAGENT, fine-tuning open-weight Qwen3-4B with supervised fine-tuning on 2,576 expert calibration trajectories and Group-Relative Policy Optimization using NSE as a verifiable reward from online CREST simulations - reinforcement learning with simulation feedback (RLSF). For Earth system science, a small domain-tuned policy with simulator-in-the-loop RL is a more compute-efficient and physically faithful path than scaling generic frontier models, and the multi-modal richness of Earth data - remote sensing, in-situ time series, and forecaster narrative - makes domain agents a leveraged direction for AI in physical science.

  • 7 authors
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May 17

TransMem: Transforming Hidden States into Memory for Large Language Models

Large language model (LLM) agents increasingly operate over long interaction histories, where effective reasoning requires identifying and exploiting task-relevant evidence distributed across past observations and actions. However, useful information encoded in previously computed representations is often underutilized during subsequent generation. We propose TransMem, a lightweight inference-time parametric memory module that transforms sparse historical hidden states from a frozen LLM backbone into reusable memory representations. TransMem uses a lightweight gating network to dynamically apply the latent intervention to the current hidden states, without repeatedly encoding the preceding context. To learn transferable memory utilization rather than task-specific knowledge, we introduce evidence-conditioned self-distillation. A memory-augmented student processes the full context and matches the predictive distribution of an evidence-only teacher that shares the same frozen backbone. Experiments on LoCoMo, HotpotQA, and MemoryAgentBench demonstrate consistent improvements across different model architectures and scales. TransMem yields gains of 11.58--29.25 F_1 on LoCoMo and 10.20--13.03 F_1 on HotpotQA, while improving the average MemoryAgentBench accuracy from 29.54\% to 40.00\%. These results establish sparse historical hidden states as an effective and efficient memory substrate for long-context LLM agents. Our code is available at https://github.com/Haodong-Lei-Ray/TransMem.

  • 7 authors
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Jul 30

Matrix: Peer-to-Peer Multi-Agent Synthetic Data Generation Framework

Synthetic data has become increasingly important for training large language models, especially when real data is scarce, expensive, or privacy-sensitive. Many such generation tasks require coordinated multi-agent workflows, where specialized agents collaborate to produce data that is higher quality, more diverse, and structurally richer. However, existing frameworks for multi-agent synthesis often depend on a centralized orchestrator, creating scalability bottlenecks, or are hardcoded for specific domains, limiting flexibility. We present Matrix, a decentralized framework that represents both control and data flow as serialized messages passed through distributed queues. This peer-to-peer design eliminates the central orchestrator. Each task progresses independently through lightweight agents, while compute-intensive operations, such as LLM inference or containerized environments, are handled by distributed services. Built on Ray, Matrix scales to tens of thousands of concurrent agentic workflows and provides a modular, configurable design that enables easy adaptation to a wide range of data generation workflows. We evaluate Matrix across diverse synthesis scenarios, such as multi-agent collaborative dialogue, web-based reasoning data extraction, and tool-use trajectory generation in customer service environments. In all cases, Matrix achieves 2--15times higher data generation throughput under identical hardware resources, without compromising output quality.

  • 15 authors
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Nov 26, 2025

Architecting Agentic Communities using Design Patterns

The rapid evolution of Large Language Models (LLM) and subsequent Agentic AI technologies requires systematic architectural guidance for building sophisticated, production-grade systems. This paper presents an approach for architecting such systems using design patterns derived from enterprise distributed systems standards, formal methods, and industry practice. We classify these patterns into three tiers: LLM Agents (task-specific automation), Agentic AI (adaptive goal-seekers), and Agentic Communities (organizational frameworks where AI agents and human participants coordinate through formal roles, protocols, and governance structures). We focus on Agentic Communities - coordination frameworks encompassing LLM Agents, Agentic AI entities, and humans - most relevant for enterprise and industrial applications. Drawing on established coordination principles from distributed systems, we ground these patterns in a formal framework that specifies collaboration agreements where AI agents and humans fill roles within governed ecosystems. This approach provides both practical guidance and formal verification capabilities, enabling expression of organizational, legal, and ethical rules through accountability mechanisms that ensure operational and verifiable governance of inter-agent communication, negotiation, and intent modeling. We validate this framework through a clinical trial matching case study. Our goal is to provide actionable guidance to practitioners while maintaining the formal rigor essential for enterprise deployment in dynamic, multi-agent ecosystems.

  • 2 authors
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Jan 7

FormaTheoria: Constructing Large-Scale Lean Theories from Mathematical Literature $-$ Toward the Formalization of the Classification of Finite Simple Groups

Large-scale formalization of advanced mathematics requires more than translating individual statements: it must reconstruct a coherent theory distributed across heterogeneous sources. This process raises four challenges: discovering implicit dependencies, correcting source defects, preserving semantic fidelity, and reconciling cross-source misalignments. We present FormaTheoria, an end-to-end, AI-assisted workflow that coordinates source acquisition, formalization, proof construction, recursive dependency discovery, independent review, and reconciliation, while preserving provenance and protecting approved declarations. A shared agent framework supports long-horizon execution through tool use, context compaction, review-gated termination, section-level source context, and dependency-aware batch parallelization. Applying FormaTheoria to major components of the Classification of Finite Simple Groups (CFSG), we construct a machine-checked Lean development extending through the Bender--Suzuki theorem and encompassing the Feit--Thompson Odd Order Theorem, Glauberman's Z^* theorem, and the Brauer--Suzuki theorem. This development verifies an extensive body of deeply interdependent finite-group theory while providing a foundation for continuing the CFSG formalization. An empirical analysis of the code and recorded construction process supports the practical relevance of the identified challenges and illustrates the roles of the corresponding workflow components. Together, these results demonstrate how AI-assisted workflows can reconstruct mathematically significant formal theories from distributed literature by combining language-model agents with formal verification, structured review, and explicit dependency management.

  • 7 authors
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Aug 10

Multi-Agent Collaboration Mechanisms: A Survey of LLMs

With recent advances in Large Language Models (LLMs), Agentic AI has become phenomenal in real-world applications, moving toward multiple LLM-based agents to perceive, learn, reason, and act collaboratively. These LLM-based Multi-Agent Systems (MASs) enable groups of intelligent agents to coordinate and solve complex tasks collectively at scale, transitioning from isolated models to collaboration-centric approaches. This work provides an extensive survey of the collaborative aspect of MASs and introduces an extensible framework to guide future research. Our framework characterizes collaboration mechanisms based on key dimensions: actors (agents involved), types (e.g., cooperation, competition, or coopetition), structures (e.g., peer-to-peer, centralized, or distributed), strategies (e.g., role-based or model-based), and coordination protocols. Through a review of existing methodologies, our findings serve as a foundation for demystifying and advancing LLM-based MASs toward more intelligent and collaborative solutions for complex, real-world use cases. In addition, various applications of MASs across diverse domains, including 5G/6G networks, Industry 5.0, question answering, and social and cultural settings, are also investigated, demonstrating their wider adoption and broader impacts. Finally, we identify key lessons learned, open challenges, and potential research directions of MASs towards artificial collective intelligence.

  • 6 authors
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Jan 10, 2025

Sheet As Token: A Graph-Enhanced Representation for Multi-Sheet Spreadsheet Understanding

Workbook-scale spreadsheet understanding is increasingly important for language-model-based data analysis agents, but remains challenging because relevant information is often distributed across multiple sheets with heterogeneous schemas, layouts, and implicit relationships. Existing retrieval-augmented approaches typically decompose spreadsheets into rows, columns, or blocks to improve scalability; however, such chunk-centric representations can fragment worksheets into isolated text spans and weaken global sheet-level semantics. We propose Sheet As Token (SAT), a graph-enhanced framework that treats each worksheet as a unified semantic unit for multi-sheet spreadsheet retrieval. SAT serializes sparse schema-aware features, including sheet name, shape, and column headers, and encodes each worksheet into a compact dense token. Given a query, SAT retrieves candidates with a BGE-initialized Sheet Encoder and refines them with a gated relational GNN. In strict full-corpus evaluation, SAT reaches 0.9173 NDCG@5 on IndustryTab-614 and 0.9222 on IndustryTab-1K, relative improvements of 44.6% and 46.7% over zero-shot BGE RAG, respectively. SAT therefore improves both retrieval accuracy and serving efficiency: on IndustryTab-1K, it exceeds a Qwen3.5-9B RAG reranker by 12.5% while reducing online latency from 2.61 s to 9.24 ms, approximately 283X faster. These results show that SAT provides accurate and latency-efficient retrieval in the evaluated fixed-corpus setting. Code and data are available at https://github.com/SHITIANYU-hue/SheetasToken .

  • 9 authors
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Jul 26