new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 11

MobileVISTA: Generative Data Augmentation for Pose Generalization in Mobile Manipulation

Mobile manipulators such as humanoid robots are increasingly deployed in dynamic, unstructured environments to perform dexterous manipulation tasks. However, end-to-end manipulation policies trained to imitate demonstration data collected from a single robot pose are brittle: even centimeter-scale deviations in robot pose at deployment can drive ego-centric observations and end-effector trajectories out of the training distribution, leading to sharp drops in performance. We introduce MobileVISTA, a data generation framework that transforms demonstrations captured at canonical poses into diverse, pose-perturbed training data by jointly (1) augmenting egocentric visual observations and (2) retargeting actions to compensate for base pose changes. Unlike prior methods, which assume a camera rigidly mounted off the actuated chain or non-trivial articulated robot geometry largely out of frame, MobileVISTA targets compatibility with egocentric platforms (e.g., humanoids) where the camera is both influenced by and must observe the robot's kinematic chain as it moves. We study MobileVISTA in simulated tasks spanning humanoid and bimanual embodiments, and on a real Galaxea R1 Pro. We find policies trained on MobileVISTA-augmented data demonstrate improved robustness to previously out-of-distribution poses encountered at test time, without additional demonstration collection or a trained generative model. Additionally, we find MobileVISTA's benefit is largest on tested humanoids, where the camera rides the actuated chain and the robot fills much of the frame. Additional videos and appendix can be found on our website: https://mobilevista.github.io

  • 7 authors
·
Oct 4

3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling

Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to canonical space often face challenges in capturing pose-dependent details and generalizing to novel poses. While diffusion models have demonstrated remarkable zero-shot capabilities in 2D image generation, their potential for creating animatable 3D avatars from 2D inputs remains underexplored. In this work, we introduce 3D^2-Actor, a novel approach featuring a pose-conditioned 3D-aware human modeling pipeline that integrates iterative 2D denoising and 3D rectifying steps. The 2D denoiser, guided by pose cues, generates detailed multi-view images that provide the rich feature set necessary for high-fidelity 3D reconstruction and pose rendering. Complementing this, our Gaussian-based 3D rectifier renders images with enhanced 3D consistency through a two-stage projection strategy and a novel local coordinate representation. Additionally, we propose an innovative sampling strategy to ensure smooth temporal continuity across frames in video synthesis. Our method effectively addresses the limitations of traditional numerical solutions in handling ill-posed mappings, producing realistic and animatable 3D human avatars. Experimental results demonstrate that 3D^2-Actor excels in high-fidelity avatar modeling and robustly generalizes to novel poses. Code is available at: https://github.com/silence-tang/GaussianActor.

  • 5 authors
·
Dec 16, 2024

Cross-Domain Generalization Failure in Lightweight Intrusion Detection Models for IIoT Networks

Lightweight machine learning models are increasingly proposed for intrusion detection in Industrial Internet of Things (IIoT) networks due to their suitability for resource-constrained edge deployment. Most reported results evaluate these models only within their training network, leaving behavior on unseen networks unverified. This study trains four lightweight architectures on one IIoT dataset and evaluates them, without retraining, on two structurally distinct IIoT datasets using a feature representation restricted to attributes available across all three sources. Explainability analysis across two top-performing models shows both rely overwhelmingly on coarse port-category features; the most influential category occurs in source-domain attack traffic at 96 to 435 times the rate in the two target domains, indicating that coarsening port resolution relocates rather than removes a documented shortcut. Evaluation under naturally imbalanced class distributions reveals a further effect: the evaluation protocol used can reverse which target network appears to pose the greater generalization challenge. Adversarial robustness and recovery through limited target-domain exposure are also assessed; robustness to adversarial perturbation is unrelated to cross-network generalization, and recovery through adaptation varies considerably by architecture. These findings suggest deployment readiness should be assessed using cross-network evaluation under realistic class distributions, rather than within-domain accuracy alone.

  • 3 authors
·
Jun 30 2

Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimation

When applying a pre-trained 2D-to-3D human pose lifting model to a target unseen dataset, large performance degradation is commonly encountered due to domain shift issues. We observe that the degradation is caused by two factors: 1) the large distribution gap over global positions of poses between the source and target datasets due to variant camera parameters and settings, and 2) the deficient diversity of local structures of poses in training. To this end, we combine global adaptation and local generalization in PoseDA, a simple yet effective framework of unsupervised domain adaptation for 3D human pose estimation. Specifically, global adaptation aims to align global positions of poses from the source domain to the target domain with a proposed global position alignment (GPA) module. And local generalization is designed to enhance the diversity of 2D-3D pose mapping with a local pose augmentation (LPA) module. These modules bring significant performance improvement without introducing additional learnable parameters. In addition, we propose local pose augmentation (LPA) to enhance the diversity of 3D poses following an adversarial training scheme consisting of 1) a augmentation generator that generates the parameters of pre-defined pose transformations and 2) an anchor discriminator to ensure the reality and quality of the augmented data. Our approach can be applicable to almost all 2D-3D lifting models. PoseDA achieves 61.3 mm of MPJPE on MPI-INF-3DHP under a cross-dataset evaluation setup, improving upon the previous state-of-the-art method by 10.2\%.

  • 4 authors
·
Mar 29, 2023

PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation

Existing 3D human pose estimators suffer poor generalization performance to new datasets, largely due to the limited diversity of 2D-3D pose pairs in the training data. To address this problem, we present PoseAug, a new auto-augmentation framework that learns to augment the available training poses towards a greater diversity and thus improve generalization of the trained 2D-to-3D pose estimator. Specifically, PoseAug introduces a novel pose augmentor that learns to adjust various geometry factors (e.g., posture, body size, view point and position) of a pose through differentiable operations. With such differentiable capacity, the augmentor can be jointly optimized with the 3D pose estimator and take the estimation error as feedback to generate more diverse and harder poses in an online manner. Moreover, PoseAug introduces a novel part-aware Kinematic Chain Space for evaluating local joint-angle plausibility and develops a discriminative module accordingly to ensure the plausibility of the augmented poses. These elaborate designs enable PoseAug to generate more diverse yet plausible poses than existing offline augmentation methods, and thus yield better generalization of the pose estimator. PoseAug is generic and easy to be applied to various 3D pose estimators. Extensive experiments demonstrate that PoseAug brings clear improvements on both intra-scenario and cross-scenario datasets. Notably, it achieves 88.6% 3D PCK on MPI-INF-3DHP under cross-dataset evaluation setup, improving upon the previous best data augmentation based method by 9.1%. Code can be found at: https://github.com/jfzhang95/PoseAug.

  • 3 authors
·
May 5, 2021

Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariance

We address the problem of fitting a parametric human body model (SMPL) to point cloud data. Optimization-based methods require careful initialization and are prone to becoming trapped in local optima. Learning-based methods address this but do not generalize well when the input pose is far from those seen during training. For rigid point clouds, remarkable generalization has been achieved by leveraging SE(3)-equivariant networks, but these methods do not work on articulated objects. In this work we extend this idea to human bodies and propose ArtEq, a novel part-based SE(3)-equivariant neural architecture for SMPL model estimation from point clouds. Specifically, we learn a part detection network by leveraging local SO(3) invariance, and regress shape and pose using articulated SE(3) shape-invariant and pose-equivariant networks, all trained end-to-end. Our novel pose regression module leverages the permutation-equivariant property of self-attention layers to preserve rotational equivariance. Experimental results show that ArtEq generalizes to poses not seen during training, outperforming state-of-the-art methods by ~44% in terms of body reconstruction accuracy, without requiring an optimization refinement step. Furthermore, ArtEq is three orders of magnitude faster during inference than prior work and has 97.3% fewer parameters. The code and model are available for research purposes at https://arteq.is.tue.mpg.de.

  • 5 authors
·
Apr 20, 2023

FMB: a Functional Manipulation Benchmark for Generalizable Robotic Learning

In this paper, we propose a real-world benchmark for studying robotic learning in the context of functional manipulation: a robot needs to accomplish complex long-horizon behaviors by composing individual manipulation skills in functionally relevant ways. The core design principles of our Functional Manipulation Benchmark (FMB) emphasize a harmonious balance between complexity and accessibility. Tasks are deliberately scoped to be narrow, ensuring that models and datasets of manageable scale can be utilized effectively to track progress. Simultaneously, they are diverse enough to pose a significant generalization challenge. Furthermore, the benchmark is designed to be easily replicable, encompassing all essential hardware and software components. To achieve this goal, FMB consists of a variety of 3D-printed objects designed for easy and accurate replication by other researchers. The objects are procedurally generated, providing a principled framework to study generalization in a controlled fashion. We focus on fundamental manipulation skills, including grasping, repositioning, and a range of assembly behaviors. The FMB can be used to evaluate methods for acquiring individual skills, as well as methods for combining and ordering such skills to solve complex, multi-stage manipulation tasks. We also offer an imitation learning framework that includes a suite of policies trained to solve the proposed tasks. This enables researchers to utilize our tasks as a versatile toolkit for examining various parts of the pipeline. For example, researchers could propose a better design for a grasping controller and evaluate it in combination with our baseline reorientation and assembly policies as part of a pipeline for solving multi-stage tasks. Our dataset, object CAD files, code, and evaluation videos can be found on our project website: https://functional-manipulation-benchmark.github.io

  • 8 authors
·
Jan 16, 2024

CPPF: Towards Robust Category-Level 9D Pose Estimation in the Wild

In this paper, we tackle the problem of category-level 9D pose estimation in the wild, given a single RGB-D frame. Using supervised data of real-world 9D poses is tedious and erroneous, and also fails to generalize to unseen scenarios. Besides, category-level pose estimation requires a method to be able to generalize to unseen objects at test time, which is also challenging. Drawing inspirations from traditional point pair features (PPFs), in this paper, we design a novel Category-level PPF (CPPF) voting method to achieve accurate, robust and generalizable 9D pose estimation in the wild. To obtain robust pose estimation, we sample numerous point pairs on an object, and for each pair our model predicts necessary SE(3)-invariant voting statistics on object centers, orientations and scales. A novel coarse-to-fine voting algorithm is proposed to eliminate noisy point pair samples and generate final predictions from the population. To get rid of false positives in the orientation voting process, an auxiliary binary disambiguating classification task is introduced for each sampled point pair. In order to detect objects in the wild, we carefully design our sim-to-real pipeline by training on synthetic point clouds only, unless objects have ambiguous poses in geometry. Under this circumstance, color information is leveraged to disambiguate these poses. Results on standard benchmarks show that our method is on par with current state of the arts with real-world training data. Extensive experiments further show that our method is robust to noise and gives promising results under extremely challenging scenarios. Our code is available on https://github.com/qq456cvb/CPPF.

  • 4 authors
·
Mar 26, 2022

FoundPose: Unseen Object Pose Estimation with Foundation Features

We propose FoundPose, a model-based method for 6D pose estimation of unseen objects from a single RGB image. The method can quickly onboard new objects using their 3D models without requiring any object- or task-specific training. In contrast, existing methods typically pre-train on large-scale, task-specific datasets in order to generalize to new objects and to bridge the image-to-model domain gap. We demonstrate that such generalization capabilities can be observed in a recent vision foundation model trained in a self-supervised manner. Specifically, our method estimates the object pose from image-to-model 2D-3D correspondences, which are established by matching patch descriptors from the recent DINOv2 model between the image and pre-rendered object templates. We find that reliable correspondences can be established by kNN matching of patch descriptors from an intermediate DINOv2 layer. Such descriptors carry stronger positional information than descriptors from the last layer, and we show their importance when semantic information is ambiguous due to object symmetries or a lack of texture. To avoid establishing correspondences against all object templates, we develop an efficient template retrieval approach that integrates the patch descriptors into the bag-of-words representation and can promptly propose a handful of similarly looking templates. Additionally, we apply featuremetric alignment to compensate for discrepancies in the 2D-3D correspondences caused by coarse patch sampling. The resulting method noticeably outperforms existing RGB methods for refinement-free pose estimation on the standard BOP benchmark with seven diverse datasets and can be seamlessly combined with an existing render-and-compare refinement method to achieve RGB-only state-of-the-art results. Project page: evinpinar.github.io/foundpose.

  • 7 authors
·
Nov 30, 2023

Category-Agnostic 6D Pose Estimation with Conditional Neural Processes

We present a novel meta-learning approach for 6D pose estimation on unknown objects. In contrast to ``instance-level" and ``category-level" pose estimation methods, our algorithm learns object representation in a category-agnostic way, which endows it with strong generalization capabilities across object categories. Specifically, we employ a neural process-based meta-learning approach to train an encoder to capture texture and geometry of an object in a latent representation, based on very few RGB-D images and ground-truth keypoints. The latent representation is then used by a simultaneously meta-trained decoder to predict the 6D pose of the object in new images. Furthermore, we propose a novel geometry-aware decoder for the keypoint prediction using a Graph Neural Network (GNN), which explicitly takes geometric constraints specific to each object into consideration. To evaluate our algorithm, extensive experiments are conducted on the \linemod dataset, and on our new fully-annotated synthetic datasets generated from Multiple Categories in Multiple Scenes (MCMS). Experimental results demonstrate that our model performs well on unseen objects with very different shapes and appearances. Remarkably, our model also shows robust performance on occluded scenes although trained fully on data without occlusion. To our knowledge, this is the first work exploring cross-category level 6D pose estimation.

  • 4 authors
·
Jun 14, 2022

GPGait: Generalized Pose-based Gait Recognition

Recent works on pose-based gait recognition have demonstrated the potential of using such simple information to achieve results comparable to silhouette-based methods. However, the generalization ability of pose-based methods on different datasets is undesirably inferior to that of silhouette-based ones, which has received little attention but hinders the application of these methods in real-world scenarios. To improve the generalization ability of pose-based methods across datasets, we propose a Generalized Pose-based Gait recognition (GPGait) framework. First, a Human-Oriented Transformation (HOT) and a series of Human-Oriented Descriptors (HOD) are proposed to obtain a unified pose representation with discriminative multi-features. Then, given the slight variations in the unified representation after HOT and HOD, it becomes crucial for the network to extract local-global relationships between the keypoints. To this end, a Part-Aware Graph Convolutional Network (PAGCN) is proposed to enable efficient graph partition and local-global spatial feature extraction. Experiments on four public gait recognition datasets, CASIA-B, OUMVLP-Pose, Gait3D and GREW, show that our model demonstrates better and more stable cross-domain capabilities compared to existing skeleton-based methods, achieving comparable recognition results to silhouette-based ones. Code is available at https://github.com/BNU-IVC/FastPoseGait.

  • 5 authors
·
Mar 9, 2023

Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematics

In 3D human pose and shape estimation, SMPLify remains a robust baseline that solves inverse kinematics (IK) through iterative optimization. However, its high computational cost limits its practicality. Recent advances across domains have shown that replacing iterative optimization with data-driven neural networks can achieve significant runtime improvements without sacrificing accuracy. Motivated by this trend, we propose Learnable SMPLify, a neural framework that replaces the iterative fitting process in SMPLify with a single-pass regression model. The design of our framework targets two core challenges in neural IK: data construction and generalization. To enable effective training, we propose a temporal sampling strategy that constructs initialization-target pairs from sequential frames. To improve generalization across diverse motions and unseen poses, we propose a human-centric normalization scheme and residual learning to narrow the solution space. Learnable SMPLify supports both sequential inference and plug-in post-processing to refine existing image-based estimators. Extensive experiments demonstrate that our method establishes itself as a practical and simple baseline: it achieves nearly 200x faster runtime compared to SMPLify, generalizes well to unseen 3DPW and RICH, and operates in a model-agnostic manner when used as a plug-in tool on LucidAction. The code is available at https://github.com/Charrrrrlie/Learnable-SMPLify.

  • 5 authors
·
Aug 19, 2025 2

TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation

We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust performance. With such methods, we observe a paradoxical decline in 3D pose accuracy with increasing 2D accuracy. This is caused by biases in the p-GT and the use of an approximate camera projection model. We quantify the error induced by current camera models and show that fitting 2D keypoints and p-GT accurately causes incorrect 3D poses. Our analysis defines the invalid distances within which minimizing 2D and p-GT losses is detrimental. We use this to formulate a new loss Threshold-Adaptive Loss Scaling (TALS) that penalizes gross 2D and p-GT losses but not smaller ones. With such a loss, there are many 3D poses that could equally explain the 2D evidence. To reduce this ambiguity we need a prior over valid human poses but such priors can introduce unwanted bias. To address this, we exploit a tokenized representation of human pose and reformulate the problem as token prediction. This restricts the estimated poses to the space of valid poses, effectively providing a uniform prior. Extensive experiments on the EMDB and 3DPW datasets show that our reformulated keypoint loss and tokenization allows us to train on in-the-wild data while improving 3D accuracy over the state-of-the-art. Our models and code are available for research at https://tokenhmr.is.tue.mpg.de.

  • 5 authors
·
Apr 25, 2024

Vision as Proprioception: Estimating Humanoid Robot Pose from Video

Estimating a humanoid robot's internal state from video has a wide range of real-world applications but remains unexplored. During interactions with a robot, its onboard state information may be unavailable due to privacy, ownership, or communication constraints. Meanwhile, online and AI-generated robot videos provide rich sources of data but typically lack corresponding joint configurations, limiting their direct use in robot learning. To address these issues, we present HumanoidPose, a new framework that treats vision as proprioception to recover full-body joint configurations in world space from video alone. Specifically, we combine pretrained human-pose features with robot kinematics in a unified model that predicts each embodiment's joint configurations. We retarget human motions to sixteen different humanoid embodiments, enabling scalable learning entirely from synthetic data. To improve real-world generalization, we further leverage unlabeled online videos through self-training to develop a 2D robot-pose detector. In our evaluation, HumanoidPose improves joint-angle and joint-position accuracy over the evaluated baselines and reduces joint-angle error by 18-32% relative to the best-performing baseline on each of the three real humanoid platforms. We further show improved global localization and generalization to unseen embodiments. HumanoidPose enables visual understanding of other robots during interaction and extraction of robot motion from online and generated videos.

ETHZurich ETH Zürich
·
Oct 17 2

SDFit: 3D Object Pose and Shape by Fitting a Morphable SDF to a Single Image

Recovering 3D object pose and shape from a single image is a challenging and ill-posed problem. This is due to strong (self-)occlusions, depth ambiguities, the vast intra- and inter-class shape variance, and the lack of 3D ground truth for natural images. Existing deep-network methods are trained on synthetic datasets to predict 3D shapes, so they often struggle generalizing to real-world images. Moreover, they lack an explicit feedback loop for refining noisy estimates, and primarily focus on geometry without directly considering pixel alignment. To tackle these limitations, we develop a novel render-and-compare optimization framework, called SDFit. This has three key innovations: First, it uses a learned category-specific and morphable signed-distance-function (mSDF) model, and fits this to an image by iteratively refining both 3D pose and shape. The mSDF robustifies inference by constraining the search on the manifold of valid shapes, while allowing for arbitrary shape topologies. Second, SDFit retrieves an initial 3D shape that likely matches the image, by exploiting foundational models for efficient look-up into 3D shape databases. Third, SDFit initializes pose by establishing rich 2D-3D correspondences between the image and the mSDF through foundational features. We evaluate SDFit on three image datasets, i.e., Pix3D, Pascal3D+, and COMIC. SDFit performs on par with SotA feed-forward networks for unoccluded images and common poses, but is uniquely robust to occlusions and uncommon poses. Moreover, it requires no retraining for unseen images. Thus, SDFit contributes new insights for generalizing in the wild. Code is available at https://anticdimi.github.io/sdfit.

  • 6 authors
·
Sep 24, 2024

Equivariant Single View Pose Prediction Via Induced and Restricted Representations

Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in three dimensions to make predictions about novel images. However, imposing SO(3)-equivariance on two-dimensional inputs is difficult because the group of three-dimensional rotations does not have a natural action on the two-dimensional plane. Specifically, it is possible that an element of SO(3) will rotate an image out of plane. We show that an algorithm that learns a three-dimensional representation of the world from two dimensional images must satisfy certain geometric consistency properties which we formulate as SO(2)-equivariance constraints. We use the induced and restricted representations of SO(2) on SO(3) to construct and classify architectures which satisfy these geometric consistency constraints. We prove that any architecture which respects said consistency constraints can be realized as an instance of our construction. We show that three previously proposed neural architectures for 3D pose prediction are special cases of our construction. We propose a new algorithm that is a learnable generalization of previously considered methods. We test our architecture on three pose predictions task and achieve SOTA results on both the PASCAL3D+ and SYMSOL pose estimation tasks.

  • 5 authors
·
Jul 7, 2023

Diff9D: Diffusion-Based Domain-Generalized Category-Level 9-DoF Object Pose Estimation

Nine-degrees-of-freedom (9-DoF) object pose and size estimation is crucial for enabling augmented reality and robotic manipulation. Category-level methods have received extensive research attention due to their potential for generalization to intra-class unknown objects. However, these methods require manual collection and labeling of large-scale real-world training data. To address this problem, we introduce a diffusion-based paradigm for domain-generalized category-level 9-DoF object pose estimation. Our motivation is to leverage the latent generalization ability of the diffusion model to address the domain generalization challenge in object pose estimation. This entails training the model exclusively on rendered synthetic data to achieve generalization to real-world scenes. We propose an effective diffusion model to redefine 9-DoF object pose estimation from a generative perspective. Our model does not require any 3D shape priors during training or inference. By employing the Denoising Diffusion Implicit Model, we demonstrate that the reverse diffusion process can be executed in as few as 3 steps, achieving near real-time performance. Finally, we design a robotic grasping system comprising both hardware and software components. Through comprehensive experiments on two benchmark datasets and the real-world robotic system, we show that our method achieves state-of-the-art domain generalization performance. Our code will be made public at https://github.com/CNJianLiu/Diff9D.

  • 8 authors
·
Feb 4, 2025

WALDO: Where Unseen Model-based 6D Pose Estimation Meets Occlusion

Accurate 6D object pose estimation is vital for robotics, augmented reality, and scene understanding. For seen objects, high accuracy is often attainable via per-object fine-tuning but generalizing to unseen objects remains a challenge. To address this problem, past arts assume access to CAD models at test time and typically follow a multi-stage pipeline to estimate poses: detect and segment the object, propose an initial pose, and then refine it. Under occlusion, however, the early-stage of such pipelines are prone to errors, which can propagate through the sequential processing, and consequently degrade the performance. To remedy this shortcoming, we propose four novel extensions to model-based 6D pose estimation methods: (i) a dynamic non-uniform dense sampling strategy that focuses computation on visible regions, reducing occlusion-induced errors; (ii) a multi-hypothesis inference mechanism that retains several confidence-ranked pose candidates, mitigating brittle single-path failures; (iii) iterative refinement to progressively improve pose accuracy; and (iv) series of occlusion-focused training augmentations that strengthen robustness and generalization. Furthermore, we propose a new weighted by visibility metric for evaluation under occlusion to minimize the bias in the existing protocols. Via extensive empirical evaluations, we show that our proposed approach achieves more than 5% improvement in accuracy on ICBIN and more than 2% on BOP dataset benchmarks, while achieving approximately 3 times faster inference.

  • 4 authors
·
Nov 18, 2025

Ctrl&Shift: High-Quality Geometry-Aware Object Manipulation in Visual Generation

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core goals: background preservation, geometric consistency under viewpoint shifts, and user-controllable transformations. Geometry-based approaches offer precise control but require explicit 3D reconstruction and generalize poorly; diffusion-based methods generalize better but lack fine-grained geometric control. We present Ctrl&Shift, an end-to-end diffusion framework to achieve geometry-consistent object manipulation without explicit 3D representations. Our key insight is to decompose manipulation into two stages, object removal and reference-guided inpainting under explicit camera pose control, and encode both within a unified diffusion process. To enable precise, disentangled control, we design a multi-task, multi-stage training strategy that separates background, identity, and pose signals across tasks. To improve generalization, we introduce a scalable real-world dataset construction pipeline that generates paired image and video samples with estimated relative camera poses. Extensive experiments demonstrate that Ctrl&Shift achieves state-of-the-art results in fidelity, viewpoint consistency, and controllability. To our knowledge, this is the first framework to unify fine-grained geometric control and real-world generalization for object manipulation, without relying on any explicit 3D modeling.

  • 8 authors
·
Feb 11

The Moving Eye: Enhancing VLA Spatial Generalization via Hybrid Dynamic Data Collection

Vision-Language-Action (VLA) models have shown remarkable promise in generalized robotic manipulation. However, their spatial generalization remains fragile. We argue that simply increasing the number of viewpoints is insufficient. Models often fall into the trap of Shortcut Learning, latching onto spurious correlations (e.g., fixed relative poses between objects or between the camera and robot base) rather than learning true spatial relationships. In this work, we propose a data-centric solution to enhance VLA spatial generalization. We utilize a dual-arm setup where one arm performs manipulation while the other serves as a mobile environmental camera. We systematically evaluate three data distribution patterns: Fixed, Multi-Fixed, and Moving Views. Our findings reveal that a hybrid strategy, combining continuous camera motion with diverse static viewpoints, yields the best performance by substantially reducing spurious correlations while maintaining training stability. Our experiments demonstrate that this strategy mitigates spurious correlations, enabling VLAs to generalize to unseen camera poses and object configurations where simply adding more static viewpoints fails. Crucially, we reveal that the susceptibility to shortcut learning and the struggle with spatial generalization are universal characteristics shared across diverse architectures. Consequently, all evaluated models (ACT, Diffusion, and VLA models including Pi0 and Gr00t) benefit significantly from our mixed data strategy.

  • 5 authors
·
Jul 1

LEAP: Liberate Sparse-view 3D Modeling from Camera Poses

Are camera poses necessary for multi-view 3D modeling? Existing approaches predominantly assume access to accurate camera poses. While this assumption might hold for dense views, accurately estimating camera poses for sparse views is often elusive. Our analysis reveals that noisy estimated poses lead to degraded performance for existing sparse-view 3D modeling methods. To address this issue, we present LEAP, a novel pose-free approach, therefore challenging the prevailing notion that camera poses are indispensable. LEAP discards pose-based operations and learns geometric knowledge from data. LEAP is equipped with a neural volume, which is shared across scenes and is parameterized to encode geometry and texture priors. For each incoming scene, we update the neural volume by aggregating 2D image features in a feature-similarity-driven manner. The updated neural volume is decoded into the radiance field, enabling novel view synthesis from any viewpoint. On both object-centric and scene-level datasets, we show that LEAP significantly outperforms prior methods when they employ predicted poses from state-of-the-art pose estimators. Notably, LEAP performs on par with prior approaches that use ground-truth poses while running 400times faster than PixelNeRF. We show LEAP generalizes to novel object categories and scenes, and learns knowledge closely resembles epipolar geometry. Project page: https://hwjiang1510.github.io/LEAP/

  • 4 authors
·
Oct 2, 2023

Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis

This work targets at using a general deep learning framework to synthesize free-viewpoint images of arbitrary human performers, only requiring a sparse number of camera views as inputs and skirting per-case fine-tuning. The large variation of geometry and appearance, caused by articulated body poses, shapes and clothing types, are the key bottlenecks of this task. To overcome these challenges, we present a simple yet powerful framework, named Generalizable Neural Performer (GNR), that learns a generalizable and robust neural body representation over various geometry and appearance. Specifically, we compress the light fields for novel view human rendering as conditional implicit neural radiance fields from both geometry and appearance aspects. We first introduce an Implicit Geometric Body Embedding strategy to enhance the robustness based on both parametric 3D human body model and multi-view images hints. We further propose a Screen-Space Occlusion-Aware Appearance Blending technique to preserve the high-quality appearance, through interpolating source view appearance to the radiance fields with a relax but approximate geometric guidance. To evaluate our method, we present our ongoing effort of constructing a dataset with remarkable complexity and diversity. The dataset GeneBody-1.0, includes over 360M frames of 370 subjects under multi-view cameras capturing, performing a large variety of pose actions, along with diverse body shapes, clothing, accessories and hairdos. Experiments on GeneBody-1.0 and ZJU-Mocap show better robustness of our methods than recent state-of-the-art generalizable methods among all cross-dataset, unseen subjects and unseen poses settings. We also demonstrate the competitiveness of our model compared with cutting-edge case-specific ones. Dataset, code and model will be made publicly available.

  • 7 authors
·
Apr 25, 2022

Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging because the observation of pose diversity and view points is inherently limited. The lack of pose variations typically leads to poor generalization to novel poses, and avatars can easily overfit to limited input view points, producing artifacts and distortions from other views. In this work, we address these limitations by leveraging a universal prior model (UPM) learned from a large corpus of multi-view clothed human performance capture data. We build our representation on top of expressive 3D Gaussians with canonical front and back maps shared across identities. Once the UPM is learned to accurately reproduce the large-scale multi-view human images, we fine-tune the model with an in-the-wild video via inverse rendering to obtain a personalized photorealistic human avatar that can be faithfully animated to novel human motions and rendered from novel views. The experiments show that our approach based on the learned universal prior sets a new state-of-the-art in monocular avatar reconstruction by substantially outperforming existing approaches relying only on heuristic regularization or a shape prior of minimally clothed bodies (e.g., SMPL) on publicly available datasets.

  • 6 authors
·
Mar 3, 2025

MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation

While significant progress has been made in single-view 3D human pose estimation, multi-view 3D human pose estimation remains challenging, particularly in terms of generalizing to new camera configurations. Existing attention-based transformers often struggle to accurately model the spatial arrangement of keypoints, especially in occluded scenarios. Additionally, they tend to overfit specific camera arrangements and visual scenes from training data, resulting in substantial performance drops in new settings. In this study, we introduce a novel Multi-View State Space Modeling framework, named MV-SSM, for robustly estimating 3D human keypoints. We explicitly model the joint spatial sequence at two distinct levels: the feature level from multi-view images and the person keypoint level. We propose a Projective State Space (PSS) block to learn a generalized representation of joint spatial arrangements using state space modeling. Moreover, we modify Mamba's traditional scanning into an effective Grid Token-guided Bidirectional Scanning (GTBS), which is integral to the PSS block. Multiple experiments demonstrate that MV-SSM achieves strong generalization, outperforming state-of-the-art methods: +10.8 on AP25 (+24%) on the challenging three-camera setting in CMU Panoptic, +7.0 on AP25 (+13%) on varying camera arrangements, and +15.3 PCP (+38%) on Campus A1 in cross-dataset evaluations. Project Website: https://aviralchharia.github.io/MV-SSM

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.

  • 40 authors
·
Apr 6

ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning.. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding.

  • 8 authors
·
Jun 13, 2024

Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis

Inferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly) modeling the underlying 3D. The classical framework of analysis by synthesis casts this inference as a joint optimization seeking to explain the observed pixels, and recent instantiations learn expressive 3D representations (e.g., Neural Fields) with gradient-descent-based pose refinement of initial pose estimates. However, given a sparse set of observed views, the observations may not provide sufficient direct evidence to obtain complete and accurate 3D. Moreover, large errors in pose estimation may not be easily corrected and can further degrade the inferred 3D. To allow robust 3D reconstruction and pose estimation in this challenging setup, we propose SparseAGS, a method that adapts this analysis-by-synthesis approach by: a) including novel-view-synthesis-based generative priors in conjunction with photometric objectives to improve the quality of the inferred 3D, and b) explicitly reasoning about outliers and using a discrete search with a continuous optimization-based strategy to correct them. We validate our framework across real-world and synthetic datasets in combination with several off-the-shelf pose estimation systems as initialization. We find that it significantly improves the base systems' pose accuracy while yielding high-quality 3D reconstructions that outperform the results from current multi-view reconstruction baselines.

  • 2 authors
·
Dec 4, 2024

3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

Compositional 3D scene generation from a single view requires the simultaneous recovery of scene layout and 3D assets. Existing approaches mainly fall into two categories: feed-forward generation methods and per-instance generation methods. The former directly predict 3D assets with explicit 6DoF poses through efficient network inference, but they generalize poorly to complex scenes. The latter improve generalization through a divide-and-conquer strategy, but suffer from time-consuming pose optimization. To bridge this gap, we introduce 3D-Fixer, a novel in-place completion paradigm. Specifically, 3D-Fixer extends 3D object generative priors to generate complete 3D assets conditioned on the partially visible point cloud at the original locations, which are cropped from the fragmented geometry obtained from the geometry estimation methods. Unlike prior works that require explicit pose alignment, 3D-Fixer uses fragmented geometry as a spatial anchor to preserve layout fidelity. At its core, we propose a coarse-to-fine generation scheme to resolve boundary ambiguity under occlusion, supported by a dual-branch conditioning network and an Occlusion-Robust Feature Alignment (ORFA) strategy for stable training. Furthermore, to address the data scarcity bottleneck, we present ARSG-110K, the largest scene-level dataset to date, comprising over 110K diverse scenes and 3M annotated images with high-fidelity 3D ground truth. Extensive experiments show that 3D-Fixer achieves state-of-the-art geometric accuracy, which significantly outperforms baselines such as MIDI and Gen3DSR, while maintaining the efficiency of the diffusion process. Code and data will be publicly available at https://zx-yin.github.io/3dfixer.

  • 7 authors
·
Apr 5

PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies

Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.

  • 8 authors
·
Jul 6

HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions

Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code will be made available at https://github.com/anshulbshah/HaLP.

  • 7 authors
·
Apr 1, 2023

Deep Learning-Based Object Pose Estimation: A Comprehensive Survey

Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, i.e., instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing the readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating the readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews the prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.

  • 10 authors
·
May 13, 2024

PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision

Existing self-supervised 3D human pose estimation schemes have largely relied on weak supervisions like consistency loss to guide the learning, which, inevitably, leads to inferior results in real-world scenarios with unseen poses. In this paper, we propose a novel self-supervised approach that allows us to explicitly generate 2D-3D pose pairs for augmenting supervision, through a self-enhancing dual-loop learning framework. This is made possible via introducing a reinforcement-learning-based imitator, which is learned jointly with a pose estimator alongside a pose hallucinator; the three components form two loops during the training process, complementing and strengthening one another. Specifically, the pose estimator transforms an input 2D pose sequence to a low-fidelity 3D output, which is then enhanced by the imitator that enforces physical constraints. The refined 3D poses are subsequently fed to the hallucinator for producing even more diverse data, which are, in turn, strengthened by the imitator and further utilized to train the pose estimator. Such a co-evolution scheme, in practice, enables training a pose estimator on self-generated motion data without relying on any given 3D data. Extensive experiments across various benchmarks demonstrate that our approach yields encouraging results significantly outperforming the state of the art and, in some cases, even on par with results of fully-supervised methods. Notably, it achieves 89.1% 3D PCK on MPI-INF-3DHP under self-supervised cross-dataset evaluation setup, improving upon the previous best self-supervised methods by 8.6%. Code can be found at: https://github.com/Garfield-kh/PoseTriplet

  • 8 authors
·
Mar 28, 2022

Exploring the Limits of Combinatorial Generalization in Embodied Manipulation

In embodied manipulation, Vision Language Action (VLA) models can execute atomic skills, but long-horizon manipulation requires recombining these skills without demonstrations for every skill combination. The full instruction route treats skill chaining as long-horizon imitation. In a controlled study, full instruction training on limited skill combination sequences reaches 40.0% ordered success on covered combinations but only 7.7% on recombination, suggesting memorization of sequence templates rather than robust skill recombination. We introduce Hierarchical Subtask Execution (HSE), a diagnostic framework that exposes skill recombination through a shared modular interface over the planner, trigger, and policy, decomposing long-horizon failures into separable modes. We introduce RoboCombine, a benchmark for skill recombination without combined skill training trajectories, with metrics for ordered success and transition conversion across subtask boundaries. RoboCombine reveals that atomic competence alone does not ensure ordered execution. Failures concentrate at transitions where downstream subtasks launch from handoff states from preceding subtasks rather than canonical atomic starts. We identify this mismatch as the start state gap. To address it, we introduce Pose Robust Task Initialization (PRTI), a lightweight atomic task post-training strategy that broadens start state coverage beyond canonical starts. Under oracle timed HSE on RoboCombine, PRTI reaches 18.16% ordered success, compared with 4.21% under random perturbation and 9.47% under a robot-reset oracle, without combined skill training trajectories. These results show that combinatorial generalization requires handoff robust atomic skills that convert first stage progress into reliable downstream execution, not merely decomposition into known subtasks. Code: https://github.com/AutoLab-SAI-SJTU/RoboCombine.

AutoLab-SJTU AutoLab
·
Oct 10 2

Weakly-supervised 3D Pose Transfer with Keypoints

The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach's ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach.

  • 3 authors
·
Jul 25, 2023

Bidirectional Regression for Monocular 6DoF Head Pose Estimation and Reference System Alignment

Precise six-degree-of-freedom (6DoF) head pose estimation is crucial for safety-critical applications and human-computer interaction scenarios, yet existing monocular methods still struggle with robust pose estimation. We revisit this problem by introducing TRGv2, a lightweight extension of our previous Translation, Rotation, and Geometry (TRG) network, which explicitly models the bidirectional interaction between facial geometry and head pose. TRGv2 jointly infers facial landmarks and 6DoF pose through an iterative refinement loop with landmark-to-image projection, ensuring metric consistency among face size, rotation, and depth. To further improve generalization to out-of-distribution data, TRGv2 regresses correction parameters instead of directly predicting translation, combining them with a pinhole camera model for analytic depth estimation. In addition, we identify a previously overlooked source of bias in cross-dataset evaluations due to inconsistent head center definitions across different datasets. To address this, we propose a reference system alignment strategy that quantifies and corrects translation bias, enabling fair comparisons across datasets. Extensive experiments on ARKitFace, BIWI, and the challenging DD-Pose benchmarks demonstrate that TRGv2 outperforms state-of-the-art methods in both accuracy and efficiency. Code and newly annotated landmarks for DD-Pose will be publicly available.

  • 4 authors
·
Jul 19, 2024

Systematic human learning and generalization from a brief tutorial with explanatory feedback

Neural networks have long been used to model human intelligence, capturing elements of behavior and cognition, and their neural basis. Recent advancements in deep learning have enabled neural network models to reach and even surpass human levels of intelligence in many respects, yet unlike humans, their ability to learn new tasks quickly remains a challenge. People can reason not only in familiar domains, but can also rapidly learn to reason through novel problems and situations, raising the question of how well modern neural network models capture human intelligence and in which ways they diverge. In this work, we explore this gap by investigating human adults' ability to learn an abstract reasoning task based on Sudoku from a brief instructional tutorial with explanatory feedback for incorrect responses using a narrow range of training examples. We find that participants who master the task do so within a small number of trials and generalize well to puzzles outside of the training range. We also find that most of those who master the task can describe a valid solution strategy, and such participants perform better on transfer puzzles than those whose strategy descriptions are vague or incomplete. Interestingly, fewer than half of our human participants were successful in acquiring a valid solution strategy, and this ability is associated with high school mathematics education. We consider the challenges these findings pose for building computational models that capture all aspects of our findings and point toward a possible role for learning to engage in explanation-based reasoning to support rapid learning and generalization.

  • 2 authors
·
Mar 28, 2023

SEE4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.

  • 11 authors
·
Oct 30, 2025

Predicting Camera Pose from Perspective Descriptions for Spatial Reasoning

Multi-image spatial reasoning remains challenging for current multimodal large language models (MLLMs). While single-view perception is inherently 2D, reasoning over multiple views requires building a coherent scene understanding across viewpoints. In particular, we study perspective taking, where a model must build a coherent 3D understanding from multi-view observations and use it to reason from a new, language-specified viewpoint. We introduce CAMCUE, a pose-aware multi-image framework that uses camera pose as an explicit geometric anchor for cross-view fusion and novel-view reasoning. CAMCUE injects per-view pose into visual tokens, grounds natural-language viewpoint descriptions to a target camera pose, and synthesizes a pose-conditioned imagined target view to support answering. To support this setting, we curate CAMCUE-DATA with 27,668 training and 508 test instances pairing multi-view images and poses with diverse target-viewpoint descriptions and perspective-shift questions. We also include human-annotated viewpoint descriptions in the test split to evaluate generalization to human language. CAMCUE improves overall accuracy by 9.06% and predicts target poses from natural-language viewpoint descriptions with over 90% rotation accuracy within 20° and translation accuracy within a 0.5 error threshold. This direct grounding avoids expensive test-time search-and-match, reducing inference time from 256.6s to 1.45s per example and enabling fast, interactive use in real-world scenarios.

  • 4 authors
·
Feb 5

emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented reality. Computer vision is effective but requires one or multiple cameras and can struggle with occlusions, limited field of view, and poor lighting. Wearable wrist-based surface electromyography (sEMG) presents a promising alternative as an always-available modality sensing muscle activities that drive hand motion. However, sEMG signals are strongly dependent on user anatomy and sensor placement, and existing sEMG models have required hundreds of users and device placements to effectively generalize. To facilitate progress on sEMG pose inference, we introduce the emg2pose benchmark, the largest publicly available dataset of high-quality hand pose labels and wrist sEMG recordings. emg2pose contains 2kHz, 16 channel sEMG and pose labels from a 26-camera motion capture rig for 193 users, 370 hours, and 29 stages with diverse gestures - a scale comparable to vision-based hand pose datasets. We provide competitive baselines and challenging tasks evaluating real-world generalization scenarios: held-out users, sensor placements, and stages. emg2pose provides the machine learning community a platform for exploring complex generalization problems, holding potential to significantly enhance the development of sEMG-based human-computer interactions.

  • 14 authors
·
Dec 2, 2024

EgoXtreme: A Dataset for Robust Object Pose Estimation in Egocentric Views under Extreme Conditions

Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential. However, existing 6D object pose estimation benchmarks fail to capture the challenges of real-world egocentric applications, which are often dominated by severe motion blur, dynamic illumination, and visual obstructions. This discrepancy creates a significant gap between controlled lab data and chaotic real-world application. To bridge this gap, we introduce EgoXtreme, a new large-scale 6D pose estimation dataset captured entirely from an egocentric perspective. EgoXtreme features three challenging scenarios - industrial maintenance, sports, and emergency rescue - designed to introduce severe perceptual ambiguities through extreme lighting, heavy motion blur, and smoke. Evaluations of state-of-the-art generalizable pose estimators on EgoXtreme indicate that their generalization fails to hold in extreme conditions, especially under low light. We further demonstrate that simply applying image restoration (e.g., deblurring) offers no positive improvement for extreme conditions. While performance gain has appeared in tracking-based approach, implying using temporal information in fast-motion scenarios is meaningful. We conclude that EgoXtreme is an essential resource for developing and evaluating the next generation of pose estimation models robust enough for real-world egocentric vision. The dataset and code are available at https://taegyoun88.github.io/EgoXtreme/

  • 7 authors
·
Mar 26

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

Neural radiance fields (NeRFs), 3D Gaussian Splatting (3DGS), and related novel-view synthesis methods are commonly evaluated under capture and reconstruction conditions cleaner than those encountered by robots, drones, and autonomous systems. Benchmarks often rely on reconstruction-friendly trajectories, optimized camera poses and intrinsics, and held-out views sampled from trajectories represented during training. These assumptions can obscure performance with measured poses, reusable camera calibration, and structurally different camera paths. We introduce PIVOT (Pose, Intrinsics and Viewpoint Oriented Testbed), a multi-trajectory dataset, processing pipeline, and evaluation framework for independently studying these factors. PIVOT captures each scene using diverse camera trajectories and retains, where available, both sensor-derived measured poses and COLMAP-optimized poses, together with calibrated and optimized camera intrinsics. It defines three benchmark families: (1) seen versus unseen trajectory novel-view generalization, (2) measured versus optimized pose sensitivity, and (3) calibrated versus optimized intrinsics sensitivity. We also introduce a directed pose-space Chamfer distance to quantify how well training poses cover an evaluation trajectory. PIVOT v1 contains five real-world scenes captured with a DJI Mini 4 Pro and provides an open processing and Nerfstudio-based evaluation toolchain. Benchmark results show a consistent quality gap between held-out views on represented trajectories and unseen trajectories, as well as substantial sensitivity to pose source and camera intrinsics.

  • 1 authors
·
Aug 25

PASR: Pose-Aware 3D Shape Retrieval from Occluded Single Views

Single-view 3D shape retrieval is a fundamental yet challenging task that is increasingly important with the growth of available 3D data. Existing approaches largely fall into two categories: those using contrastive learning to map point cloud features into existing vision-language spaces and those that learn a common embedding space for 2D images and 3D shapes. However, these feed-forward, holistic alignments are often difficult to interpret, which in turn limits their robustness and generalization to real-world applications. To address this problem, we propose Pose-Aware 3D Shape Retrieval (PASR), a framework that formulates retrieval as a feature-level analysis-by-synthesis problem by distilling knowledge from a 2D foundation model (DINOv3) into a 3D encoder. By aligning pose-conditioned 3D projections with 2D feature maps, our method bridges the gap between real-world images and synthetic meshes. During inference, PASR performs a test-time optimization via analysis-by-synthesis, jointly searching for the shape and pose that best reconstruct the patch-level feature map of the input image. This synthesis-based optimization is inherently robust to partial occlusion and sensitive to fine-grained geometric details. PASR substantially outperforms existing methods on both clean and occluded 3D shape retrieval datasets by a wide margin. Additionally, PASR demonstrates strong multi-task capabilities, achieving robust shape retrieval, competitive pose estimation, and accurate category classification within a single framework.

  • 6 authors
·
Apr 24

APTv2: Benchmarking Animal Pose Estimation and Tracking with a Large-scale Dataset and Beyond

Animal Pose Estimation and Tracking (APT) is a critical task in detecting and monitoring the keypoints of animals across a series of video frames, which is essential for understanding animal behavior. Past works relating to animals have primarily focused on either animal tracking or single-frame animal pose estimation only, neglecting the integration of both aspects. The absence of comprehensive APT datasets inhibits the progression and evaluation of animal pose estimation and tracking methods based on videos, thereby constraining their real-world applications. To fill this gap, we introduce APTv2, the pioneering large-scale benchmark for animal pose estimation and tracking. APTv2 comprises 2,749 video clips filtered and collected from 30 distinct animal species. Each video clip includes 15 frames, culminating in a total of 41,235 frames. Following meticulous manual annotation and stringent verification, we provide high-quality keypoint and tracking annotations for a total of 84,611 animal instances, split into easy and hard subsets based on the number of instances that exists in the frame. With APTv2 as the foundation, we establish a simple baseline method named \posetrackmethodname and provide benchmarks for representative models across three tracks: (1) single-frame animal pose estimation track to evaluate both intra- and inter-domain transfer learning performance, (2) low-data transfer and generalization track to evaluate the inter-species domain generalization performance, and (3) animal pose tracking track. Our experimental results deliver key empirical insights, demonstrating that APTv2 serves as a valuable benchmark for animal pose estimation and tracking. It also presents new challenges and opportunities for future research. The code and dataset are released at https://github.com/ViTAE-Transformer/APTv2{https://github.com/ViTAE-Transformer/APTv2}.

  • 4 authors
·
Dec 24, 2023

DisPose: Disentangling Pose Guidance for Controllable Human Image Animation

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional dense conditions (e.g., depth map) to ensure motion alignment. However, such strict dense guidance impairs the quality of the generated video when the body shape of the reference character differs significantly from that of the driving video. In this paper, we present DisPose to mine more generalizable and effective control signals without additional dense input, which disentangles the sparse skeleton pose in human image animation into motion field guidance and keypoint correspondence. Specifically, we generate a dense motion field from a sparse motion field and the reference image, which provides region-level dense guidance while maintaining the generalization of the sparse pose control. We also extract diffusion features corresponding to pose keypoints from the reference image, and then these point features are transferred to the target pose to provide distinct identity information. To seamlessly integrate into existing models, we propose a plug-and-play hybrid ControlNet that improves the quality and consistency of generated videos while freezing the existing model parameters. Extensive qualitative and quantitative experiments demonstrate the superiority of DisPose compared to current methods. Code: https://github.com/lihxxx/DisPose{https://github.com/lihxxx/DisPose}.

  • 7 authors
·
Dec 12, 2024 2

PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.

  • 11 authors
·
Dec 3, 2025

OmniVTON++: Training-Free Universal Virtual Try-On with Principal Pose Guidance

Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data conditions, making their deployment reliant on retraining and limiting their generalization as a unified solution. We present OmniVTON++, a training-free VTON framework designed for universal applicability. It addresses the intertwined challenges of garment alignment, human structural coherence, and boundary continuity by coordinating Structured Garment Morphing for correspondence-driven garment adaptation, Principal Pose Guidance for step-wise structural regulation during diffusion sampling, and Continuous Boundary Stitching for boundary-aware refinement, forming a cohesive pipeline without task-specific retraining. Experimental results demonstrate that OmniVTON++ achieves state-of-the-art performance across diverse generalization settings, including cross-dataset and cross-garment-type evaluations, while reliably operating across scenarios and diffusion backbones within a single formulation. In addition to single-garment, single-human cases, the framework supports multi-garment, multi-human, and anime character virtual try-on, expanding the scope of virtual try-on applications. The code is available at https://github.com/Jerome-Young/OmniVTON-PlusPlus.

  • 8 authors
·
Mar 10

Instance-Adaptive Keypoint Learning with Local-to-Global Geometric Aggregation for Category-Level Object Pose Estimation

Category-level object pose estimation aims to predict the 6D pose and size of previously unseen instances from predefined categories, requiring strong generalization across diverse object instances. Although many previous methods attempt to mitigate intra-class variations, they often struggle with instances exhibiting complex geometries or significant deviations from canonical shapes. To address this issue, we propose INKL-Pose, a novel category-level object pose estimation framework that enables INstance-adaptive Keypoint Learning with local-to-global geometric aggregation. Specifically, our method first predicts semantically consistent and geometrically informative keypoints using an Instance-Adaptive Keypoint Detector, then refines them: (1) a Local Keypoint Feature Aggregator capturing fine-grained geometries, and (2) a Global Keypoint Feature Aggregator using bidirectional Mamba for structural consistency. To enable bidirectional modeling in Mamba, we introduce a simple yet effective Feature Sequence Flipping strategy that preserves spatial coherence while constructing backward feature sequence. Additionally, we design a surface loss and a separation loss to encourage uniform coverage and spatial diversity in keypoint distribution. The resulting keypoints are mapped to a canonical space for 6D pose and size regression. Extensive experiments on CAMERA25, REAL275, and HouseCat6D show that INKL-Pose achieves state-of-the-art performance with 16.7M parameters and runs at 36 FPS on an NVIDIA RTX 4090D GPU.

  • 6 authors
·
Dec 13, 2025

MedKIT: Evaluating Knowledge Integration and Generalization in Large Language Models

Constantly evolving real-world knowledge necessitates models to be updated continuously. Especially in medicine, as clinical evidence changes over time, outdated knowledge can pose safety risks. Existing evaluations of knowledge integration focus on factual recall, offering limited insight into whether newly integrated knowledge is actually usable. Our benchmark MedKIT (Medical Knowledge Integration and Transfer) provides a granular evaluation of how models integrate and apply knowledge under realistic sequences of clinical updates. Each instance corresponds to a factual update derived from clinical evidence, paired with targeted probes that assess transfer across lexical variation, relational transformations, compositional reasoning, and open-ended operationalization, as well as locality tests for knowledge preservation. Using MedKIT, we conduct a large-scale empirical study of 12 knowledge integration strategies across 5 diverse models, including both general-purpose and medical LLMs. Our results reveal a consistent gap between recall and usable knowledge: while most methods achieve strong gains on the original update task and under lexical variation, relational generalization is limited, and no method yields meaningful improvements on compositional or operational tasks. These findings highlight a fundamental challenge in knowledge integration and position MedKIT as a testbed for developing methods that make newly integrated knowledge more consistently usable across tasks and contexts.

  • 7 authors
·
Sep 28

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space, stochastic sampling or manual manipulation of raw rig parameters easily results in semantic and/or geometric violations, such as anatomical hyperextension and non-physical self-intersections. We propose Video-informed Pose Spaces (ViPS), a feedforward framework that discovers the latent distribution of valid articulations for auto-rigged meshes by distilling motion priors from a pretrained video diffusion model. Unlike existing methods that rely on scarce, artist-authored 4D datasets, or focus on reconstructing instances of individual motions, ViPS transfers generative video model priors into a universal distribution over the given rig parameterization. Differentiable geometric validators applied to the skinned mesh enforce shape-specific integrity without requiring manual regularizers. Our feedforward model reveals a smooth, compact, and controllable pose space. This, in turn, supports sampling for diverse shape variations, manifold projection for inverse kinematics, and temporally coherent trajectories for animation and keyframing. Further, the distilled 3D pose samples serve as semantic proxies to guide video diffusion, effectively closing the loop between generative 2D priors and structured 3D kinematic control. Our evaluations show that ViPS, trained solely using video priors, matches the performance of state-of-the-art models trained on synthetic artist-created 4D data in both plausibility and diversity. Additionally, as a universal model, ViPS exhibits robust zero-shot generalization to out-of-distribution species and unseen skeletal topologies.

  • 9 authors
·
May 19

RoboKeyGen: Robot Pose and Joint Angles Estimation via Diffusion-based 3D Keypoint Generation

Estimating robot pose and joint angles is significant in advanced robotics, enabling applications like robot collaboration and online hand-eye calibration.However, the introduction of unknown joint angles makes prediction more complex than simple robot pose estimation, due to its higher dimensionality.Previous methods either regress 3D keypoints directly or utilise a render&compare strategy. These approaches often falter in terms of performance or efficiency and grapple with the cross-camera gap problem.This paper presents a novel framework that bifurcates the high-dimensional prediction task into two manageable subtasks: 2D keypoints detection and lifting 2D keypoints to 3D. This separation promises enhanced performance without sacrificing the efficiency innate to keypoint-based techniques.A vital component of our method is the lifting of 2D keypoints to 3D keypoints. Common deterministic regression methods may falter when faced with uncertainties from 2D detection errors or self-occlusions.Leveraging the robust modeling potential of diffusion models, we reframe this issue as a conditional 3D keypoints generation task. To bolster cross-camera adaptability, we introduce theNormalised Camera Coordinate Space (NCCS), ensuring alignment of estimated 2D keypoints across varying camera intrinsics.Experimental results demonstrate that the proposed method outperforms the state-of-the-art render\&compare method and achieves higher inference speed.Furthermore, the tests accentuate our method's robust cross-camera generalisation capabilities.We intend to release both the dataset and code in https://nimolty.github.io/Robokeygen/

  • 7 authors
·
Mar 26, 2024

F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation

This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at https://jrryzh.github.io/F2G-Pose/.

SDPose: Exploiting Diffusion Priors for Out-of-Domain and Robust Pose Estimation

Pre-trained diffusion models provide rich multi-scale latent features and are emerging as powerful vision backbones. While recent works such as Marigold~ke2024repurposing and Lotus~he2024lotus adapt diffusion priors for dense prediction with strong cross-domain generalization, their potential for structured outputs (e.g., human pose estimation) remains underexplored. In this paper, we propose SDPose, a fine-tuning framework built upon Stable Diffusion to fully exploit pre-trained diffusion priors for human pose estimation. First, rather than modifying cross-attention modules or introducing learnable embeddings, we directly predict keypoint heatmaps in the SD U-Net's image latent space to preserve the original generative priors. Second, we map these latent features into keypoint heatmaps through a lightweight convolutional pose head, which avoids disrupting the pre-trained backbone. Finally, to prevent overfitting and enhance out-of-distribution robustness, we incorporate an auxiliary RGB reconstruction branch that preserves domain-transferable generative semantics. To evaluate robustness under domain shift, we further construct COCO-OOD, a style-transferred variant of COCO with preserved annotations. With just one-fifth of the training schedule used by Sapiens on COCO, SDPose attains parity with Sapiens-1B/2B on the COCO validation set and establishes a new state of the art on the cross-domain benchmarks HumanArt and COCO-OOD. Furthermore, we showcase SDPose as a zero-shot pose annotator for downstream controllable generation tasks, including ControlNet-based image synthesis and video generation, where it delivers qualitatively superior pose guidance.

  • 7 authors
·
Sep 29, 2025