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Nov 13

HyCodePolicy: Hybrid Language Controllers for Multimodal Monitoring and Decision in Embodied Agents

Recent advances in multimodal large language models (MLLMs) have enabled richer perceptual grounding for code policy generation in embodied agents. However, most existing systems lack effective mechanisms to adaptively monitor policy execution and repair codes during task completion. In this work, we introduce HyCodePolicy, a hybrid language-based control framework that systematically integrates code synthesis, geometric grounding, perceptual monitoring, and iterative repair into a closed-loop programming cycle for embodied agents. Technically, given a natural language instruction, our system first decomposes it into subgoals and generates an initial executable program grounded in object-centric geometric primitives. The program is then executed in simulation, while a vision-language model (VLM) observes selected checkpoints to detect and localize execution failures and infer failure reasons. By fusing structured execution traces capturing program-level events with VLM-based perceptual feedback, HyCodePolicy infers failure causes and repairs programs. This hybrid dual feedback mechanism enables self-correcting program synthesis with minimal human supervision. Our results demonstrate that HyCodePolicy significantly improves the robustness and sample efficiency of robot manipulation policies, offering a scalable strategy for integrating multimodal reasoning into autonomous decision-making pipelines.

  • 10 authors
·
Aug 4, 2025 2

Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worlds

Persistent spatial memory enables embodied agents to navigate familiar environments across repeated visits. However, targets may move while unobserved, including during navigation, making remembered locations unreliable by the time an agent arrives. Despite advances in memory retrieval and state prediction, accounting for continued hidden world evolution and revising beliefs under limited visibility remain challenging. We study Evolving-World Navigation, where agents infer target locations from intermittent observations, predict their states at inspection time, and revise beliefs using visual evidence. We propose EvolvingNav, which constructs a time-indexed belief from timestamped 3D object histories through a structured persistence-relocation model. The belief distinguishes persistence at the last observed location from relocation to alternative locations and retains probability mass outside the known candidate set. An event-driven filter propagates the current belief as time elapses, forecasts target occupancy at candidate inspection times, and incorporates new RGB-D evidence. Negative observations downweight location hypotheses according to calibrated, visibility-conditioned detection probabilities, while evidence tracking prevents repeated use of the same observations. A frozen, zero-shot vision-language controller uses the updated belief to choose actions and replan. We further introduce EvoWorld-Bench, a benchmark grounded in human activity traces, comprising 54 scenes and 803,680 tasks with controlled changes before and during navigation. In simulation and real-robot experiments, EvolvingNav improves navigation success and search efficiency over the evaluated baselines. Paired experiments show the clearest gains under learnable temporal patterns, while ablations demonstrate the value of preserving uncertainty and incorporating visibility-aware evidence.

RoboCerebra: A Large-scale Benchmark for Long-horizon Robotic Manipulation Evaluation

Recent advances in vision-language models (VLMs) have enabled instruction-conditioned robotic systems with improved generalization. However, most existing work focuses on reactive System 1 policies, underutilizing VLMs' strengths in semantic reasoning and long-horizon planning. These System 2 capabilities-characterized by deliberative, goal-directed thinking-remain under explored due to the limited temporal scale and structural complexity of current benchmarks. To address this gap, we introduce RoboCerebra, a benchmark for evaluating high-level reasoning in long-horizon robotic manipulation. RoboCerebra includes: (1) a large-scale simulation dataset with extended task horizons and diverse subtask sequences in household environments; (2) a hierarchical framework combining a high-level VLM planner with a low-level vision-language-action (VLA) controller; and (3) an evaluation protocol targeting planning, reflection, and memory through structured System 1-System 2 interaction. The dataset is constructed via a top-down pipeline, where GPT generates task instructions and decomposes them into subtask sequences. Human operators execute the subtasks in simulation, yielding high-quality trajectories with dynamic object variations. Compared to prior benchmarks, RoboCerebra features significantly longer action sequences and denser annotations. We further benchmark state-of-the-art VLMs as System 2 modules and analyze their performance across key cognitive dimensions, advancing the development of more capable and generalizable robotic planners.

  • 7 authors
·
Jun 7, 2025

Vision-Language-Action Models: Concepts, Progress, Applications and Challenges

Vision-Language-Action (VLA) models mark a transformative advancement in artificial intelligence, aiming to unify perception, natural language understanding, and embodied action within a single computational framework. This foundational review presents a comprehensive synthesis of recent advancements in Vision-Language-Action models, systematically organized across five thematic pillars that structure the landscape of this rapidly evolving field. We begin by establishing the conceptual foundations of VLA systems, tracing their evolution from cross-modal learning architectures to generalist agents that tightly integrate vision-language models (VLMs), action planners, and hierarchical controllers. Our methodology adopts a rigorous literature review framework, covering over 80 VLA models published in the past three years. Key progress areas include architectural innovations, parameter-efficient training strategies, and real-time inference accelerations. We explore diverse application domains such as humanoid robotics, autonomous vehicles, medical and industrial robotics, precision agriculture, and augmented reality navigation. The review further addresses major challenges across real-time control, multimodal action representation, system scalability, generalization to unseen tasks, and ethical deployment risks. Drawing from the state-of-the-art, we propose targeted solutions including agentic AI adaptation, cross-embodiment generalization, and unified neuro-symbolic planning. In our forward-looking discussion, we outline a future roadmap where VLA models, VLMs, and agentic AI converge to power socially aligned, adaptive, and general-purpose embodied agents. This work serves as a foundational reference for advancing intelligent, real-world robotics and artificial general intelligence. >Vision-language-action, Agentic AI, AI Agents, Vision-language Models

  • 4 authors
·
May 7, 2025 2

VLCP: Vision Language Control Policy Closed-Loop Code Replanning for Robot Manipulation

Turning a frontier vision-language model into a robot policy usually means fine-tuning it to emit an action representation it never saw in pretraining, which throws away much of the reasoning that made the model worth reaching for. We go the other way and keep the VLM frozen. It writes the policy as a short Python control function, with no demonstrations and no fine-tuning. Writing that code once is open-loop, though. Existing closed-loop methods react at the wrong level: they retry a fixed policy or pick a different subtask, but never rewrite the code that failed. VLCP closes the loop where the failure actually lives, on the control code, within a single episode. Every K steps the VLM re-observes the scene from multi-view RGB, proprioceptive state, and a state delta, then rewrites the control function from what it just saw, so a failure is caught before it compounds. We evaluate on a 57-task MuJoCo/RoboVerse sweep. This training-free policy reaches 35.1% pooled success, against 3.5% for the identical system queried once per episode. That tenfold gap holds with non-overlapping confidence intervals in every scene family. The gain traces to a 27.3% within-episode recovery rate on failed grasps: a miss an open-loop controller would carry to the end of the episode gets re-observed and fixed at the next replan. And the loop stays cheap. A median 84% of input tokens hit cache, an episode needs only about 10 compact queries, and control blocks written during any replan persist to a cross-episode skill library reused in later prompts.

  • 5 authors
·
Aug 16

OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

We present OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in open-world Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories tau = {o_0, a_0, dots} and an imitation learning (IL) policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models (MLMs). With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc. into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the IL policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials.

  • 10 authors
·
Jun 27, 2024 5

Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching

Multimodal Large Language Models (MLLMs) are strong perceivers of images and video. We ask how far that reach extends into acting: dropping an MLLM directly into a drone's control loop, with its entire action space declared solely in the prompt. Recent systems approach this setting but increasingly narrow the model's decision-making. We widen it back. We introduce DroneCATS-Agent, an architecture where the MLLM is a swappable component, and DroneCATS, a benchmark treating the model as the independent variable. Beyond merely flying toward a pixel, our agent entrusts the model to yaw and search, deliberate when unsure, and self-declare arrival---all without fine-tuning or function-calling schemas. Evaluating frontier and open models across four core capabilities---approaching a visible target, tracking a moving one, searching outside the initial view, and commanding a multi-drone fleet---reveals that even the simplest embodied settings are far from solved. Crucially, to identify what breaks first at the edge, our roster scales down to 2B parameters. The findings expose a stark paradox: it is not the flying that fails. Small open models often navigate into the success radius more reliably than frontier models, yet lose the episode by declaring arrival prematurely or not at all. Multi-drone commanding amplifies this divide, with small models failing by blindly copying a single coordinate across distinct views. Viewed as vision-language-action agents, the models' spatial perception holds up, but their action protocol does not. What separates a deployable edge model from a frontier model is not navigation, but the discipline to sustain a declared protocol and emit the correct terminating action. The open problem is closing this gap at onboard compute costs---yielding a fast model that plans persistently and knows exactly when it is done---and DroneCATS is built to measure that distance.

naver-hyperclovax HyperCLOVA X
·
Aug 31 3

HumanCLAW: Can Vision-Language Models Act Through a Body?

Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM's decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model's action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.

metaresearch Meta Research
·
Jul 28 6

HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience

Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA architectures to predict latent motion tokens for a pretrained whole-body controller, together with hand-control signals. Based on this, we introduce a three-stage training pipeline that combines egocentric pre-training, humanoid adaptation, and downstream fine-tuning. To facilitate transfer across embodiments, we construct pseudo-proprioceptive states through simulation playback during pre-training and modify arm appearance in egocentric observations through re-rendering during downstream fine-tuning. With this pipeline, HuGe achieves the state-of-the-art on simulation benchmark HumanoidArena. Furthermore, real-world experiments on the Unitree G1 indicate that augmenting robot demonstrations with visually adapted egocentric demonstrations significantly increases success on a pick-and-drop task.

  • 17 authors
·
Oct 24 2

CRISP -- Compliant ROS2 Controllers for Learning-Based Manipulation Policies and Teleoperation

Learning-based controllers, such as diffusion policies and vision-language action models, often generate low-frequency or discontinuous robot state changes. Achieving smooth reference tracking requires a low-level controller that converts high-level targets commands into joint torques, enabling compliant behavior during contact interactions. We present CRISP, a lightweight C++ implementation of compliant Cartesian and joint-space controllers for the ROS2 control standard, designed for seamless integration with high-level learning-based policies as well as teleoperation. The controllers are compatible with any manipulator that exposes a joint-torque interface. Through our Python and Gymnasium interfaces, CRISP provides a unified pipeline for recording data from hardware and simulation and deploying high-level learning-based policies seamlessly, facilitating rapid experimentation. The system has been validated on hardware with the Franka Robotics FR3 and in simulation with the Kuka IIWA14 and Kinova Gen3. Designed for rapid integration, flexible deployment, and real-time performance, our implementation provides a unified pipeline for data collection and policy execution, lowering the barrier to applying learning-based methods on ROS2-compatible manipulators. Detailed documentation is available at the project website - https://utiasDSL.github.io/crisp_controllers.

  • 6 authors
·
Sep 8, 2025

MolmoAct2: Action Reasoning Models for Real-world Deployment

Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2

allenai Ai2
·
May 3 6

Decoupling Planning and Control for Instructable Agents

Recent work shows that pre-trained, instruction-tuned vision-language models (VLMs) perform well at mapping from instructions and observations to high-level plans, but struggle to realize such plans as reliable low-latency action sequences in unfamiliar environments. At the same time, world-model controllers excel at fast observation-to-action control, but lack open-ended task guidance. In this work, we combine these strengths into a single system, Instruct-to-Act, where we train a world-model controller to act autonomously at high frequency when conditioned on sparse, higher-latency, and high-level text instructions generated by a VLM planner. To train controllers to be language-instructable, we relabel segments of controller policy rollouts with synthetic instructions and jointly optimize a behavior-cloning objective along with existing reward-maximizing and world-modeling objectives. We evaluate our proposed approach across seven embodied environments, including three multi-agent environments where VLM planners coordinate through language while trained controllers serve as their actuators. Under matched observation and action spaces, our decoupled approach consistently outperforms controller-only and direct VLM action-generation variants, preserves fast control, and lets us swap in different pretrained VLM planners without fine-tuning, while remaining competitive with strong vision-language-action and multi-agent RL baselines on six of seven tasks.

  • 5 authors
·
Aug 26

KODA: Kinematics--Observation Data Alignment for Humanoid Learning from Human Egocentric Demonstration

Training humanoid whole-body vision-language-action (VLA) policies requires costly robot demonstrations with aligned robot-view observations and controller-compatible whole-body state-action labels. Egocentric human demonstrations offer scalable supervision but have misaligned views and sparse motion cues. Existing approaches either pretrain policies that still require robot data for adaptation or generate controller-specific commands that limit reuse. Conversion also requires robot-view observations aligned with the generated whole-body motion. We present KODA (Kinematics-Observation Data Alignment), which converts egocentric RGB demonstrations into whole-body VLA training data using a reusable canonical trajectory to guide robot-view synthesis and generate controller-specific whole-body state-action supervision. KODA first generates a simulator-checked whole-body trajectory using a sparse tracker with sampling-based command optimization. This generated trajectory directly determines the onboard camera poses used to synthesize corresponding robot-view observations. The motion, observations, and task instruction form a canonical record. For each deployment controller, KODA optimizes commands to track the stored motion and records the corresponding action labels and proprioceptive states. When switching controllers, KODA retains this canonical record and regenerates whole-body state-action supervision for co-training with matching robot demonstrations. We evaluate KODA on four Unitree G1 loco-manipulation tasks using two whole-body controllers, SONIC and HEFT. With robot data held fixed, macro-average success on conditions covered by human demonstrations but absent from robot data improves by 45.0 and 46.25 percentage points, respectively. Under both controllers, this metric shows an upward trend across the evaluated human-data budgets, suggesting potential for further scaling.

  • 11 authors
·
Oct 14

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.

  • 15 authors
·
Mar 22

Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning

Multimodal agents, which integrate a controller e.g., a vision language model) with external tools, have demonstrated remarkable capabilities in tackling complex multimodal tasks. Existing approaches for training these agents, both supervised fine-tuning and reinforcement learning, depend on extensive human-annotated task-answer pairs and tool trajectories. However, for complex multimodal tasks, such annotations are prohibitively expensive or impractical to obtain. In this paper, we propose an iterative tool usage exploration method for multimodal agents without any pre-collected data, namely SPORT, via step-wise preference optimization to refine the trajectories of tool usage. Our method enables multimodal agents to autonomously discover effective tool usage strategies through self-exploration and optimization, eliminating the bottleneck of human annotation. SPORT has four iterative components: task synthesis, step sampling, step verification, and preference tuning. We first synthesize multimodal tasks using language models. Then, we introduce a novel trajectory exploration scheme, where step sampling and step verification are executed alternately to solve synthesized tasks. In step sampling, the agent tries different tools and obtains corresponding results. In step verification, we employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller for tool usage through preference tuning, producing a SPORT agent. By interacting with real environments, the SPORT agent gradually evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks shows that the SPORT agent achieves 6.41% and 3.64% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.

  • 11 authors
·
Apr 30, 2025

ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a "Plan-then-Control" framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.

tencent Tencent
·
Mar 11 2

TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learning

Recent Vision-Language-Action models show potential to generalize across embodiments but struggle to quickly align with a new robot's action space when high-quality demonstrations are scarce, especially for bipedal humanoids. We present TrajBooster, a cross-embodiment framework that leverages abundant wheeled-humanoid data to boost bipedal VLA. Our key idea is to use end-effector trajectories as a morphology-agnostic interface. TrajBooster (i) extracts 6D dual-arm end-effector trajectories from real-world wheeled humanoids, (ii) retargets them in simulation to Unitree G1 with a whole-body controller trained via a heuristic-enhanced harmonized online DAgger to lift low-dimensional trajectory references into feasible high-dimensional whole-body actions, and (iii) forms heterogeneous triplets that couple source vision/language with target humanoid-compatible actions to post-pre-train a VLA, followed by only 10 minutes of teleoperation data collection on the target humanoid domain. Deployed on Unitree G1, our policy achieves beyond-tabletop household tasks, enabling squatting, cross-height manipulation, and coordinated whole-body motion with markedly improved robustness and generalization. Results show that TrajBooster allows existing wheeled-humanoid data to efficiently strengthen bipedal humanoid VLA performance, reducing reliance on costly same-embodiment data while enhancing action space understanding and zero-shot skill transfer capabilities. For more details, For more details, please refer to our https://jiachengliu3.github.io/TrajBooster/.

  • 11 authors
·
Sep 15, 2025

HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning

Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.

  • 8 authors
·
Jun 18

Visual Programming for Text-to-Image Generation and Evaluation

As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGen, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on text-layout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task. Furthermore, we leverage the world knowledge of pretrained LMs, overcoming the limitation of previous layout-guided T2I works that can only handle predefined object classes. We demonstrate that our VPGen has improved control in counts/spatial relations/scales of objects than state-of-the-art T2I generation models. Second, we introduce VPEval, an interpretable and explainable evaluation framework for T2I generation based on visual programming. Unlike previous T2I evaluations with a single scoring model that is accurate in some skills but unreliable in others, VPEval produces evaluation programs that invoke a set of visual modules that are experts in different skills, and also provides visual+textual explanations of the evaluation results. Our analysis shows VPEval provides a more human-correlated evaluation for skill-specific and open-ended prompts than widely used single model-based evaluation. We hope our work encourages future progress on interpretable/explainable generation and evaluation for T2I models. Website: https://vp-t2i.github.io

  • 3 authors
·
May 24, 2023

Code as Policies: Language Model Programs for Embodied Control

Large language models (LLMs) trained on code completion have been shown to be capable of synthesizing simple Python programs from docstrings [1]. We find that these code-writing LLMs can be re-purposed to write robot policy code, given natural language commands. Specifically, policy code can express functions or feedback loops that process perception outputs (e.g.,from object detectors [2], [3]) and parameterize control primitive APIs. When provided as input several example language commands (formatted as comments) followed by corresponding policy code (via few-shot prompting), LLMs can take in new commands and autonomously re-compose API calls to generate new policy code respectively. By chaining classic logic structures and referencing third-party libraries (e.g., NumPy, Shapely) to perform arithmetic, LLMs used in this way can write robot policies that (i) exhibit spatial-geometric reasoning, (ii) generalize to new instructions, and (iii) prescribe precise values (e.g., velocities) to ambiguous descriptions ("faster") depending on context (i.e., behavioral commonsense). This paper presents code as policies: a robot-centric formulation of language model generated programs (LMPs) that can represent reactive policies (e.g., impedance controllers), as well as waypoint-based policies (vision-based pick and place, trajectory-based control), demonstrated across multiple real robot platforms. Central to our approach is prompting hierarchical code-gen (recursively defining undefined functions), which can write more complex code and also improves state-of-the-art to solve 39.8% of problems on the HumanEval [1] benchmark. Code and videos are available at https://code-as-policies.github.io

  • 8 authors
·
Sep 16, 2022

HumanNet: Scaling Human-centric Video Learning to One Million Hours

Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly annotated human activity data. We present HumanNet, a one-million-hour human-centric video corpus that captures how humans interact with the physical world at scale. HumanNet spans both first-person and third-person perspectives and covers fine-grained activities, human-object interactions, tool use, and long-horizon behaviors across diverse real-world environments. Beyond raw video, the dataset provides interaction-centric annotations, including captions, motion descriptions, and hand and body-related signals, enabling motion-aware and interaction-aware learning. Beyond scale, HumanNet introduces a systematic data curation paradigm for embodied learning, where human-centric filtering, temporal structuring, viewpoint diversity, and annotation enrichment are treated as first-class design principles. This design transforms unstructured internet video into a scalable substrate for representation learning, activity understanding, motion generation, and human-to-robot transfer. We conduct a first-step validation on the value of this design through controlled vision-language-action ablation: under a fixed set of validation data, continued training from the Qwen VLM model with 1000 hours of egocentric video drawn from HumanNet surpasses the continued training with 100 hours of real-robot data from Magic Cobot, indicating that egocentric human video could be a scalable and cost-effective substitute for robot data. By building this project, we aim to explore the opportunity to scale embodied foundation models using human-centric videos, rather than relying solely on robot-specific data.

  • 2 authors
·
May 6 1

CompoSET: A Controlled Single-Edit Benchmark for Vision-Language Compositionality

Vision-language compositionality is the ability to identify which properties, relations, quantities, and states bind to which entities in both an image and a caption, and to match those bindings across modalities. Existing benchmarks evaluate this ability through image-text matching: a model ranks candidate image-caption match similarities and succeeds when the correct match comes on top. In such datasets, paired images differ by more than a single binding: scene, layout, and content all differ, with 97% of pixels changing on average. Such pairs do not isolate compositionality: results are confounded by global image differences. We introduce Compositional Single-EdiT (CompoSET), a benchmark dataset in which each base image-caption pair has an edited counterpart, or foil, that preserves the scene but differs by a single controlled edit, such as color, count, spatial relation, or object state. Base and foil images preserve naturalistic scene complexity yet are visually near-identical: only 8% of pixels change on average. Our dataset has many foils per base scene (~22) in order to separate scene difficulty from edit difficulty, a distinction one-foil-per-base benchmarks cannot make. CompoSET contains 1,776 instances across 80 naturalistic scenes, spanning 16 edit types in 4 semantic categories, with captions at 3 verbosity levels. We test 22 dual-encoder VLMs and find that all models perform at or below chance level on CompoSET, despite scoring well on prior benchmarks. This suggests that apparent progress under prior image-text matching protocols may be an artifact arising from confounds in benchmark design, and that compositional understanding in dual-encoder VLMs is far from solved. CompoSET addresses the confounds and offers a better controlled benchmark to measure future progress.

  • 2 authors
·
Oct 29

Do Vision-Language Models See or Guess? Measuring and Reducing Textual-Prior Reliance with a Phrasing-Controlled Benchmark

Vision-language models (VLMs) are increasingly deployed where answers must follow from what is in the image, yet they often answer from textual priors, the question's phrasing together with memorized world knowledge, rather than from the image itself, which inflates benchmark scores and yields confident but ungrounded answers. Existing benchmarks rarely isolate this behavior, since each image is usually paired with a single fixed question. To measure the reliance, we build a 540-image benchmark across six reasoning categories and generate four question variants over the same images, so that phrasing rather than image content is the controlled variable. The hardest variant is written directly from the image to minimize text leakage. We benchmark eleven VLMs spanning small open-weight models to large closed-source systems: every model degrades on the hardest variant, and open models fall furthest. Our central diagnostic is a no-image ablation, which collapses the open-weight models to their text-only floor (1 to 9 percent). Three further analyses, LLM-rated difficulty, low base-to-final textual similarity, and human re-annotation, corroborate genuine image-dependence. In-context exemplars that match how a variant was built recover the most accuracy, and GRPO post-training of a small VLM yields consistent gains across all four variants that transfer to a held-out out-of-distribution set. Textual-prior reliance is measurable and partly trainable away.

  • 4 authors
·
Jun 8

A Learning-Rate-Gated Failure of GRPO in a Small Language and Vision-Language Model Web Agent: A Controlled Null and Its Mechanism

Reinforcement learning with verifiable rewards, and Group Relative Policy Optimization (GRPO) in particular, is now run routinely on a supervised checkpoint in the hope of producing a stronger agent. We ask whether it adds skill to a small language and vision-language model web agent at the 4B to 8B scale, or whether it mostly reshapes behavior the supervised model already has. Across a control grid of 18 runs that varies learning rate, KL weight, seed, initialization, and clipping, no configuration credibly improves the success rate of a strong supervised baseline on tasks the agent has largely mastered. On the text track, moderate to high learning rates make it credibly worse. The null holds under paired testing, 25 evaluation seeds, 6 training seeds, changes to the recipe, both text and Set-of-Marks screenshot observations, and scaling the backbone to 8B; the credible harm is a text-track finding and is only nominal under Set-of-Marks. To show that the null reflects the setting and not a broken pipeline, we run the identical harness, reward, and recipe on tasks whose reward is reachable by sampling, and there the success rate rises by 22 points with a paired interval that excludes zero. GRPO therefore helps only when there is headroom to climb, meaning the sampled policy already succeeds more often than the greedy one. We then explain the failure. A middle learning rate degrades the agent and a high one collapses it, and the two regimes form a double dissociation: grafting localizes the degrade regime to the attention and MLP blocks, while the collapse regime cannot be traced to any single group, and the embedding change that dominates the weight movement is causally inert. At 4B, effective rank in the late layers tracks capability in both directions; at 8B the two come apart. This coupling is specific to the smaller model, so we report it as scale-dependent.

  • 6 authors
·
Jul 13

Grid2Matrix: Revealing Digital Agnosia in Vision-Language Models

Vision-Language Models (VLMs) excel on many multimodal reasoning benchmarks, but these evaluations often do not require an exhaustive readout of the image and can therefore obscure failures in faithfully capturing all visual details. We introduce Grid2Matrix (G2M), a controlled benchmark in which a model is shown a color grid and a color-to-number mapping, and must output the corresponding matrix. By varying grid size and the number of colors, G2M provides a simple way to increase visual complexity while minimizing semantic confounds. We find that VLMs exhibit a sharp early collapse in zero-shot end-to-end evaluation, failing on surprisingly small grids rather than degrading gradually as the task becomes denser. We probe the visual encoders of VLMs from two representative families and find that they preserve substantially more of the grid information than the corresponding end-to-end outputs. This suggests that the failure is not explained by visual encoding alone, but also reflects a gap between what remains recoverable from visual features and what is ultimately expressed in language. We term this gap Digital Agnosia. Further analyses show that these errors are highly structured and depend strongly on how grid cells overlap with visual patch boundaries. We also find that common strategies such as model scaling and multimodal alignment do not fully eliminate this failure mode. We expect G2M to serve as a useful testbed for understanding where and how VLMs lose fine visual details, and for evaluating tasks where missing even small visual details can matter, such as tables, charts, forms, and GUIs.

Berkeley UC Berkeley
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Apr 13 2

Ablate-to-Validate: Are Vision-Language Models Really Using Continuous Thought Tokens?

Vision-language models (VLMs) are increasingly augmented with continuous or latent non-textual tokens intended to support "visual thinking." Despite improved task accuracy, this alone does not show that models actually use these tokens for reasoning -- gains may arise from confounds such as added context length, special-token anchoring, or training-time regularization. We formalize a diagnostic principle, Ablate-to-Validate, for testing whether latent-token content is genuinely utilized, and instantiate it as the Token Replacement Test (TRT), a standardized suite of content-replacement ablations. TRT holds the prompt, image, token budget, and decoding fixed while replacing intermediate tokens with zero, random, first-repeat, or oracle alternatives, isolating whether performance depends on token content or merely on token presence. As a controlled testbed, we study relative depth reasoning with LLaVA-13B and Qwen2.5-VL-3B, training models to predict and consume continuous or discrete depth spans across multiple frozen encoders (SigLIP2, CLIP, DINOv2) and token budgets. We additionally apply TRT to three off-the-shelf visual-thinking systems (Mirage, Mull-Tokens, CoVT) on BLINK, VSP, and CV-Bench. Across all settings, accuracy gains are a misleading proxy for latent-token reasoning: VLMs retain most improvement even when token content is corrupted or replaced, revealing a persistent gap between having a latent channel and using it as an information bottleneck. We recommend TRT as a standard diagnostic alongside accuracy for any method introducing continuous thought tokens.

  • 3 authors
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May 19

TopViewRS: Vision-Language Models as Top-View Spatial Reasoners

Top-view perspective denotes a typical way in which humans read and reason over different types of maps, and it is vital for localization and navigation of humans as well as of `non-human' agents, such as the ones backed by large Vision-Language Models (VLMs). Nonetheless, spatial reasoning capabilities of modern VLMs remain unattested and underexplored. In this work, we thus study their capability to understand and reason over spatial relations from the top view. The focus on top view also enables controlled evaluations at different granularity of spatial reasoning; we clearly disentangle different abilities (e.g., recognizing particular objects versus understanding their relative positions). We introduce the TopViewRS (Top-View Reasoning in Space) dataset, consisting of 11,384 multiple-choice questions with either realistic or semantic top-view map as visual input. We then use it to study and evaluate VLMs across 4 perception and reasoning tasks with different levels of complexity. Evaluation of 10 representative open- and closed-source VLMs reveals the gap of more than 50% compared to average human performance, and it is even lower than the random baseline in some cases. Although additional experiments show that Chain-of-Thought reasoning can boost model capabilities by 5.82% on average, the overall performance of VLMs remains limited. Our findings underscore the critical need for enhanced model capability in top-view spatial reasoning and set a foundation for further research towards human-level proficiency of VLMs in real-world multimodal tasks.

  • 6 authors
·
Jun 4, 2024

Do Medical Vision Language Models Actually See? A Counterfactual Grounding Framework and Hard-Negative Contrastive Training for Visually-Reliant Medical VLMs

Large vision language models (VLMs) report strong accuracy on medical question-answering, yet it remains unclear whether they reason from visual evidence or exploit textual shortcuts. We introduce a counterfactual evaluation framework that decouples visual and textual contributions by substituting input images with controlled surrogates blank, pixel-shuffled, image-absent, and CLIP-retrieved hard negatives and derive a suite of grounding metrics including the Visual Reliance Score (VRS) and Visual Hallucination Rate (VHR). We further introduce CORAL (COntrastive Retrieval-Augmented Learning), a 7B-parameter LoRA fine-tune of Qwen2.5-VL-7B trained with a Contrastive Grounding Objective (CGO) that penalises answer invariance under hard-negative image swaps. On a paired controlled evaluation across four closed-form medical VQA benchmarks (PathVQA, PMC-VQA, SLAKE, VQA-RAD; n=400 total), CORAL improves macro accuracy by +6.7 pp (P(Delta>0)=0.988) and reduces VHR by 8.0 pp (P<0.001) over the matched Qwen2.5-VL-7B base; neither MedVLThinker RL variant achieves a significant gain on either metric. Cross-domain diagnostics further reveal that image substitution costs only <=6.5 pp on medical benchmarks versus 48-61 pp on general-domain tasks, situating the grounding gap that CGO targets. We discuss evaluation limitations openly including train/eval benchmark overlap and underpowered secondary metrics and release our framework, training code, and model weights to support reproducible grounding audits of medical VLMs.

  • 5 authors
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Jul 3

A Vision-Language Foundation Model for Zero-shot Clinical Collaboration and Automated Concept Discovery in Dermatology

Medical foundation models have shown promise in controlled benchmarks, yet widespread deployment remains hindered by reliance on task-specific fine-tuning. Here, we introduce DermFM-Zero, a dermatology vision-language foundation model trained via masked latent modelling and contrastive learning on over 4 million multimodal data points. We evaluated DermFM-Zero across 20 benchmarks spanning zero-shot diagnosis and multimodal retrieval, achieving state-of-the-art performance without task-specific adaptation. We further evaluated its zero-shot capabilities in three multinational reader studies involving over 1,100 clinicians. In primary care settings, AI assistance enabled general practitioners to nearly double their differential diagnostic accuracy across 98 skin conditions. In specialist settings, the model significantly outperformed board-certified dermatologists in multimodal skin cancer assessment. In collaborative workflows, AI assistance enabled non-experts to surpass unassisted experts while improving management appropriateness. Finally, we show that DermFM-Zero's latent representations are interpretable: sparse autoencoders unsupervisedly disentangle clinically meaningful concepts that outperform predefined-vocabulary approaches and enable targeted suppression of artifact-induced biases, enhancing robustness without retraining. These findings demonstrate that a foundation model can provide effective, safe, and transparent zero-shot clinical decision support.

  • 31 authors
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Feb 10

DuPLUS: Dual-Prompt Vision-Language Framework for Universal Medical Image Segmentation and Prognosis

Deep learning for medical imaging is hampered by task-specific models that lack generalizability and prognostic capabilities, while existing 'universal' approaches suffer from simplistic conditioning and poor medical semantic understanding. To address these limitations, we introduce DuPLUS, a deep learning framework for efficient multi-modal medical image analysis. DuPLUS introduces a novel vision-language framework that leverages hierarchical semantic prompts for fine-grained control over the analysis task, a capability absent in prior universal models. To enable extensibility to other medical tasks, it includes a hierarchical, text-controlled architecture driven by a unique dual-prompt mechanism. For segmentation, DuPLUS is able to generalize across three imaging modalities, ten different anatomically various medical datasets, encompassing more than 30 organs and tumor types. It outperforms the state-of-the-art task specific and universal models on 8 out of 10 datasets. We demonstrate extensibility of its text-controlled architecture by seamless integration of electronic health record (EHR) data for prognosis prediction, and on a head and neck cancer dataset, DuPLUS achieved a Concordance Index (CI) of 0.69. Parameter-efficient fine-tuning enables rapid adaptation to new tasks and modalities from varying centers, establishing DuPLUS as a versatile and clinically relevant solution for medical image analysis. The code for this work is made available at: https://anonymous.4open.science/r/DuPLUS-6C52

  • 6 authors
·
Oct 3, 2025

Visual Persuasion: What Influences Decisions of Vision-Language Models?

The web is littered with images, once created for human consumption and now increasingly interpreted by agents using vision-language models (VLMs). These agents make visual decisions at scale, deciding what to click, recommend, or buy. Yet, we know little about the structure of their visual preferences. We introduce a framework for studying this by placing VLMs in controlled image-based choice tasks and systematically perturbing their inputs. Our key idea is to treat the agent's decision function as a latent visual utility that can be inferred through revealed preference: choices between systematically edited images. Starting from common images, such as product photos, we propose methods for visual prompt optimization, adapting text optimization methods to iteratively propose and apply visually plausible modifications using an image generation model (such as in composition, lighting, or background). We then evaluate which edits increase selection probability. Through large-scale experiments on frontier VLMs, we demonstrate that optimized edits significantly shift choice probabilities in head-to-head comparisons. We develop an automatic interpretability pipeline to explain these preferences, identifying consistent visual themes that drive selection. We argue that this approach offers a practical and efficient way to surface visual vulnerabilities, safety concerns that might otherwise be discovered implicitly in the wild, supporting more proactive auditing and governance of image-based AI agents.

  • 4 authors
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Feb 16 2

Detecting Adversarial Images through Response Profiles of Vision-Language Models

Adversarial perturbations can alter the predictions of frozen vision-language models (VLMs) while leaving their confidence and image--text similarity patterns seemingly plausible. We investigate whether we can identify adversarial inputs based on the broader way an image interacts with a collection of general semantic prompts. Our detector summarizes these responses using category-level statistics, relationships among prompts, deviations from clean reference distributions, and stability under weak image transformations, producing a compact response profile that is classified by a lightweight model while the VLM remains fixed. We evaluate the approach on multiple public image datasets, several CLIP-style visual backbones, and a range of gradient-based, optimization-based, automated, and spatial attacks. The detector achieves strong discrimination in attack-specific settings and retains substantial performance when evaluated on attacks not seen during training. Under a controlled detector-specific protocol, the response-profile representation outperforms the evaluated embedding-geometry baselines. Additional analyses show that the feature groups provide complementary information and that the method remains effective under variations in the prompt configuration. We also examine inference cost and performance against detector-aware adaptive attacks. Overall, the results indicate that response patterns across semantic prompts provide a useful complementary signal for adversarial image detection in frozen VLMs.

  • 2 authors
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Oct 6

Do Vision-Language-Action Models Understand Instructions? A Mechanistic Interpretability Study on Language Grounding

Vision-Language-Action models are designed to generalise across environments and task descriptions, raising the question of whether their action generation actually depends on the language instruction, or whether they largely rely on visual cues and superficial correlations. Robustness to variance in the visual and linguistic observation space is critical for real-world deployment, yet VLAs lack explicit grounding modules and instead rely on the intrinsic language grounding capabilities of their Vision-Language model backbones. For this reason, we conduct a controlled mechanistic interpretability study on the language grounding capabilities of two state-of-the-art Vision-Language-Action models, π_{0.5} and GR00T N1.7, by applying activation and attribution patching to the residual stream of the action generation modules. We systematically corrupt the task instruction of input samples of the LIBERO benchmark following five strategies: synonym replacement, semantic scaling, directional corruption, random object substitution, and empty string. Our experiments find that both models are comparatively insensitive to abstract rephrasing and to referencing non-existent objects, but react strongly to empty task descriptions and, especially, to directional language. During action generation, this sensitivity is concentrated in different loci for each model: mainly in the early, periodic cross-attention layers for GR00T N1.7, versus distributed across the earliest and selected later layers for π_{0.5}. For GR00T N1.7, directional perturbations drive some of the largest causal effects while leaving the internal representational geometry comparatively unchanged, a dissociation we do not observe clearly for π_{0.5}. Finally, the reliability of attribution patching is model-dependent: it closely tracks activation patching for GR00T N1.7 but not for π_{0.5}.

  • 2 authors
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Oct 6

OrdinalBench: A Benchmark Dataset for Diagnosing Generalization Limits in Ordinal Number Understanding of Vision-Language Models

Vision-Language Models (VLMs) have advanced across multimodal benchmarks but still show clear gaps in ordinal number understanding, i.e., the ability to track relative positions and generalize to large indices. We present OrdinalBench, a diagnostic benchmark that standardizes ordinal number understanding as an evaluation task for VLMs. The core task is N-th object identification, defined by a starting reference and traversal rule. Task difficulty is controlled along three axes: (i) ordinal magnitude, from small numbers to extreme cases up to 300; (ii) arrangement complexity, from single loops to maze-like paths; and (iii) object count. The benchmark provides 39,000 question-answer pairs, each annotated with a ground-truth reasoning trajectory and balanced across difficulty levels for controlled large-scale testing. Beyond answer-only evaluation, our framework requires models to generate structured stepwise traces of the counting process and provides an open evaluation toolkit that measures both final accuracy and step-level path consistency. Zero-shot evaluations of GPT-5, Gemini 2.5 Flash Lite, Qwen2.5-VL, InternVL3.5, and Molmo reveal sharp degradation under large-ordinal and complex-path conditions, highlighting weak generalization despite strong scores on standard multimodal tasks. By framing ordinal number understanding as a core target, OrdinalBench provides a reproducible benchmark and diagnostic framework for developing VLMs with stronger sequential reasoning. All data and code are available at https://ordinalbench.github.io/

  • 2 authors
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Mar 8

VL-JEPA: Joint Embedding Predictive Architecture for Vision-language

We introduce VL-JEPA, a vision-language model built on a Joint Embedding Predictive Architecture (JEPA). Instead of autoregressively generating tokens as in classical VLMs, VL-JEPA predicts continuous embeddings of the target texts. By learning in an abstract representation space, the model focuses on task-relevant semantics while abstracting away surface-level linguistic variability. In a strictly controlled comparison against standard token-space VLM training with the same vision encoder and training data, VL-JEPA achieves stronger performance while having 50% fewer trainable parameters. At inference time, a lightweight text decoder is invoked only when needed to translate VL-JEPA predicted embeddings into text. We show that VL-JEPA natively supports selective decoding that reduces the number of decoding operations by 2.85x while maintaining similar performance compared to non-adaptive uniform decoding. Beyond generation, the VL-JEPA's embedding space naturally supports open-vocabulary classification, text-to-video retrieval, and discriminative VQA without any architecture modification. On eight video classification and eight video retrieval datasets, the average performance VL-JEPA surpasses that of CLIP, SigLIP2, and Perception Encoder. At the same time, the model achieves comparable performance as classical VLMs (InstructBLIP, QwenVL) on four VQA datasets: GQA, TallyQA, POPE and POPEv2, despite only having 1.6B parameters.

  • 9 authors
·
Dec 11, 2025 6

EviSafe: Evidence-Grounded Safety Evaluation for Vision-Language Models

Vision-language model safety benchmarks typically evaluate only final responses: whether a model refuses, warns, or complies. This outcome-level view cannot tell whether a model is safe for the right multimodal reason. Safelooking behavior may reflect keyword-triggered refusal, missed visual hazards, or over-refusal of benign-sensitive inputs. We introduce EviSafe, an evidence-grounded framework for VLM safety that jointly evaluates natural user-facing behavior, explicit grounding in textual and visual evidence, and behavioral sensitivity to counterfactual changes in safety-critical evidence. EviSafeBench instantiates the framework as a controlled benchmark with 1,181 gold image-text scenarios and 2,452 targeted counterfactual variants across eight safety domains and eight risk-source types. Each scenario includes a gold safety decision, evidence annotations, a safe-response policy, and counterfactual interventions. The three-probe protocol queries models with natural-response, evidencereporting, and counterfactual-response prompts, then scores them using an evidence-aware judge. Across eleven evaluated VLMs, natural severity accuracy ranges from 27.6% to 52.8%, relaxed diagnostic consistency from 6.1% to 29.3%, and unsafe-to-safe counterfactual transition success from 30.4% to 58.4%. These gaps show that the evaluated VLMs are not reliably safe for the right multimodal reason and motivate evaluation beyond refusal counts.

  • 2 authors
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Aug 23

G$^3$VLA: Geometric Inductive Bias for Vision-Language-Action Models

Vision-language-action (VLA) models have rapidly advanced generalist robot manipulation by harnessing the semantic knowledge of pretrained vision-language backbones. However, their visual representations are typically grounded in 2D image coordinates rather than calibrated camera geometry. This limitation is especially pronounced in multi-camera systems, where views are coupled by known intrinsics and extrinsics but processed as independent images. We propose G^3VLA, a camera-aware geometric module that injects calibrated structure into the visual-token stream of a pretrained VLA without altering its action space or original action-learning objective. G^3VLA combines intrinsic-conditioned ray embeddings, projective positional encoding (PRoPE), and bidirectional cross-view fusion to establish geometrically consistent representations across camera views. Geometric supervision is provided by ground-truth point maps or confidence-gated π^3X teacher predictions, enabling training without depth sensors or manual geometric annotations. On π_0, G^3VLA consistently improves performance on LIBERO and RoboCasa24 under both supervision regimes, while ground-truth supervision improves five-task RoboTwin2.0 averages with three cameras. Experiments on camera-shifted LIBERO-Goal and real robots demonstrate improved robustness to unseen camera viewpoints. Controlled calibration studies across π_0 and π_{0.5} show that these gains depend on correct camera geometry while remaining stable under mild calibration perturbations. These results demonstrate that grounding VLA visual tokens in calibrated camera geometry provides a simple and general mechanism for improving geometric consistency, multi-view reasoning, and viewpoint robustness in pretrained robot policies.

  • 8 authors
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Oct 13 1

RoentGen: Vision-Language Foundation Model for Chest X-ray Generation

Multimodal models trained on large natural image-text pair datasets have exhibited astounding abilities in generating high-quality images. Medical imaging data is fundamentally different to natural images, and the language used to succinctly capture relevant details in medical data uses a different, narrow but semantically rich, domain-specific vocabulary. Not surprisingly, multi-modal models trained on natural image-text pairs do not tend to generalize well to the medical domain. Developing generative imaging models faithfully representing medical concepts while providing compositional diversity could mitigate the existing paucity of high-quality, annotated medical imaging datasets. In this work, we develop a strategy to overcome the large natural-medical distributional shift by adapting a pre-trained latent diffusion model on a corpus of publicly available chest x-rays (CXR) and their corresponding radiology (text) reports. We investigate the model's ability to generate high-fidelity, diverse synthetic CXR conditioned on text prompts. We assess the model outputs quantitatively using image quality metrics, and evaluate image quality and text-image alignment by human domain experts. We present evidence that the resulting model (RoentGen) is able to create visually convincing, diverse synthetic CXR images, and that the output can be controlled to a new extent by using free-form text prompts including radiology-specific language. Fine-tuning this model on a fixed training set and using it as a data augmentation method, we measure a 5% improvement of a classifier trained jointly on synthetic and real images, and a 3% improvement when trained on a larger but purely synthetic training set. Finally, we observe that this fine-tuning distills in-domain knowledge in the text-encoder and can improve its representation capabilities of certain diseases like pneumothorax by 25%.

  • 10 authors
·
Nov 23, 2022

Revealing Vision-Language Integration in the Brain with Multimodal Networks

We use (multi)modal deep neural networks (DNNs) to probe for sites of multimodal integration in the human brain by predicting stereoencephalography (SEEG) recordings taken while human subjects watched movies. We operationalize sites of multimodal integration as regions where a multimodal vision-language model predicts recordings better than unimodal language, unimodal vision, or linearly-integrated language-vision models. Our target DNN models span different architectures (e.g., convolutional networks and transformers) and multimodal training techniques (e.g., cross-attention and contrastive learning). As a key enabling step, we first demonstrate that trained vision and language models systematically outperform their randomly initialized counterparts in their ability to predict SEEG signals. We then compare unimodal and multimodal models against one another. Because our target DNN models often have different architectures, number of parameters, and training sets (possibly obscuring those differences attributable to integration), we carry out a controlled comparison of two models (SLIP and SimCLR), which keep all of these attributes the same aside from input modality. Using this approach, we identify a sizable number of neural sites (on average 141 out of 1090 total sites or 12.94%) and brain regions where multimodal integration seems to occur. Additionally, we find that among the variants of multimodal training techniques we assess, CLIP-style training is the best suited for downstream prediction of the neural activity in these sites.

  • 7 authors
·
Jun 20, 2024

Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation

Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.

  • 24 authors
·
Jun 26, 2025 1

Do Vision-Language Models Truly Perform Vision Reasoning? A Rigorous Study of the Modality Gap

Reasoning in vision-language models (VLMs) has recently attracted significant attention due to its broad applicability across diverse downstream tasks. However, it remains unclear whether the superior performance of VLMs stems from genuine vision-grounded reasoning or relies predominantly on the reasoning capabilities of their textual backbones. To systematically measure this, we introduce CrossMath, a novel multimodal reasoning benchmark designed for controlled cross-modal comparisons. Specifically, we construct each problem in text-only, image-only, and image+text formats guaranteeing identical task-relevant information, verified by human annotators. This rigorous alignment effectively isolates modality-specific reasoning differences while eliminating confounding factors such as information mismatch. Extensive evaluation of state-of-the-art VLMs reveals a consistent phenomenon: a substantial performance gap between textual and visual reasoning. Notably, VLMs excel with text-only inputs, whereas incorporating visual data (image+text) frequently degrades performance compared to the text-only baseline. These findings indicate that current VLMs conduct reasoning primarily in the textual space, with limited genuine reliance on visual evidence. To mitigate this limitation, we curate a CrossMath training set for VLM fine-tuning. Empirical evaluations demonstrate that fine-tuning on this training set significantly boosts reasoning performance across all individual and joint modalities, while yielding robust gains on two general visual reasoning tasks. Source code is available at https://github.com/xuyige/CrossMath.

  • 6 authors
·
Apr 16

From Pixels to Actions - Towards Native Vision-Language-Action Policies

Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation settings and distribution shifts, NEO-VLA consequently achieves stronger and more robust control. Together, these results suggest that embodied control benefits from access to visual representations across the computational hierarchy, rather than a fixed encoder output.

mmlab-ntu MMLab@NTU
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Nov 4 2

SleepWalk: A Three-Tier Benchmark for Stress-Testing Instruction-Guided Vision-Language Navigation

Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital environments. We introduce SleepWalk, a benchmark for evaluating instruction-grounded trajectory prediction in single-scene 3D worlds generated from textual scene descriptions and filtered for navigability. Unlike prior navigation benchmarks centered on long-range exploration across rooms, SleepWalk targets localized, interaction-centric embodied reasoning: given rendered visual observations and a natural-language instruction, a model must predict a trajectory that respects scene geometry, avoids collisions, and terminates at an action-compatible location. The benchmark covers diverse indoor and outdoor environments and organizes tasks into three tiers of spatial and temporal difficulty, enabling fine-grained analysis of grounding under increasing compositional complexity. Using a standardized pointwise judge-based evaluation protocol, we evaluate three frontier VLMs on 2,472 curated 3D environments with nine instructions per scene. Results reveal systematic failures in grounded spatial reasoning, especially under occlusion, interaction constraints, and multi-step instructions: performance drops as the difficulty level of the tasks increase. In general, current VLMs can somewhat produce trajectories that are simultaneously spatially coherent, plausibly executable, and aligned with intended actions. By exposing failures in a controlled yet scalable setting, SleepWalk provides a critical benchmark for advancing grounded multimodal reasoning, embodied planning, vision-language navigation, and action-capable agents in 3D environments.

  • 8 authors
·
May 10 1

TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies

Robot manipulation alternates between low-risk transit phases that call for fast execution and high-risk contact stages that demand slow, precise motion. Yet existing Vision-Language-Action models (VLAs) only inherit a single fixed speed from training demonstrations. Prior efforts to accelerate VLAs through model compression, KV-cache reuse, or reinforcement learning only shift the policy from one fixed speed to another, and leave deceleration almost unexplored. We observe that the magnitude of each predicted action already governs how fast the robot moves, opening a direct route to controllable execution speed. We turn this observation into TempoVLA, a single VLA whose execution speed is controlled by an explicit condition. TempoVLA combines two coupled components. (1) A data-side Variable-Speed Trajectory Augmentation (VSTA) that re-times demonstration to any target speed by merging or splitting actions while preserving its motion semantics. (2) A model-side conditioning mechanism that feeds the speed to the policy. Statistics show that VSTA reaches the requested speed with negligible motion error. Experiments in simulation and on real-world tasks demonstrate that TempoVLA achieves flexible speed control in both directions, while VSTA additionally boosts the default 1times performance via better data utilization. Furthermore, by cooperating with a large multimodal model, TempoVLA realizes dynamic speed control, accelerating through low-risk phases and decelerating for high-risk ones.

  • 7 authors
·
Jun 3

VLAFlow: A Unified Training Framework for Vision-Language-Action Models via Co-training and Future Latent Alignment

Vision-language-action models (VLAs) have recently advanced robotic manipulation, yet the effects of different robot-data pre-training paradigms remain difficult to compare because existing models often differ in architecture, data, action space, and evaluation protocol. We present VLAFlow (Vision-Language-Action Flow), a unified flow-matching framework for controlled comparison of VLA training objectives. Using a heterogeneous robot corpus, OXEMix, containing approximately 5,000 hours of data from DROID, OpenX-Embodiment, OpenX-Augmented, and RoboCOIN, we evaluate four paradigms under the same pi0-style architecture, shared VLM backbone, action expert, and 14-dimensional action space: action-only modeling (MindPI), language-supervised co-training (MindLPI), future latent alignment (MindWPI), and their combination (MindLWPI). Experiments on LIBERO, LIBERO-Plus, and SimplerEnv show that action-only pre-training is sensitive to heterogeneous data. In contrast, language supervision helps preserve vision-language generalization, while future latent alignment improves state-transition and action-outcome modeling. By combining both signals, MindLWPI achieves the most stable overall transfer performance across benchmarks. These results suggest a meta-action space view: language and future latent representations provide complementary intermediate constraints that make heterogeneous action supervision smoother and more transferable.

  • 7 authors
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Jul 1

Disentangling Spurious Correlations in Vision-Language-Action Models via Predicting Domain-Invariant Latent Lookahead

Vision-Language-Action (VLA) models remain brittle under visual distribution shifts, often relying on spurious correlations tied to domain-specific factors rather than task-relevant structure. We propose Domain-Invariant Latent Lookahead (DILL), a representation-learning framework that mitigates shortcut learning in VLA policies. Our key idea is to supervise policies with domain-invariant future latents learned from domain-transformed trajectory data. A Task-Domain Encoder is trained with contrastive objectives and Gaussian disentanglement regularization to separate task-relevant structure from domain-specific visual variation. The learned encoder then provides future latents for VLA policy learning through lookahead prediction and domain disentanglement, encouraging the policy to focus on task-relevant structure rather than incidental visual factors. Counterfactual task-view evaluations show that DILL reduces shortcut reliance, while LIBERO-Plus evaluations demonstrate improved visual robustness, with 69.1% average success, 11.4 percentage points above the strongest baseline. Real-world manipulation experiments further support DILL's applicability beyond controlled simulation. Complementary latent-space diagnostics show that these behavioral gains are accompanied by representations that better preserve task-consistent structure while suppressing domain-specific variation. Our project page is available at https://dill-vla.github.io/.

  • 10 authors
·
Sep 28

Where Do Vision Language Models Fail at 3D Reasoning?

Vision-language models can get individual judgments right while struggling to recover and consistently use the exact properties of a 3D object. To characterize this gap, we introduce BedBench, a controlled benchmark of thirteen procedurally generated tasks spanning individual judgments and composite answers. Across twelve open-weight and four frontier models, per-color counting exposes a pronounced weakness: humans achieve 93.3% accuracy, compared with 7.2% for the best model. Targeted fine-tuning raises one model's accuracy from 3.0% to 68.6%, but reveals a further difficulty: its answers about the most common colors remain inconsistent with its own per-color counts. Supplying those counts as text improves its judgments, showing that recovering a property does not mean using it consistently. Reasoning, scaling, and added visual cues each improve individual judgments, but none makes exact answers reliable. To locate the difficulty, we probe Qwen3.5-27B: exact per-color counts remain recoverable at the language model's input, yet the model's answers rarely recover them (65.0% for the probe vs. 3.0% for the model). Image-removal controls further show that some apparent successes require no visual evidence. These findings motivate evaluating 3D reasoning by exact correctness, consistent use, and image dependence, rather than accuracy alone. Code and dataset are publicly available: https://github.com/leduckhai/BedBench

SonicVisionLM: Playing Sound with Vision Language Models

There has been a growing interest in the task of generating sound for silent videos, primarily because of its practicality in streamlining video post-production. However, existing methods for video-sound generation attempt to directly create sound from visual representations, which can be challenging due to the difficulty of aligning visual representations with audio representations. In this paper, we present SonicVisionLM, a novel framework aimed at generating a wide range of sound effects by leveraging vision-language models(VLMs). Instead of generating audio directly from video, we use the capabilities of powerful VLMs. When provided with a silent video, our approach first identifies events within the video using a VLM to suggest possible sounds that match the video content. This shift in approach transforms the challenging task of aligning image and audio into more well-studied sub-problems of aligning image-to-text and text-to-audio through the popular diffusion models. To improve the quality of audio recommendations with LLMs, we have collected an extensive dataset that maps text descriptions to specific sound effects and developed a time-controlled audio adapter. Our approach surpasses current state-of-the-art methods for converting video to audio, enhancing synchronization with the visuals, and improving alignment between audio and video components. Project page: https://yusiissy.github.io/SonicVisionLM.github.io/

  • 4 authors
·
Jan 9, 2024

Grounding the Score: Explicit Visual Premise Verification for Reliable Vision-Language Process Reward Models

Vision-language process reward models (VL-PRMs) are increasingly used to score intermediate reasoning steps and rerank candidates under test-time scaling. However, they often function as black-box judges: a low step score may reflect a genuine reasoning mistake or simply the verifier's misperception of the image. This entanglement between perception and reasoning leads to systematic false positives (rewarding hallucinated visual premises) and false negatives (penalizing correct grounded statements), undermining both reranking and error localization. We introduce Explicit Visual Premise Verification (EVPV), a lightweight verification interface that conditions step scoring on the reliability of the visual premises a step depends on. The policy is prompted to produce a step-wise visual checklist that makes required visual facts explicit, while a constraint extractor independently derives structured visual constraints from the input image. EVPV matches checklist claims against these constraints to compute a scalar visual reliability signal, and calibrates PRM step rewards via reliability gating: rewards for visually dependent steps are attenuated when reliability is low and preserved when reliability is high. This decouples perceptual uncertainty from logical evaluation without per-step tool calls. Experiments on VisualProcessBench and six multimodal reasoning benchmarks show that EVPV improves step-level verification and consistently boosts Best-of-N reranking accuracy over strong baselines. Furthermore, injecting controlled corruption into the extracted constraints produces monotonic performance degradation, providing causal evidence that the gains arise from constraint fidelity and explicit premise verification rather than incidental prompt effects. Code is available at: https://github.com/Qwen-Applications/EVPV-PRM

  • 10 authors
·
Mar 16

Multimodal LLMs Can Learn to Read Brain Signals: A Vision--Language Model for Unified Multi-Task EEG Decoding

Learning EEG representations that generalize across cognitive tasks, subjects, and recording conditions remains a key challenge in electroencephalography (EEG) decoding. Recent advances in foundation models have improved EEG decoding performance, yet a fundamental open question remains: how to effectively interface neural signals with these models to enable multi-task learning across datasets. To investigate this question, we introduce BraVista, a visual-language framework that encodes multichannel EEG signals as structured images and enables multi-task learning through instruction-conditioned vision-language models (VLMs). Our approach relies on continued post-training of a general-domain VLM, leveraging its visual and linguistic priors to adapt to neural signals without a separate large-scale EEG-specific pretraining stage. We evaluate BraVista on four datasets spanning sleep staging, emotion recognition, cognitive workload classification, and abnormal EEG detection, showing strong performance across these tasks. Further analyses show that the choice of EEG-to-image representation is critical to performance. Moreover, through controlled perturbations of the EEG signal, we observe a gradual performance degradation under increasing noise, suggesting that the model relies on EEG-relevant information rather than superficial visual patterns. Together, these findings establish structured visual representations as an effective and scalable interface between neural signals and general-domain foundation models for unified multi-task EEG decoding.

  • 3 authors
·
Oct 6

Corrupted but Correct: Why Vision-Language Models Lie to Themselves Internally

A targeted adversarial perturbation can drive a vision-language model's (VLM's) teacher-forced training loss for a fixed target caption to near zero, yet the same model, allowed to generate freely, produces the original, correct description with no trace of the target. We call this dissociation the train/inference gap, and give it a precise mechanistic account on Qwen2.5-VL-7B-Instruct using a controlled two-stage PGD attack on 200 held-out COCO images. First, we show that image-level pixel statistics, including a correctly re-implemented, texture-based attackability measure from the CNN robustness literature, have essentially no predictive power over which images are corrupted (best predictor r=-0.050, p=0.484; ridge regression R^2=0.069). Second, using the logit lens, we localise the gap to a single autoregressive step: the rank of the target token, conditioned on the correct first token already being generated, is fixed at exactly 3,488 out of 152,064 vocabulary entries for every image and every condition, with zero variance. Third, tracking target-token rank across all 28 LLM decoder layers reveals that the visual encoder corrupts every image's representation by a comparable margin regardless of eventual outcome, but the language model decoder then differentially arbitrates: amplifying the corrupted signal for susceptible images and actively suppressing it, past its clean-image baseline, for resistant ones (p<0.001, rank-biserial r=0.579). A linear probe on the merger hidden state separates these two outcomes with AUC=0.858, though we flag a circularity concern in this estimate. Together these results argue that adversarial robustness in autoregressive VLMs is substantially a property of the language decoder's prior, not the visual encoder, with direct implications for where faithfulness evaluations and defenses for deployed VLM systems should be targeted.

  • 3 authors
·
Oct 1

Still There, No Longer Seen: Exposing Compression-Induced Risk in Large Vision-Language Models

Visual token compression reduces the inference cost of Large Vision-Language Models (LVLMs). However, aggregate robustness measures do not reveal whether a particular adversarial failure is induced by compression or inherited from the underlying model. We define a compression-specific failure (CSF) as an adversarial input that remains correct under full-token inference but fails after compression, casting compression-induced risk as a paired failure attribution problem. Within a controlled diagnostic cohort, counterfactuals show that retained-set allocation causally changes compressed correctness and reveal a negative association between recovery and representation drift in displaced evidence. Motivated by these findings, we propose CIRA, a Compression-Induced Risk Attack for Large Vision-Language Models. Under a vision-encoder white-box setting, CIRA optimizes image perturbations through encoder-side objectives that manipulate token priorities across candidate compression budgets while preserving displaced evidence. CIRA uses no downstream questions or labels and requires no access to the language model, deployed compressor, or exact compression budget. Across 12 dataset-compressor settings evaluated at four budgets, CIRA achieves a mean CSFR of 20.35% while limiting full-token attack success to 6.92%, with similar behavior on additional LVLM families. A cross-view selection-stabilization defense substantially suppresses CIRA, although Adaptive CIRA partially restores its effectiveness. These results show that compression-specific failures persist under restricted access and support paired evaluation of full-token and compressed inference for attributing risk to visual-token compression.

  • 7 authors
·
Sep 27

Stuck on Shuffle: On Attribute-Object Binding in Vision-Language Models

Retrieval is a fundamental task in multimodal systems: given an image or text query, the goal is to find the most relevant images or texts in a collection, often using a shared embedding space. Reliable retrieval requires these embeddings to capture not only which concepts are present, but also how they are composed. One key compositional challenge is attribute--object binding: encoding which attributes belong to which objects. Existing benchmarks provide a limited view of this capability, typically covering a subset of modality pairings, simple two-object swaps, or small attribute sets. Consequently, it remains unclear how robustly current models preserve attribute--object bindings across different modality pairings and more complex settings. We therefore introduce SABER, a controlled benchmark for evaluating attribute--object binding across all four image and text modality pairings, spanning diverse attribute types and scenes with up to ten objects. Evaluating models on SABER reveals substantial binding failures in both CLIP-style dual encoders and recent MLLM-based embedders. These findings motivate us to ask how binding can be improved efficiently. While multimodal supervision may be effective, collecting suitable images is difficult and costly. Text, on the other hand, is well suited to binding supervision: it is cheap to generate, supports a broader range of attributes and enables precisely controlled hard negatives. We thus finetune an MLLM-based embedder exclusively on synthetic attribute-binding text. Despite the absence of image supervision, the gains transfer to cross-modal and image--image retrieval while preserving general multimodal embedding performance. Our model achieves SOTA results on SABER while also improving on negation and instance-retrieval benchmarks, demonstrating broader benefits of our binding-focused supervision.

  • 7 authors
·
Oct 14 2

RoboCasa-Shift: Stage-Aware Robustness Evaluation of Vision-Language-Action Policies in Long-Horizon Household Manipulation

Vision-language-action (VLA) robustness is commonly summarized by aggregate task success, which obscures how individual executions change under distribution shifts and where failures emerge in long-horizon tasks. We introduce RoboCasa-Shift, a diagnostic robustness benchmark built on RoboCasa365 that combines controlled single-factor shifts, matched clean-perturbed rollouts in which each pair shares the same underlying settings and differs only in the target shift, and simulator-grounded stage-aware diagnostics. We evaluate GR00T N1.5 on four long-horizon tasks that pass a predefined clean-performance gate under four perturbation factors and three calibrated severity levels, including conditions that drive the evaluated policy to complete task failure, totaling 1,040 formal rollouts. Robustness responses vary substantially across factors and tasks, and increasing severity does not always produce monotonic degradation. For example, one camera condition yields ΔSR=0 despite 8 of 80 matched episodes changing outcome. Stage-aware analysis further shows that the same end-to-end degradation can correspond to different execution-depth profiles. Camera L_2 and Gaussian blur L_1 both yield ΔSR=0.188, yet their first-stage failure rates are 19.0\% and 36.4\%, respectively. Our findings suggest that VLA robustness should be viewed as a multi-dimensional property of execution rather than a single end-to-end performance measure, motivating evaluation protocols that jointly capture outcome degradation, paired outcome sensitivity, and failure progression. The code is publicly available at https://github.com/HaochengWang23/RoboCasa-Shift.

  • 9 authors
·
Oct 19 2

Words Before Pixels: Selective Modality Routing for Vision-Language Model Unlearning

Vision-language model (VLM) unlearning is often treated as an objective-design problem: given multimodal forget data, the goal is to optimize a loss that removes undesirable behavior while preserving retained capabilities. We argue that this view overlooks an equally important data-centric question: how should each forget example be represented before optimization? Existing methods typically keep image-conditioned failures in their original image-text form, implicitly assuming that pixels are the right route for unlearning whenever pixels appear in the input. We challenge this assumption by constructing modality-decomposed versions of VLM benchmarks, enabling controlled comparisons among image-only, text-only, and multimodal representations of the same examples. Our modality-mixing experiments show that unsafe instruction-following behavior is more effectively suppressed through textual representations than through images alone, while purely text-only unlearning can still weaken visual grounding when the target behavior depends on visual evidence. Motivated by this trade-off, we introduce ModRoute, a gradient-guided per-sample modality routing strategy that selectively converts high visual-pressure examples to text-only form while keeping the remaining examples multimodal. Notably, on VLGuard with LLaVA-1.5-7B, ModRoute has the strongest composite unlearning-utility score of 0.847 at γ=0.5, a 2.5% improvement over the best random-switching score and geq46% better than pure multimodal or text unlearning. Overall, our results show that effective VLM unlearning depends not only on the objective, but also on the composition and per-sample modality routing of the unlearning data.

  • 5 authors
·
Oct 31

CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting

Recognizing and reasoning about occluded (partially or fully hidden) objects is vital to understanding visual scenes, as occlusions frequently occur in real-world environments and act as obstacles for spatial comprehension. To test models' ability to reason about multiple occluded objects, we introduce a novel task, Counting Amodally for Patterns Through Unseen REgions (CAPTURe), which requires a model to count objects arranged in a pattern by inferring how the pattern continues behind an occluder (an object which blocks parts of the scene). CAPTURe requires both recognizing visual patterns and reasoning, making it a useful testbed for evaluating vision-language models (VLMs) on whether they understand occluded patterns and possess spatial understanding skills. By requiring models to reason about occluded objects, CAPTURe also tests VLMs' ability to form world models that would allow them to fill in missing information. CAPTURe consists of two parts: (1) CAPTURe-real, with manually filtered images of real objects in patterns and (2) CAPTURe-synthetic, a controlled diagnostic with generated patterned images. We evaluate four strong VLMs (GPT-4o, Intern-VL2, Molmo, and Qwen2-VL) on CAPTURe, finding that models struggle to count on both occluded and unoccluded patterns. Crucially, we find that models perform worse with occlusion, suggesting that VLMs are also deficient in inferring unseen spatial relationships: even the strongest VLMs like GPT-4o fail to count with occlusion. In contrast, we find that humans achieve very little error on CAPTURe. We also find that providing auxiliary information of occluded object locations increases performance, underscoring that the model error comes both from an inability to handle occlusion as well as difficulty counting in images.

  • 4 authors
·
Apr 21, 2025 2

Expertise need not monopolize: Action-Specialized Mixture of Experts for Vision-Language-Action Learning

Vision-Language-Action (VLA) models are experiencing rapid development and demonstrating promising capabilities in robotic manipulation tasks. However, scaling up VLA models presents several critical challenges: (1) Training new VLA models from scratch demands substantial computational resources and extensive datasets. Given the current scarcity of robot data, it becomes particularly valuable to fully leverage well-pretrained VLA model weights during the scaling process. (2) Real-time control requires carefully balancing model capacity with computational efficiency. To address these challenges, We propose AdaMoE, a Mixture-of-Experts (MoE) architecture that inherits pretrained weights from dense VLA models, and scales up the action expert by substituting the feedforward layers into sparsely activated MoE layers. AdaMoE employs a decoupling technique that decouples expert selection from expert weighting through an independent scale adapter working alongside the traditional router. This enables experts to be selected based on task relevance while contributing with independently controlled weights, allowing collaborative expert utilization rather than winner-takes-all dynamics. Our approach demonstrates that expertise need not monopolize. Instead, through collaborative expert utilization, we can achieve superior performance while maintaining computational efficiency. AdaMoE consistently outperforms the baseline model across key benchmarks, delivering performance gains of 1.8% on LIBERO and 9.3% on RoboTwin. Most importantly, a substantial 21.5% improvement in real-world experiments validates its practical effectiveness for robotic manipulation tasks.

  • 13 authors
·
Oct 16, 2025 2

ReViP: Reducing False Completion in Vision-Language-Action Models with Vision-Proprioception Rebalance

Vision-Language-Action (VLA) models have advanced robotic manipulation by combining vision, language, and proprioception to predict actions. However, previous methods fuse proprioceptive signals directly with VLM-encoded vision-language features, resulting in state-dominant bias and false completions despite visible execution failures. We attribute this to modality imbalance, where policies over-rely on internal state while underusing visual evidence. To address this, we present ReViP, a novel VLA framework with Vision-Proprioception Rebalance to enhance visual grounding and robustness under perturbations. The key insight is to introduce auxiliary task-aware environment priors to adaptively modulate the coupling between semantic perception and proprioceptive dynamics. Specifically, we use an external VLM as a task-stage observer to extract real-time task-centric visual cues from visual observations, which drive a Vision-Proprioception Feature-wise Linear Modulation to enhance environmental awareness and reduce state-driven errors. Moreover, to evaluate false completion, we propose the first False-Completion Benchmark Suite built on LIBERO with controlled settings such as Object-Drop. Extensive experiments show that ReViP effectively reduces false-completion rates and improves success rates over strong VLA baselines on our suite, with gains extending to LIBERO, RoboTwin 2.0, and real-world evaluations.

  • 6 authors
·
Jan 23

Model-agnostic Adversarial Attack and Defense for Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved revolutionary progress in robot learning, enabling robots to execute complex physical robot tasks from natural language instructions. Despite this progress, their adversarial robustness remains underexplored. In this work, we propose both adversarial patch attack and corresponding defense strategies for VLA models. We first introduce the Embedding Disruption Patch Attack (EDPA), a model-agnostic adversarial attack that generates patches directly placeable within the camera's view. In comparison to prior methods, EDPA can be readily applied to different VLA models without requiring prior knowledge of the model architecture, or the controlled robotic manipulator. EDPA constructs these patches by (i) disrupting the semantic alignment between visual and textual latent representations, and (ii) maximizing the discrepancy of latent representations between adversarial and corresponding clean visual inputs. Through the optimization of these objectives, EDPA distorts the VLA's interpretation of visual information, causing the model to repeatedly generate incorrect actions and ultimately result in failure to complete the given robotic task. To counter this, we propose an adversarial fine-tuning scheme for the visual encoder, in which the encoder is optimized to produce similar latent representations for both clean and adversarially perturbed visual inputs. Extensive evaluations on the widely recognized LIBERO robotic simulation benchmark demonstrate that EDPA substantially increases the task failure rate of cutting-edge VLA models, while our proposed defense effectively mitigates this degradation. The codebase is accessible via the homepage at https://edpa-attack.github.io/.

  • 7 authors
·
Oct 14, 2025

Cross-modal linkage risk in clinical vision-language models

Vision-language models (VLMs) trained on paired chest radiographs and radiology reports learn a shared embedding space that can preserve instance-level image-report correspondence. This poses a privacy risk in settings where radiographs and reports are deliberately kept separate after acquisition, such as image-only data sharing or access-controlled reports, because a de-identified image may be re-linked to its original narrative report through cosine similarity alone. We formalized this as image-to-report retrieval and used public paired cohorts, in which the true pairing is known by design, as ground-truth benchmarks to audit the risk rather than as the privacy scenario. Evaluating VLMs of increasing clinical specialization on 406,241 paired examples from 126,804 patients across MIMIC-CXR (43,793 held-out pairs) and external CheXpert Plus (29,296 pairs), we found that re-linkage rose systematically with specialization: the strongest VLM retrieved the correct report at 15 times chance at a candidate pool of N = 100, 50 times chance at N = 10,000, and well above chance at full-database scale. The signal persisted under pathology-matched hard negatives that removed disease-label shortcuts, indicating correspondence beyond broad diagnostic categories. To reduce it without retraining, we froze both encoders and applied differentially private optimization only to the projection heads defining the alignment layer (epsilon = 0.34, delta = 6x10-6). This reduced Recall@1 by 61.8% at N = 10,000 on MIMIC-CXR and transferred to CheXpert Plus without retraining, while image-side utility was largely preserved: macro AUROC for linear-probe classification across 14 labels shifted only from 79.63% to 79.43%. Targeted DP finetuning of the shared alignment layer can substantially reduce cross-modal re-linkage without materially degrading the image representations that make these models clinically useful.

  • 4 authors
·
May 31

HazardArena: Evaluating Semantic Safety in Vision-Language-Action Models

Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills via action demonstrations. However, existing evaluations largely focus on action execution success, leaving action policies loosely coupled with visual-linguistic semantics. This decoupling exposes a systematic vulnerability whereby correct action execution may induce unsafe outcomes under semantic risk. To expose this vulnerability, we introduce HazardArena, a benchmark designed to evaluate semantic safety in VLAs under controlled yet risk-bearing contexts. HazardArena is constructed from safe/unsafe twin scenarios that share matched objects, layouts, and action requirements, differing only in the semantic context that determines whether an action is unsafe. We find that VLA models trained exclusively on safe scenarios often fail to behave safely when evaluated in their corresponding unsafe counterparts. HazardArena includes over 2,000 assets and 40 risk-sensitive tasks spanning 7 real-world risk categories grounded in established robotic safety standards. To mitigate this vulnerability, we propose a training-free Safety Option Layer that constrains action execution using semantic attributes or a vision-language judge, substantially reducing unsafe behaviors with minimal impact on task performance. We hope that HazardArena highlights the need to rethink how semantic safety is evaluated and enforced in VLAs as they scale toward real-world deployment.

  • 11 authors
·
Apr 13

Drop-Then-Recovery: How Redundant Are Vision-Language-Action Models?

Vision-Language-Action (VLA) models enable instruction-driven robotic manipulation, but they inherit oversized language backbones from pretrained VLMs whose capacity far exceeds what is needed for short robotic instructions. This raises a basic question: how much of a VLA model is actually necessary for closed-loop control? In this work, we study architectural redundancy in VLA models by using transformer block removal as a controlled intervention. We introduce Drop-Then-Recovery (DTR), an analysis protocol that removes selected blocks from a pretrained VLA model and then fine-tunes the resulting model to measure whether the removed capacity was necessary for downstream control. To make this intervention reliable, we propose GateProbe, a one-shot virtual-gate sensitivity metric that ranks blocks by their contribution to the downstream action loss. Across multiple VLA architectures, manipulation benchmarks and even real-robot industrial scenarios, we find a strong asymmetry in post-removal recoverability: \textit{language backbones are highly redundant for standard robotic manipulation tasks, whereas vision and action pathways are substantially less tolerant to removal}. On LIBERO, removing half of the LLM blocks even improves OpenVLA-OFT from 95.0% to 98.3% under the same downstream fine-tuning budget, and retaining only two language blocks still recovers baseline-level performance. These results suggest that current VLA benchmarks may exert limited pressure on deep language grounding and compositional instruction understanding, and that future VLA architectures should allocate capacity more deliberately across language, vision, and action components. The code is available at https://github.com/s1ghhh/VLADrop.

LLM-Drop LLM-Drop
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Jun 25 2

Seeing Is Not Sharing: Some Vision-Language Models Overestimate Common Ground in Asymmetric Dialogue

In collaborative dialogue, shared perception does not guarantee shared interpretation. Mutual understanding must be established through interaction. We investigate whether vision-language models (VLMs) can distinguish what could be shared from what has been shared between dialogue participants through grounding. We formulate this as an interpretation-matching task on 13,077 annotated reference expressions from HCRC MapTask dialogues, and evaluate VLMs under systematically controlled manipulations of dialogue context and map-information access. Our results show that providing authentic map images improves overall performance but shifts models toward over-predicting alignment. Textual descriptions of the same map content reproduce this bias, while non-informative images suppress alignment predictions entirely, indicating that the bias is driven by task-relevant map content, not the visual channel. This improvement comes at the cost of degraded accuracy on non-aligned cases. Calibration analysis and reference-chain tracking further suggest that models rely on static referential cues on the maps rather than tracking how grounding unfolds through dialogue history. We observe these patterns most clearly in Qwen3-VL-8B-Instruct and, to varying degrees, in four additional models from two architecture families. In models that exhibit the bias, map content, whether presented visually or textually, is treated as evidence of mutual understanding, conflating potential with established common ground.